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Drop itemframe correctly after push

objects
Wuzzy 2017-03-30 02:38:08 +02:00
parent d496ed941b
commit 32af996b9d
1 changed files with 5 additions and 7 deletions

View File

@ -75,8 +75,7 @@ local update_item = function(pos, node)
end
end
local drop_item = function(pos, node)
local meta = minetest.get_meta(pos)
local drop_item = function(pos, node, meta)
if meta:get_string("item") ~= "" then
if node.name == "itemframes:frame" and not minetest.setting_getbool("creative_mode") then
minetest.add_item(pos, meta:get_string("item"))
@ -111,7 +110,7 @@ minetest.register_node("itemframes:frame",{
if not itemstack then return end
local meta = minetest.get_meta(pos)
if clicker:get_player_name() == meta:get_string("owner") then
drop_item(pos,node)
drop_item(pos, node, meta)
meta:set_string("item", itemstack:get_name())
update_item(pos,node)
if not minetest.setting_getbool("creative_mode") then
@ -120,11 +119,10 @@ minetest.register_node("itemframes:frame",{
end
return itemstack
end,
on_punch = function(pos,node,puncher)
on_destruct = function(pos)
local meta = minetest.get_meta(pos)
if puncher:get_player_name() == meta:get_string("owner") then
drop_item(pos, node)
end
local node = minetest.get_node(pos)
drop_item(pos, node, meta)
end,
can_dig = function(pos,player)