Merge pull request 'mcl_bamboo Part 2.' (#3208) from mcl_bamboo_too into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3208 Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>hardcore_mode_test
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@ -4,3 +4,4 @@
|
|||
*.blend2
|
||||
*.blend3
|
||||
/.idea/
|
||||
*.xcf
|
|
@ -35,7 +35,7 @@
|
|||
* SumianVoice
|
||||
* MrRar
|
||||
* talamh
|
||||
* Faerraven
|
||||
* Faerraven / Michieal
|
||||
|
||||
## Contributors
|
||||
* Laurent Rocher
|
||||
|
@ -147,11 +147,13 @@
|
|||
* jordan4ibanez
|
||||
* paramat
|
||||
* cora
|
||||
* Faerraven / Michieal
|
||||
|
||||
## 3D Models
|
||||
* 22i
|
||||
* tobyplowy
|
||||
* epCode
|
||||
* Faerraven / Michieal
|
||||
|
||||
## Textures
|
||||
* XSSheep
|
||||
|
@ -166,6 +168,7 @@
|
|||
* RandomLegoBrick
|
||||
* cora
|
||||
* Faerraven / Michieal
|
||||
* Nicu
|
||||
|
||||
## Translations
|
||||
* Wuzzy
|
||||
|
|
|
@ -169,6 +169,8 @@ local list_of_all_biomes = {
|
|||
"MushroomIslandShore",
|
||||
"JungleM_shore",
|
||||
"Jungle_shore",
|
||||
"BambooJungleM_shore",
|
||||
"BambooJungle_shore",
|
||||
"MangroveSwamp_shore",
|
||||
|
||||
-- dimension biome:
|
||||
|
@ -216,6 +218,10 @@ local list_of_all_biomes = {
|
|||
"JungleEdge",
|
||||
"SavannaM",
|
||||
"MangroveSwamp",
|
||||
"BambooJungle",
|
||||
"BambooJungleEdge",
|
||||
"BambooJungleEdgeM",
|
||||
"BambooJungleM",
|
||||
}
|
||||
|
||||
-- count how many mobs are in an area
|
||||
|
|
|
@ -36,7 +36,7 @@ return {
|
|||
"SumianVoice",
|
||||
"MrRar",
|
||||
"talamh",
|
||||
"Faerraven",
|
||||
"Faerraven / Michieal",
|
||||
}},
|
||||
{S("Contributors"), 0x52FF00, {
|
||||
"Laurent Rocher",
|
||||
|
@ -147,11 +147,13 @@ return {
|
|||
"jordan4ibanez",
|
||||
"paramat",
|
||||
"cora",
|
||||
"Faerraven / Michieal",
|
||||
}},
|
||||
{S("3D Models"), 0x0019FF, {
|
||||
"22i",
|
||||
"tobyplowy",
|
||||
"epCode",
|
||||
"Faerraven / Michieal",
|
||||
}},
|
||||
{S("Textures"), 0xFF9705, {
|
||||
"XSSheep",
|
||||
|
|
|
@ -0,0 +1,226 @@
|
|||
|
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the special requirements of the GNU Affero General Public License, section 13, concerning interaction through a network will apply to the combination as such.
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of the GNU General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU General Public License “or any later version” applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU General Public License, you may choose any version ever published by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future versions of the GNU General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version.
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the “copyright” line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an “about box”.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school, if any, to sign a “copyright disclaimer” for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read <https://www.gnu.org/licenses/why-not-lgpl.html>.
|
|
@ -1,19 +1,29 @@
|
|||
mcl_bamboo
|
||||
=========
|
||||
|
||||
This mod adds simple bamboo nodes to your Mineclone 2 world.
|
||||
This mod adds working, familiar bamboo nodes to your Mineclone 2 world.
|
||||
|
||||
Code redo for Mineclone 2: Michieal. Original bamboo code by: Krock.
|
||||
Code: Michieal. Original (basic) bamboo code by: Small Joker.
|
||||
|
||||
License for code: GPL3; images / textures: CC-BY-SA.
|
||||
License for code: GPLv3.
|
||||
License for images / textures: CC-BY-SA except where noted.
|
||||
Images Created by Michieal, except for:
|
||||
Inventory / wield image: created by RandomLegoBrick#8692 and is CC0.
|
||||
|
||||
* Inventory / wield image for Bamboo Stalk: created by RandomLegoBrick#8692 and is CC0.
|
||||
* The Bamboo door image, which is a variant of this image: https://www.flickr.com/photos/basheertome/5179849901/ which
|
||||
is CC-BY 2.0,
|
||||
Basheer Tome (2015).
|
||||
|
||||
Dependencies: mcl_core, mcl_sounds, mcl_tools
|
||||
|
||||
Optional Dependencies = mcl_flowerpots, mclx_stairs, mcl_doors, mcl_signs, mesecons_pressureplates, mcl_fences, mesecons_button
|
||||
Optional Dependencies = mcl_flowerpots, mclx_stairs, mcl_doors, mcl_signs, mesecons_pressureplates, mcl_fences,
|
||||
mesecons_button.
|
||||
Note that "mcl_boats" may be used at a later date.
|
||||
|
||||
Special thanks to Nicu for help with the nodebox stalk design.
|
||||
Special thanks to Nicu for help with a ton of things from testing, to encouragement, to graphic design and nodebox work.
|
||||
Nicu - You Rock!
|
||||
|
||||
Original code's forum topic:
|
||||
Small Joker's bamboo forum topic:
|
||||
Forum topic: https://forum.minetest.net/viewtopic.php?id=8289
|
||||
|
||||
Scaffold inspiration: Cora, because she said that it couldn't be done.
|
|
@ -0,0 +1,401 @@
|
|||
---
|
||||
--- Generated by EmmyLua(https://github.com/EmmyLua)
|
||||
--- Created by michieal.
|
||||
--- DateTime: 12/29/22 12:33 PM -- Restructure Date
|
||||
--- Copyright (C) 2022 - 2023, Michieal. See License.txt
|
||||
|
||||
-- CONSTS
|
||||
local DOUBLE_DROP_CHANCE = 8
|
||||
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
|
||||
-- "BAMBOO" goes here.
