Make arrows stick into players.
parent
6645c4cb30
commit
33c589369f
|
@ -15,6 +15,26 @@ local dir_to_pitch = function(dir)
|
|||
return -math.atan2(-dir.y, xz)
|
||||
end
|
||||
|
||||
local random_arrow_positions = function(positions, placement)
|
||||
local min = 0
|
||||
local max = 0
|
||||
if positions == 'x' then
|
||||
min = -4
|
||||
max = 4
|
||||
elseif positions == 'y' then
|
||||
min = 0
|
||||
max = 10
|
||||
end
|
||||
if placement == 'front' and positions == 'z' then
|
||||
min = 3
|
||||
max = 3
|
||||
elseif placement == 'back' and positions == 'z' then
|
||||
min = -3
|
||||
max = -3
|
||||
end
|
||||
return math.random(max, min)
|
||||
end
|
||||
|
||||
local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements")
|
||||
local mod_button = minetest.get_modpath("mesecons_button")
|
||||
|
||||
|
@ -101,6 +121,14 @@ ARROW_ENTITY.on_step = function(self, dtime)
|
|||
dpos = vector.round(dpos)
|
||||
local node = minetest.get_node(dpos)
|
||||
|
||||
if self.object:get_attach() ~= nil and self.object:get_attach(parent):get_hp() < 1 then
|
||||
self.object:remove()
|
||||
end
|
||||
|
||||
if self.object:get_attach() and not self.object:get_attach(parent) then
|
||||
self.object:remove()
|
||||
end
|
||||
|
||||
if self._stuck then
|
||||
self._stucktimer = self._stucktimer + dtime
|
||||
self._stuckrechecktimer = self._stuckrechecktimer + dtime
|
||||
|
@ -146,7 +174,7 @@ ARROW_ENTITY.on_step = function(self, dtime)
|
|||
-- Check for object "collision". Done every tick (hopefully this is not too stressing)
|
||||
else
|
||||
|
||||
if self._damage >= 9 then
|
||||
if self._damage >= 9 and self._in_player == false then
|
||||
minetest.add_particlespawner({
|
||||
amount = 1,
|
||||
time = .001,
|
||||
|
@ -230,19 +258,60 @@ ARROW_ENTITY.on_step = function(self, dtime)
|
|||
if obj:is_player() and rawget(_G, "armor") and armor.last_damage_types then
|
||||
armor.last_damage_types[obj:get_player_name()] = "projectile"
|
||||
end
|
||||
damage_particles(self.object:get_pos(), self._is_critical)
|
||||
if self._in_player == false then
|
||||
damage_particles(self.object:get_pos(), self._is_critical)
|
||||
end
|
||||
if mcl_burning.is_burning(self.object) then
|
||||
mcl_burning.set_on_fire(obj, 5)
|
||||
end
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=self._damage},
|
||||
}, self.object:get_velocity())
|
||||
if self._in_player == false then
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=self._damage},
|
||||
}, self.object:get_velocity())
|
||||
if obj:is_player() then
|
||||
local placement = ''
|
||||
self._placement = math.random(1, 2)
|
||||
if self._placement == 1 then
|
||||
placement = 'front'
|
||||
else
|
||||
placement = 'back'
|
||||
end
|
||||
self._in_player = true
|
||||
if self._placement == 2 then
|
||||
self._rotation_station = 90
|
||||
else
|
||||
self._rotation_station = -90
|
||||
end
|
||||
self._y_position = random_arrow_positions('y', placement)
|
||||
self._x_position = random_arrow_positions('x', placement)
|
||||
if self._y_position > 6 and self._x_position < 2 and self._x_position > -2 then
|
||||
self._attach_parent = 'Head'
|
||||
self._y_position = self._y_position - 6
|
||||
elseif self._x_position > 2 then
|
||||
self._attach_parent = 'Arm_Right'
|
||||
self._y_position = self._y_position - 3
|
||||
self._x_position = self._x_position - 2
|
||||
elseif self._x_position < -2 then
|
||||
self._attach_parent = 'Arm_Left'
|
||||
self._y_position = self._y_position - 3
|
||||
self._x_position = self._x_position + 2
|
||||
else
|
||||
self._attach_parent = 'Body'
|
||||
end
|
||||
self._z_rotation = math.random(30, -30)
|
||||
self._y_rotation = math.random(30, -30)
|
||||
self.object:set_attach(obj, self._attach_parent, {x=self._x_position,y=self._y_position,z=random_arrow_positions('z', placement)}, {x=0,y=self._rotation_station + self._y_rotation,z=self._z_rotation})
|
||||
minetest.after(60, function()
|
||||
self.object:remove()
|
||||
end)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if is_player then
|
||||
if self._shooter and self._shooter:is_player() then
|
||||
if self._shooter and self._shooter:is_player() and self._in_player == false then
|
||||
-- “Ding” sound for hitting another player
|
||||
minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter:get_player_name()}, true)
|
||||
end
|
||||
|
@ -259,10 +328,14 @@ ARROW_ENTITY.on_step = function(self, dtime)
|
|||
end
|
||||
end
|
||||
end
|
||||
minetest.sound_play({name="mcl_bows_hit_other", gain=0.3}, {pos=self.object:get_pos(), max_hear_distance=16}, true)
|
||||
if self._in_player == false then
|
||||
minetest.sound_play({name="mcl_bows_hit_other", gain=0.3}, {pos=self.object:get_pos(), max_hear_distance=16}, true)
|
||||
end
|
||||
end
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
if not obj:is_player() then
|
||||
self.object:remove()
|
||||
end
|
||||
return
|
||||
end
|
||||
end
|
||||
|
@ -389,6 +462,7 @@ ARROW_ENTITY.get_staticdata = function(self)
|
|||
end
|
||||
|
||||
ARROW_ENTITY.on_activate = function(self, staticdata, dtime_s)
|
||||
self._in_player = false
|
||||
local data = minetest.deserialize(staticdata)
|
||||
if data then
|
||||
self._stuck = data.stuck
|
||||
|
|
Loading…
Reference in New Issue