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Fix crystal on_place handler

dyable-leather-armor
Elias Fleckenstein 2021-03-19 12:03:32 +01:00
parent 906aa3b434
commit 327bb68927
1 changed files with 5 additions and 4 deletions

View File

@ -85,14 +85,15 @@ minetest.register_craftitem("mcl_end:crystal", {
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
local pos = minetest.get_pointed_thing_position(pointed_thing)
local node = minetest.get_node(pos).name
local node = minetest.get_node(pos)
local node_name = node.name
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
if minetest.registered_nodes[node_name] and minetest.registered_nodes[node_name].on_rightclick then
return minetest.registered_nodes[node_name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
if find_crystal(pos) then return itemstack end
if node == "mcl_core:obsidian" or node == "mcl_core:bedrock" then
if node_name == "mcl_core:obsidian" or node_name == "mcl_core:bedrock" then
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end