|
||||
local BAMBOO = "mcl_bamboo:bamboo"
|
||||
local BAMBOO_ENDCAP_NAME = "mcl_bamboo:bamboo_endcap"
|
||||
local BAMBOO_PLANK = BAMBOO .. "_plank"
|
||||
|
||||
-- LOCALS
|
||||
local modname = minetest.get_current_modname()
|
||||
local S = minetest.get_translator(modname)
|
||||
local node_sound = mcl_sounds.node_sound_wood_defaults()
|
||||
local pr = PseudoRandom((os.time() + 15766) * 12) -- switched from math.random() to PseudoRandom because the random wasn't very random.
|
||||
|
||||
local on_rotate
|
||||
if minetest.get_modpath("screwdriver") then
|
||||
on_rotate = screwdriver.disallow
|
||||
end
|
||||
|
||||
-- basic bamboo nodes.
|
||||
local bamboo_def = {
|
||||
description = "Bamboo",
|
||||
tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo.png"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
groups = {handy = 1, axey = 1, choppy = 1, flammable = 3},
|
||||
sounds = node_sound,
|
||||
|
||||
drop = {
|
||||
max_items = 1,
|
||||
-- From the API:
|
||||
-- max_items: Maximum number of item lists to drop.
|
||||
-- The entries in 'items' are processed in order. For each:
|
||||
-- Item filtering is applied, chance of drop is applied, if both are
|
||||
-- successful the entire item list is dropped.
|
||||
-- Entry processing continues until the number of dropped item lists
|
||||
-- equals 'max_items'.
|
||||
-- Therefore, entries should progress from low to high drop chance.
|
||||
items = {
|
||||
-- Examples:
|
||||
{
|
||||
-- 1 in DOUBLE_DROP_CHANCE chance of dropping.
|
||||
-- Default rarity is '1'.
|
||||
rarity = DOUBLE_DROP_CHANCE,
|
||||
items = {BAMBOO .. " 2"},
|
||||
},
|
||||
{
|
||||
-- 1 in 1 chance of dropping. (Note: this means that it will drop 100% of the time.)
|
||||
-- Default rarity is '1'.
|
||||
rarity = 1,
|
||||
items = {BAMBOO},
|
||||
},
|
||||
},
|
||||
},
|
||||
|
||||
inventory_image = "mcl_bamboo_bamboo_shoot.png",
|
||||
wield_image = "mcl_bamboo_bamboo_shoot.png",
|
||||
_mcl_blast_resistance = 1,
|
||||
_mcl_hardness = 1.5,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.175, -0.5, -0.195, 0.05, 0.5, 0.030},
|
||||
}
|
||||
},
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.175, -0.5, -0.195, 0.05, 0.5, 0.030},
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.175, -0.5, -0.195, 0.05, 0.5, 0.030},
|
||||
}
|
||||
},
|
||||
node_placement_prediction = "",
|
||||
|
||||
on_rotate = on_rotate,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
local pos = pointed_thing.under
|
||||
local nodename = node.name -- intentional use of nodename.
|
||||
|
||||
mcl_bamboo.mcl_log("Node placement data:")
|
||||
mcl_bamboo.mcl_log(dump(pointed_thing))
|
||||
mcl_bamboo.mcl_log("node name: " .. nodename)
|
||||
|
||||
mcl_bamboo.mcl_log("Checking for protected placement of bamboo.")
|
||||
if mcl_bamboo.is_protected(pos, placer) then
|
||||
return
|
||||
end
|
||||
mcl_bamboo.mcl_log("placement of bamboo is not protected.")
|
||||
|
||||
-- Use pointed node's on_rightclick function first, if present
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
mcl_bamboo.mcl_log("Attempting targeted node's on_rightclick.")
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
|
||||
if mcl_bamboo.is_bamboo(nodename) == false and nodename ~= BAMBOO_ENDCAP_NAME then
|
||||
-- not bamboo...
|
||||
mcl_bamboo.mcl_log("not bamboo...")
|
||||
if nodename ~= "mcl_flowerpots:flower_pot" then
|
||||
if mcl_bamboo.is_dirt(nodename) == false then
|
||||
mcl_bamboo.mcl_log("bamboo dirt node not found; node name: " .. nodename)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
mcl_bamboo.mcl_log("placing bamboo directly.")
|
||||
|
||||
local dir = vector.subtract(pointed_thing.under, pointed_thing.above)
|
||||
local wdir = minetest.dir_to_wallmounted(dir)
|
||||
local fdir = minetest.dir_to_facedir(dir)
|
||||
if wdir ~= 1 then
|
||||
return
|
||||
end
|
||||
|
||||
local place_item = ItemStack(itemstack) -- make a copy so that we don't indirectly mess with the original.
|
||||
|
||||
local bamboo_node = mcl_bamboo.is_bamboo(nodename) or 0
|
||||
mcl_bamboo.mcl_log("node name: " .. nodename .. "\nbamboo_node: " .. bamboo_node)
|
||||
|
||||
local rand_height
|
||||
local BAMBOO_MAX_HEIGHT = 16 -- maximum height of 16, per wiki.
|
||||
local first_shoot
|
||||
local meta
|
||||
|
||||
if bamboo_node and bamboo_node > 0 then
|
||||
place_item = ItemStack(mcl_bamboo.bamboo_index[bamboo_node])
|
||||
|
||||
-- height check for placing bamboo nodes. because... lmfao bamboo stalk to the sky.
|
||||
-- variables used in more than one spot.
|
||||
local chk_pos
|
||||
local node_name = ""
|
||||
local dist = 0
|
||||
local height = -1
|
||||
|
||||
local BAMBOO_SOIL_DIST = BAMBOO_MAX_HEIGHT * -1
|
||||
-- -------------------
|
||||
for py = -1, BAMBOO_SOIL_DIST, -1 do
|
||||
chk_pos = vector.offset(pos, 0, py, 0)
|
||||
node_name = minetest.get_node(chk_pos).name
|
||||
if mcl_bamboo.is_dirt(node_name) then
|
||||
first_shoot = vector.offset(chk_pos, 0, 1, 0)
|
||||
break
|
||||
end
|
||||
if mcl_bamboo.is_bamboo(node_name) == false then
|
||||
break
|
||||
end
|
||||
end
|
||||
-- requires knowing where the soil node is.
