Finish remaining excessive vertical pvp knockback prevention adjustments when hit from below
parent
f799596db9
commit
33e8337bbb
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@ -286,13 +286,16 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
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-- add vertical lift to knockback
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local v = player:get_velocity()
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local invul = player:get_meta():get_int("mcl_damage:invulnerable")
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local enchant = mcl_enchanting.get_enchantment(wielditem, "knockback")
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if v and v.y <= 0.01 and v.y >= -0.01 and invul == 0 then
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if dir.y <= 0.44 and distance <= 3 then
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if mcl_enchanting.get_enchantment(wielditem, "knockback") == 0 then
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if dir.y <= 0.3 then
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if enchant == 0 then
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player:add_velocity({x = 0, y = 6.4, z = 0})
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else
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player:add_velocity({x = 0, y = 7, z = 0})
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end
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elseif dir.y <= 0.44 and dir.y > 0.3 and enchant > 0 then
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knockback = knockback + 3
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end
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-- add minimum knockback
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if knockback <= 1.5 then
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@ -311,10 +314,8 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
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if knockback > 12.875 then
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knockback = 12.875
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end
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if knockback > 6.4375 and dir.y >= 0.3 then
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knockback = 6.4375
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elseif knockback <= 6.4375 and dir.y >= 0.3 then
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knockback = 1
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if knockback > 6.275 and dir.y >= 0.3 and v.y == 0 and enchant == 0 then
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knockback = 6.275
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end
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-- remove knockback if invulnerable
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if invul > 0 then
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