|
||||
if first_shoot == nil then
|
||||
return
|
||||
end
|
||||
meta = minetest.get_meta(first_shoot)
|
||||
if meta then
|
||||
height = meta:get_int("height", -1)
|
||||
end
|
||||
|
||||
dist = vector.distance(first_shoot, pos) + 1 -- +1 for the ground offset.
|
||||
mcl_bamboo.mcl_log("Distance: " .. dist .. " Height: " .. height .. " Bamboo to place: " .. mcl_bamboo.bamboo_index[bamboo_node])
|
||||
-- okay, so don't go beyond max height...
|
||||
-- Height is determined when the first node grows or is placed.
|
||||
-- here, it's not found, so let them do 4-5 nodes up. (should help it grow.)
|
||||
if dist < 5 and height < 5 then
|
||||
-- allow
|
||||
else
|
||||
-- else, it's complicated.
|
||||
if dist > 5 and height < 5 then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if dist > height - 1 then
|
||||
-- height found. here, we let them do it until they reach where the endcap will go.
|
||||
return
|
||||
end
|
||||
else
|
||||
local placed_type = pr:next(1, 4) -- randomly choose which one to place.
|
||||
mcl_bamboo.mcl_log("Place_Bamboo_Shoot--Type: " .. placed_type)
|
||||
place_item = ItemStack(mcl_bamboo.bamboo_index[placed_type])
|
||||
rand_height = pr:next(BAMBOO_MAX_HEIGHT - 4, BAMBOO_MAX_HEIGHT)
|
||||
end
|
||||
|
||||
local node_above_name = minetest.get_node(pointed_thing.above).name
|
||||
mcl_bamboo.mcl_log("\n\n\nnode_above name: " .. node_above_name)
|
||||
if node_above_name ~= "mcl_core:water_source" and node_above_name ~= "mcl_core:lava_source"
|
||||
and node_above_name ~= "mcl_nether:nether_lava_source" then
|
||||
local _, position = minetest.item_place(place_item, placer, pointed_thing, fdir)
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item(1)
|
||||
end
|
||||
if rand_height and rand_height > 1 then
|
||||
if position then
|
||||
mcl_bamboo.mcl_log("Setting Height Data...")
|
||||
meta = minetest.get_meta(position)
|
||||
if meta then
|
||||
meta:set_int("height", rand_height)
|
||||
end
|
||||
end
|
||||
end
|
||||
return itemstack, pointed_thing.under
|
||||
else
|
||||
return
|
||||
end
|
||||
end,
|
||||
|
||||
on_destruct = function(pos)
|
||||
-- Node destructor; called before removing node.
|
||||
local new_pos = vector.offset(pos, 0, 1, 0)
|
||||
local node_above = minetest.get_node(new_pos)
|
||||
local bamboo_node = mcl_bamboo.is_bamboo(node_above.name) or 0
|
||||
local istack = ItemStack(BAMBOO)
|
||||
local sound_params = {
|
||||
pos = new_pos,
|
||||
gain = 1.0, -- default
|
||||
max_hear_distance = 10, -- default, uses a Euclidean metric
|
||||
}
|
||||
|
||||
if node_above and ((bamboo_node and bamboo_node > 0) or node_above.name == BAMBOO_ENDCAP_NAME) then
|
||||
minetest.remove_node(new_pos)
|
||||
minetest.sound_play(node_sound.dug, sound_params, true)
|
||||
if pr:next(1, DOUBLE_DROP_CHANCE) == 1 then
|
||||
minetest.add_item(new_pos, istack)
|
||||
end
|
||||
minetest.add_item(new_pos, istack)
|
||||
end
|
||||
end,
|
||||
}
|
||||
minetest.register_node(BAMBOO, bamboo_def)
|
||||
|
||||
local bamboo_top = table.copy(bamboo_def)
|
||||
bamboo_top.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3}
|
||||
bamboo_top.tiles = {"mcl_bamboo_endcap.png"}
|
||||
bamboo_top.drawtype = "plantlike_rooted" --"plantlike"
|
||||
--bamboo_top.paramtype2 = "meshoptions"
|
||||
--bamboo_top.param2 = 2
|
||||
-- bamboo_top.waving = 2
|
||||
bamboo_top.special_tiles = {{name = "mcl_bamboo_endcap.png"}}
|
||||
bamboo_top.nodebox = nil
|
||||
bamboo_top.selection_box = nil
|
||||
bamboo_top.collision_box = nil
|
||||
|
||||
bamboo_top.on_place = function(itemstack, _, _)
|
||||
-- Should never occur... but, if it does, then nix it.
|
||||
itemstack:set_name(BAMBOO)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
minetest.register_node(BAMBOO_ENDCAP_NAME, bamboo_top)
|
||||
|
||||
local bamboo_block_def = {
|
||||
description = "Bamboo Block",
|
||||
tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_block.png"},
|
||||
groups = {handy = 1, building_block = 1, axey = 1, flammable = 2, material_wood = 1, bamboo_block = 1, fire_encouragement = 5, fire_flammability = 5},
|
||||
sounds = node_sound,
|
||||
paramtype2 = "facedir",
|
||||
drops = "mcl_bamboo:bamboo_block",
|
||||
_mcl_blast_resistance = 3,
|
||||
_mcl_hardness = 2,
|
||||
_mcl_stripped_variant = "mcl_bamboo:bamboo_block_stripped", -- this allows us to use the built in Axe's strip block.
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
|
||||
local pos = pointed_thing.under
|
||||
|
||||
if mcl_bamboo.is_protected(pos, placer) then
|
||||
return
|
||||
end
|
||||
|
||||
-- Use pointed node's on_rightclick function first, if present
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
|
||||
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
|
||||
end,
|
||||
|
||||
}
|
||||
|
||||
minetest.register_node("mcl_bamboo:bamboo_block", bamboo_block_def)
|
||||
|
||||
local bamboo_stripped_block = table.copy(bamboo_block_def)
|
||||
bamboo_stripped_block.on_rightclick = nil
|
||||
bamboo_stripped_block.description = S("Stripped Bamboo Block")
|
||||
bamboo_stripped_block.tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png",
|
||||
"mcl_bamboo_bamboo_block_stripped.png"}
|
||||
minetest.register_node("mcl_bamboo:bamboo_block_stripped", bamboo_stripped_block)
|
||||
minetest.register_node("mcl_bamboo:bamboo_plank", {
|
||||
description = S("Bamboo Plank"),
|
||||
_doc_items_longdesc = S("Bamboo Plank"),
|
||||
_doc_items_hidden = false,
|
||||
tiles = {"mcl_bamboo_bamboo_plank.png"},
|
||||
stack_max = 64,
|
||||
is_ground_content = false,
|
||||
groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
_mcl_blast_resistance = 3,
|
||||
_mcl_hardness = 2,
|
||||
})
|
||||
|
||||
-- Bamboo Part 2 Base nodes.
|
||||
-- Bamboo Mosaic
|
||||
local bamboo_mosaic = table.copy(minetest.registered_nodes[BAMBOO_PLANK])
|
||||
bamboo_mosaic.tiles = {"mcl_bamboo_bamboo_plank_mosaic.png"}
|
||||
bamboo_mosaic.groups = {handy = 1, axey = 1, flammable = 3, fire_encouragement = 5, fire_flammability = 20}
|
||||
bamboo_mosaic.description = S("Bamboo Mosaic Plank")
|
||||
bamboo_mosaic._doc_items_longdesc = S("Bamboo Mosaic Plank")
|
||||
minetest.register_node("mcl_bamboo:bamboo_mosaic", bamboo_mosaic)
|
||||
|
||||
--[[ Bamboo alternative node types. Note that the table.copy's are very important! if you use a common node def and
|
||||
make changes, even after registering them, the changes overwrite the previous node definitions, and in this case,
|
||||
you will end up with 4 nodes all being type 3. --]]
|
||||
|
||||
local bamboo_one_def = table.copy(bamboo_def)
|
||||
bamboo_one_def.node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.05, -0.5, 0.285, -0.275, 0.5, 0.06},
|
||||
}
|
||||
}
|
||||
bamboo_one_def.collision_box = {
|
||||
-- see [Node boxes] for possibilities
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.05, -0.5, 0.285, -0.275, 0.5, 0.06},
|
||||
}
|
||||
}
|
||||
bamboo_one_def.selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.05, -0.5, 0.285, -0.275, 0.5, 0.06},
|
||||
}
|
||||
}
|
||||
bamboo_one_def.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3}
|
||||
mcl_bamboo.mcl_log(dump(mcl_bamboo.bamboo_index))
|
||||
minetest.register_node(mcl_bamboo.bamboo_index[2], bamboo_one_def)
|
||||
local bamboo_two_def = table.copy(bamboo_def)
|
||||
|
||||
bamboo_two_def.node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{0.25, -0.5, 0.325, 0.025, 0.5, 0.100},
|
||||
}
|
||||
}
|
||||
bamboo_two_def.collision_box = {
|
||||
-- see [Node boxes] for possibilities
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{0.25, -0.5, 0.325, 0.025, 0.5, 0.100},
|
||||
}
|
||||
}
|
||||
bamboo_two_def.selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{0.25, -0.5, 0.325, 0.025, 0.5, 0.100},
|
||||
}
|
||||
}
|
||||
bamboo_two_def.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3}
|
||||
minetest.register_node(mcl_bamboo.bamboo_index[3], bamboo_two_def)
|
||||
local bamboo_three_def = table.copy(bamboo_def)
|
||||
|
||||
bamboo_three_def.node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125},
|
||||
}
|
||||
}
|
||||
bamboo_three_def.collision_box = {
|
||||
-- see [Node boxes] for possibilities
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125},
|
||||
}
|
||||
}
|
||||
bamboo_three_def.selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125},
|
||||
}
|
||||
}
|
||||
bamboo_three_def.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3}
|
||||
minetest.register_node(mcl_bamboo.bamboo_index[4], bamboo_three_def)
|
|
@ -0,0 +1,600 @@
|
|||
---
|
||||
--- Generated by EmmyLua(https://github.com/EmmyLua)
|
||||
--- Created by michieal.
|
||||
--- DateTime: 12/29/22 12:38 PM -- Restructure Date
|
||||
--- Copyright (C) 2022 - 2023, Michieal. See License.txt
|
||||
|
||||
-- CONSTS
|
||||
-- Due to door fix #2736, doors are displayed backwards. When this is fixed, set this variable to false.
|
||||
local BROKEN_DOORS = true
|
||||
|
||||
-- FUTURE USE VARIABLE. MUST REMAIN FALSE UNTIL IT HAS BEEN FULLY IMPLEMENTED. DO NOT ENABLE.
|
||||
local SIDE_SCAFFOLDING = false
|
||||
local SIDE_SCAFFOLD_NAME = "mcl_bamboo:scaffolding_horizontal"
|
||||
-- ---------------------------------------------------------------------------
|
||||
local SCAFFOLDING_NAME = "mcl_bamboo:scaffolding"
|
||||
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
|
||||
-- "BAMBOO" goes here.
|
||||
local BAMBOO = "mcl_bamboo:bamboo"
|
||||
local BAMBOO_PLANK = BAMBOO .. "_plank"
|
||||
|
||||
-- LOCALS
|
||||
local modname = minetest.get_current_modname()
|
||||
local S = minetest.get_translator(modname)
|
||||
local adj_nodes = {
|
||||
vector.new(0, 0, 1),
|
||||
vector.new(1, 0, 0),
|
||||
vector.new(0, 0, -1),
|
||||
vector.new(-1, 0, 0),
|
||||
}
|
||||
local node_sound = mcl_sounds.node_sound_wood_defaults()
|
||||
|
||||
-- specific bamboo nodes (Items)... Pt. 1
|
||||
if minetest.get_modpath("mcl_flowerpots") then
|
||||
mcl_bamboo.mcl_log("FlowerPot Section Entrance. Modpath exists.")
|
||||
if mcl_flowerpots ~= nil then
|
||||
-- Flower-potted Bamboo...
|
||||
local flwr_name = BAMBOO
|
||||
local flwr_def = {name = "bamboo_plant",
|
||||
desc = S("Bamboo"),
|
||||
image = "mcl_bamboo_bamboo_fpm.png", -- use with "register_potted_cube"
|
||||
-- "mcl_bamboo_flower_pot.png", -- use with "register_potted_flower"
|
||||
}
|
||||
|
||||
-- Chose cube over "potted_flower" as "potted flower" looks bad.
|
||||
mcl_flowerpots.register_potted_cube(flwr_name, flwr_def) -- mcl_flowerpots.register_potted_flower(flwr_name, flwr_def)
|
||||
minetest.register_alias("bamboo_flower_pot", "mcl_flowerpots:flower_pot_bamboo_plant")
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mcl_doors") then
|
||||
if mcl_doors then
|
||||
local top_door_tiles = {}
|
||||
local bot_door_tiles = {}
|
||||
|
||||
if BROKEN_DOORS then
|
||||
top_door_tiles = {"mcl_bamboo_door_top_alt.png", "mcl_bamboo_door_top.png"}
|
||||
bot_door_tiles = {"mcl_bamboo_door_bottom_alt.png", "mcl_bamboo_door_bottom.png"}
|
||||
else
|
||||
top_door_tiles = {"mcl_bamboo_door_top.png", "mcl_bamboo_door_top.png"}
|
||||
bot_door_tiles = {"mcl_bamboo_door_bottom.png", "mcl_bamboo_door_bottom.png"}
|
||||
end
|
||||
|
||||
local name = "mcl_bamboo:bamboo_door"
|
||||
local def = {
|
||||
description = S("Bamboo Door."),
|
||||
inventory_image = "mcl_bamboo_door_wield.png",
|
||||
wield_image = "mcl_bamboo_door_wield.png",
|
||||
groups = {handy = 1, axey = 1, material_wood = 1, flammable = -1},
|
||||
_mcl_hardness = 3,
|
||||
_mcl_blast_resistance = 3,
|
||||
tiles_bottom = bot_door_tiles,
|
||||
tiles_top = top_door_tiles,
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
}
|
||||
|
||||
mcl_doors:register_door(name, def)
|
||||
|
||||
name = "mcl_bamboo:bamboo_trapdoor"
|
||||
local trap_def = {
|
||||
description = S("Bamboo Trapdoor."),
|
||||
inventory_image = "mcl_bamboo_door_complete.png",
|
||||
groups = {},
|
||||
tile_front = "mcl_bamboo_trapdoor_side.png",
|
||||
tile_side = "mcl_bamboo_trapdoor_side.png",
|
||||
_doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."),
|
||||
_doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."),
|
||||
wield_image = "mcl_bamboo_trapdoor_side.png",
|
||||
inventory_image = "mcl_bamboo_trapdoor_side.png",
|
||||
groups = {handy = 1, axey = 1, mesecon_effector_on = 1, material_wood = 1, flammable = -1},
|
||||
_mcl_hardness = 3,
|
||||
_mcl_blast_resistance = 3,
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
}
|
||||
|
||||
mcl_doors:register_trapdoor(name, trap_def)
|
||||
|
||||
minetest.register_alias("bamboo_door", "mcl_bamboo:bamboo_door")
|
||||
minetest.register_alias("bamboo_trapdoor", "mcl_bamboo:bamboo_trapdoor")
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mcl_stairs") then
|
||||
if mcl_stairs ~= nil then
|
||||
mcl_stairs.register_stair_and_slab_simple(
|
||||
"bamboo_block",
|
||||
"mcl_bamboo:bamboo_block",
|
||||
S("Bamboo Stair"),
|
||||
S("Bamboo Slab"),
|
||||
S("Double Bamboo Slab")
|
||||
)
|
||||
mcl_stairs.register_stair_and_slab_simple(
|
||||
"bamboo_stripped",
|
||||
"mcl_bamboo:bamboo_block_stripped",
|
||||
S("Stripped Bamboo Stair"),
|
||||
S("Stripped Bamboo Slab"),
|
||||
S("Double Stripped Bamboo Slab")
|
||||
)
|
||||
mcl_stairs.register_stair_and_slab_simple(
|
||||
"bamboo_plank",
|
||||
BAMBOO_PLANK,
|
||||
S("Bamboo Plank Stair"),
|
||||
S("Bamboo Plank Slab"),
|
||||
S("Double Bamboo Plank Slab")
|
||||
)
|
||||
|
||||
-- let's add plank slabs to the wood_slab group.
|
||||
local bamboo_plank_slab = "mcl_stairs:slab_bamboo_plank"
|
||||
local node_groups = {
|
||||
wood_slab = 1,
|
||||
building_block = 1,
|
||||
slab = 1,
|
||||
axey = 1,
|
||||
handy = 1,
|
||||
stair = 1,
|
||||
flammable = 1,
|
||||
fire_encouragement = 5,
|
||||
fire_flammability = 20
|
||||
}
|
||||
|
||||
minetest.override_item(bamboo_plank_slab, {groups = node_groups})
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mesecons_pressureplates") then
|
||||
|
||||
if mesecon ~= nil and mesecon.register_pressure_plate ~= nil then
|
||||
-- make sure that pressure plates are installed.
|
||||
|
||||
-- Bamboo Pressure Plate...
|
||||
|
||||
-- Register a Pressure Plate (api command doc.)
|
||||
-- basename: base name of the pressure plate
|
||||
-- description: description displayed in the player's inventory
|
||||
-- textures_off:textures of the pressure plate when inactive
|
||||
-- textures_on: textures of the pressure plate when active
|
||||
-- image_w: wield image of the pressure plate
|
||||
-- image_i: inventory image of the pressure plate
|
||||
-- recipe: crafting recipe of the pressure plate
|
||||
-- sounds: sound table (like in minetest.register_node)
|
||||
-- plusgroups: group memberships (attached_node=1 and not_in_creative_inventory=1 are already used)
|
||||
-- activated_by: optimal table with elements denoting by which entities this pressure plate is triggered
|
||||
-- Possible table fields:
|
||||
-- * player=true: Player
|
||||
-- * mob=true: Mob
|
||||
-- By default, is triggered by all entities
|
||||
-- longdesc: Customized long description for the in-game help (if omitted, a dummy text is used)
|
||||
|
||||
mesecon.register_pressure_plate(
|
||||
"mcl_bamboo:pressure_plate_bamboo_wood",
|
||||
S("Bamboo Pressure Plate"),
|
||||
{"mcl_bamboo_bamboo_plank.png"},
|
||||
{"mcl_bamboo_bamboo_plank.png"},
|
||||
"mcl_bamboo_bamboo_plank.png",
|
||||
nil,
|
||||
{{BAMBOO_PLANK, BAMBOO_PLANK}},
|
||||
mcl_sounds.node_sound_wood_defaults(),
|
||||
{axey = 1, material_wood = 1},
|
||||
nil,
|
||||
S("A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it."))
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_bamboo:pressure_plate_bamboo_wood_off",
|
||||
burntime = 15
|
||||
})
|
||||
minetest.register_alias("bamboo_pressure_plate", "mcl_bamboo:pressure_plate_bamboo_wood")
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mcl_signs") then
|
||||
mcl_bamboo.mcl_log("Signs Section Entrance. Modpath exists.")
|
||||
if mcl_signs ~= nil then
|
||||
-- Bamboo Signs...
|
||||
mcl_signs.register_sign_custom("mcl_bamboo", "_bamboo", "mcl_bamboo_bamboo_sign.png",
|
||||
"#ffffff", "mcl_bamboo_bamboo_sign_wield.png", "mcl_bamboo_bamboo_sign_wield.png",
|
||||
"Bamboo Sign")
|
||||
mcl_signs.register_sign_craft("mcl_bamboo", BAMBOO_PLANK, "_bamboo")
|
||||
minetest.register_alias("bamboo_sign", "mcl_signs:wall_sign_bamboo")
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mcl_fences") then
|
||||
mcl_bamboo.mcl_log("Fences Section Entrance. Modpath exists.")
|
||||
|
||||
local id = "bamboo_fence"
|
||||
local wood_groups = {handy = 1, axey = 1, flammable = 2, fence_wood = 1, fire_encouragement = 5, fire_flammability = 20}
|
||||
local wood_connect = {"group:fence_wood"}
|
||||
|
||||
local fence_id = mcl_fences.register_fence(id, S("Bamboo Fence"), "mcl_bamboo_fence_bamboo.png", wood_groups,
|
||||
2, 15, wood_connect, node_sound)
|
||||
local gate_id = mcl_fences.register_fence_gate(id, S("Bamboo Fence Gate"), "mcl_bamboo_fence_gate_bamboo.png",
|
||||
wood_groups, 2, 15, node_sound) -- note: about missing params.. will use defaults.
|
||||
|
||||
mcl_bamboo.mcl_log(dump(fence_id))
|
||||
mcl_bamboo.mcl_log(dump(gate_id))
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mesecons_button") then
|
||||
if mesecon ~= nil then
|
||||
mesecon.register_button(
|
||||
"bamboo",
|
||||
S("Bamboo Button"),
|
||||
"mcl_bamboo_bamboo_plank.png",
|
||||
BAMBOO_PLANK,
|
||||
node_sound,
|
||||
{material_wood = 1, handy = 1, pickaxey = 1, flammable = 3, fire_flammability = 20, fire_encouragement = 5, },
|
||||
1,
|
||||
false,
|
||||
S("A bamboo button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second."),
|
||||
"mesecons_button_push")
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mcl_stairs") then
|
||||
if mcl_stairs ~= nil then
|
||||
mcl_stairs.register_stair_and_slab_simple(
|
||||
"bamboo_mosaic",
|
||||
"mcl_bamboo:bamboo_mosaic",
|
||||
S("Bamboo Mosaic Stair"),
|
||||
S("Bamboo Mosaic Slab"),
|
||||
S("Double Bamboo Mosaic Slab")
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
local disallow_on_rotate
|
||||
if minetest.get_modpath("screwdriver") then
|
||||
disallow_on_rotate = screwdriver.disallow
|
||||
end
|
||||
|
||||
minetest.register_node(SCAFFOLDING_NAME, {
|
||||
description = S("Scaffolding"),
|
||||
doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
|
||||
doc_items_hidden = false,
|
||||
tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
use_texture_alpha = "clip",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
|
||||
{0.375, -0.5, -0.5, 0.5, 0.5, -0.375},
|
||||
{0.375, -0.5, 0.375, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5},
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
buildable_to = false,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
physical = true,
|
||||
node_placement_prediction = "",
|
||||
groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, falling_node = 1, stack_falling = 1},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
_mcl_blast_resistance = 0,
|
||||
_mcl_hardness = 0,
|
||||
|
||||
on_rotate = disallow_on_rotate,
|
||||
|
||||
on_place = function(itemstack, placer, pointed)
|
||||
mcl_bamboo.mcl_log("Checking for protected placement of scaffolding.")
|
||||
local node = minetest.get_node(pointed.under)
|
||||
local pos = pointed.under
|
||||
local h = 0
|
||||
local current_base_node = node -- Current Base Node.
|
||||
local below_node = minetest.get_node(vector.offset(pos, 0, -1, 0)) -- current node below the current_base_node.
|
||||
|
||||
mcl_bamboo.mcl_log("Below Node: " .. below_node.name)
|
||||
|
||||
-- check protected placement.
|
||||
if mcl_bamboo.is_protected(pos, placer) then
|
||||
return
|
||||
end
|
||||
mcl_bamboo.mcl_log("placement of scaffolding is not protected.")
|
||||
-- place on solid nodes
|
||||
-- Need to add in a check here... to prevent placing scaffolds against doors, chests, etc.
|
||||
-- Added in a quick check. need to test it.
|
||||
if node.name ~= SCAFFOLDING_NAME then
|
||||
-- Start temp fix: This is a temp fix... will NOT work in final scaffolding implementation.
|
||||
-- Use pointed node's on_rightclick function first, if present
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
mcl_bamboo.mcl_log("attempting placement of bamboo via targeted node's on_rightclick.")
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed.under, node, placer, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
-- End: Temp fix
|
||||
|
||||
-- A quick check, that may or may not work, to attempt to prevent placing things on the side of other nodes.
|
||||
local dir = vector.subtract(pointed.under, pointed.above)
|
||||
local wdir = minetest.dir_to_wallmounted(dir)
|
||||
if wdir == 1 then
|
||||
minetest.set_node(pointed.above, {name = SCAFFOLDING_NAME, param2 = 0})
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item(1)
|
||||
end
|
||||
return itemstack
|
||||
else
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
--build up when placing on existing scaffold
|
||||
--[[
|
||||
Quick explanation. scaffolding should be placed at the ground level ONLY. To do this, we look at a few
|
||||
different nodes. Current node (current_node) is the top node being placed - make sure that it is air / unoccupied.
|
||||
below_node (below node) is the node below the bottom node; Used to check to see if we are up in the air putting
|
||||
more scaffolds on the top.. current_base_node (Current Base Node) is the targeted node for placement; we can only place
|
||||
scaffolding on this one, to stack them up in the air.
|
||||
--]]
|
||||
repeat -- loop through, allowing placement.
|
||||
pos = vector.offset(pos, 0, 1, 0) -- cleaned up vector.
|
||||
local current_node = minetest.get_node(pos) -- current node.
|
||||
if current_node.name == "air" then
|
||||
-- first step to making scaffolding work like scaffolding should.
|
||||
-- Prevent running up, and putting down new scaffolding
|
||||
if current_base_node.name == SCAFFOLDING_NAME and below_node == SCAFFOLDING_NAME and SIDE_SCAFFOLDING == false then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Make sure that the uppermost scaffolding doesn't violate protected areas.
|
||||
if mcl_bamboo.is_protected(pos, placer) then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- okay, we're good. place the node and take the item unless we are in creative mode.
|
||||
minetest.set_node(pos, node)
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item(1)
|
||||
end
|
||||
-- set the wielded item to the correct itemstack. (possibly unneeded code. but, works.)
|
||||
placer:set_wielded_item(itemstack)
|
||||
return itemstack -- finally, return the itemstack to finish on_place.
|
||||
end
|
||||
h = h + 1
|
||||
until current_node.name ~= node.name or itemstack:get_count() == 0 or h >= 128 -- loop check.
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
-- Node destructor; called before removing node.
|
||||
local new_pos = vector.offset(pos, 0, 1, 0)
|
||||
local node_above = minetest.get_node(new_pos)
|
||||
if node_above and node_above.name == SCAFFOLDING_NAME then
|
||||
local sound_params = {
|
||||
pos = new_pos,
|
||||
gain = 1.0, -- default
|
||||
max_hear_distance = 10, -- default, uses a Euclidean metric
|
||||
}
|
||||
|
||||
minetest.remove_node(new_pos)
|
||||
minetest.sound_play(node_sound.dug, sound_params, true)
|
||||
local istack = ItemStack(SCAFFOLDING_NAME)
|
||||
minetest.add_item(new_pos, istack)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
-- FOR FUTURE USE. DO NOT ENABLE. DO NOT UNCOMMENT OUT. THIS WILL BREAK THE SCAFFOLDING, IF NOT FINISHED.
|
||||
-- YOU HAVE BEEN WARNED.
|
||||
--[[
|
||||
if SIDE_SCAFFOLDING then
|
||||
minetest.register_node(SCAFFOLDING_NAME, {
|
||||
description = S("Scaffolding"),
|
||||
doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
|
||||
doc_items_hidden = false,
|
||||
tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
use_texture_alpha = "clip",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
|
||||
{0.375, -0.5, -0.5, 0.5, 0.5, -0.375},
|
||||
{0.375, -0.5, 0.375, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5},
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
buildable_to = false,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
physical = true,
|
||||
node_placement_prediction = "",
|
||||
groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, falling_node = 1, stack_falling = 1},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
_mcl_blast_resistance = 0,
|
||||
_mcl_hardness = 0,
|
||||
|
||||
on_rotate = disallow_on_rotate,
|
||||
|
||||
on_place = function(itemstack, placer, pointed)
|
||||
mcl_bamboo.mcl_log("Checking for protected placement of scaffolding.")
|
||||
local node = minetest.get_node(pointed.under)
|
||||
local pos = pointed.under
|
||||
local dir = vector.subtract(pointed.under, pointed.above)
|
||||
local wdir = minetest.dir_to_wallmounted(dir)
|
||||
local h = 0
|
||||
mcl_bamboo.mcl_log("WDIR: " .. wdir)
|
||||
local fdir = minetest.dir_to_facedir(dir, true)
|
||||
mcl_bamboo.mcl_log("FDIR: " .. fdir)
|
||||
|
||||
local down_two = minetest.get_node(vector.offset(pointed.under, 0, -1, 0))
|
||||
|
||||
if wdir == 1 then
|
||||
-- standing placement.
|
||||
|
||||
if mcl_bamboo.is_protected(pos, placer) then
|
||||
return
|
||||
end
|
||||
mcl_bamboo.mcl_log("placement of scaffolding is not protected.")
|
||||
-- place on solid nodes
|
||||
if node.name ~= SCAFFOLDING_NAME then
|
||||
minetest.set_node(pointed.above, {name = SCAFFOLDING_NAME, param2 = 0})
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item(1)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
--build up when placing on existing scaffold
|
||||
repeat
|
||||
pos.y = pos.y + 1
|
||||
local current_node = minetest.get_node(pos)
|
||||
local current_base_node = node
|
||||
local below_node = down_two
|
||||
if current_node.name == "air" then
|
||||
-- first step to making scaffolding work like Minecraft scaffolding.
|
||||
if current_base_node.name == SCAFFOLDING_NAME and below_node == SCAFFOLDING_NAME and SIDE_SCAFFOLDING == false then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if mcl_bamboo.is_protected(pos, placer) then
|
||||
return
|
||||
end
|
||||
|
||||
minetest.set_node(pos, node)
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item(1)
|
||||
end
|
||||
placer:set_wielded_item(itemstack)
|
||||
return itemstack
|
||||
end
|
||||
h = h + 1
|
||||
until current_node.name ~= node.name or itemstack:get_count() == 0 or h >= 128
|
||||
|
||||
-- Commenting out untested code, for commit.
|
||||
if SIDE_SCAFFOLDING == true then
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
if not meta then
|
||||
return false
|
||||
end
|
||||
-- local count = meta:get_int("count", 0)
|
||||
|
||||
h = minetest.get_node(pointed.under).param2
|
||||
local new_pos = pointed.under
|
||||
repeat
|
||||
local ctrl = placer:get_player_control()
|
||||
if ctrl and ctrl.sneak then
|
||||
if node.name == SCAFFOLDING_NAME or node.name == SIDE_SCAFFOLD_NAME then
|
||||
local param_2 = h
|
||||
|
||||
local node_param2 = param_2 + 1
|
||||
fdir = fdir + 1 -- convert fdir to a base of one.
|
||||
local target_offset = adj_nodes[fdir]
|
||||
|
||||
new_pos = vector.offset(new_pos, target_offset.x, 0, target_offset.z)
|
||||
if mcl_bamboo.is_protected(new_pos, placer) then
|
||||
-- disallow placement in protected area
|
||||
return
|
||||
end
|
||||
|
||||
itemstack:take_item(1)
|
||||
if minetest.get_node(new_pos).name == "air" then
|
||||
minetest.set_node(new_pos, {name = SIDE_SCAFFOLD_NAME, param2 = node_param2})
|
||||
if node_param2 >= 6 then
|
||||
node_param2 = 6
|
||||
minetest.minetest.dig_node(new_pos)
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
|
||||
end
|
||||
|
||||
h = h + 1
|
||||
|
||||
end
|
||||
until h >= 7 or itemstack.get_count() <= 0
|
||||
end
|
||||
end
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
-- Node destructor; called before removing node.
|
||||
local new_pos = vector.offset(pos, 0, 1, 0)
|
||||
local node_above = minetest.get_node(new_pos)
|
||||
if node_above and node_above.name == SCAFFOLDING_NAME then
|
||||
local sound_params = {
|
||||
pos = new_pos,
|
||||
gain = 1.0, -- default
|
||||
max_hear_distance = 10, -- default, uses a Euclidean metric
|
||||
}
|
||||
|
||||
minetest.remove_node(new_pos)
|
||||
minetest.sound_play(node_sound.dug, sound_params, true)
|
||||
local istack = ItemStack(SCAFFOLDING_NAME)
|
||||
minetest.add_item(new_pos, istack)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node(SIDE_SCAFFOLD_NAME, {
|
||||
description = S("Scaffolding"),
|
||||
doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
|
||||
doc_items_hidden = false,
|
||||
tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"},
|
||||
drop = "mcl_bamboo:scaffolding",
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
use_texture_alpha = "clip",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
|
||||
{0.375, -0.5, -0.5, 0.5, 0.5, -0.375},
|
||||
{0.375, -0.5, 0.375, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5},
|
||||
{-0.5, -0.5, -0.5, 0.5, -0.375, 0.5},
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, not_in_creative_inventory = 1, falling_node = 1},
|
||||
_mcl_after_falling = function(pos)
|
||||
if minetest.get_node(pos).name == "mcl_bamboo:scaffolding_horizontal" then
|
||||
if minetest.get_node(vector.offset(pos, 0, 0, 0)).name ~= SCAFFOLDING_NAME then
|
||||
minetest.remove_node(pos)
|
||||
minetest.add_item(pos, SCAFFOLDING_NAME)
|
||||
else
|
||||
minetest.set_node(vector.offset(pos, 0, 1, 0), {name = SIDE_SCAFFOLD_NAME})
|
||||
end
|
||||
end
|
||||
end,
|
||||
buildable_to = false,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
physical = true,
|
||||
|
||||
on_rotate = disallow_on_rotate,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
-- this function shouldn't be called, as this is never placed by the user.
|
||||
-- it's placed only as a variant of regular scaffolding.
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
})
|
||||
end
|
||||
--]]
|
|
@ -0,0 +1,269 @@
|
|||
---
|
||||
--- Generated by EmmyLua(https://github.com/EmmyLua)
|
||||
--- Created by michieal.
|
||||
--- DateTime: 12/29/22 12:34 PM -- Restructure Date
|
||||
--- Copyright (C) 2022 - 2023, Michieal. See License.txt
|
||||
|
||||
local DEBUG = false
|
||||
|
||||
local rand = math.random
|
||||
math.randomseed((os.time() + 31) * 31415) -- try to make a valid seed
|
||||
local BAMBOO_MAX_HEIGHT = 16 -- base height check.
|
||||
|
||||
local BAMBOO_SOIL_DIST = BAMBOO_MAX_HEIGHT * -1
|
||||
local BAM_MAX_HEIGHT_STPCHK = BAMBOO_MAX_HEIGHT - 5
|
||||
local BAM_MAX_HEIGHT_TOP = BAMBOO_MAX_HEIGHT - 1
|
||||
local GROW_DOUBLE_CHANCE = 32
|
||||
|
||||
--Bamboo can be planted on moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, or mud
|
||||
mcl_bamboo.bamboo_dirt_nodes = {
|
||||
"mcl_core:redsand",
|
||||
"mcl_core:sand",
|
||||
"mcl_core:dirt",
|
||||
"mcl_core:coarse_dirt",
|
||||
"mcl_core:dirt_with_grass",
|
||||
"mcl_core:podzol",
|
||||
"mcl_core:mycelium",
|
||||
"mcl_lush_caves:rooted_dirt",
|
||||
"mcl_lush_caves:moss",
|
||||
"mcl_mud:mud",
|
||||
}
|
||||
|
||||
function mcl_bamboo.is_dirt(node_name)
|
||||
local index = table.indexof(mcl_bamboo.bamboo_dirt_nodes, node_name)
|
||||
if index == -1 then
|
||||
return false
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
mcl_bamboo.bamboo_index = {
|
||||
"mcl_bamboo:bamboo",
|
||||
"mcl_bamboo:bamboo_1",
|
||||
"mcl_bamboo:bamboo_2",
|
||||
"mcl_bamboo:bamboo_3",
|
||||
}
|
||||
|
||||
function mcl_bamboo.is_bamboo(node_name)
|
||||
local index = table.indexof(mcl_bamboo.bamboo_index, node_name)
|
||||
if index == -1 then
|
||||
return false
|
||||
else
|
||||
return index
|
||||
end
|
||||
end
|
||||
|
||||
--- pos: node position; placer: ObjectRef that is placing the item
|
||||
--- returns: true if protected, otherwise false.
|
||||
function mcl_bamboo.is_protected(pos, placer)
|
||||
local name = placer:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local BAMBOO_ENDCAP_NAME = "mcl_bamboo:bamboo_endcap"
|
||||
|
||||
function mcl_bamboo.grow_bamboo(pos, bonemeal_applied)
|
||||
local node_above = minetest.get_node(vector.offset(pos, 0, 1, 0))
|
||||
mcl_bamboo.mcl_log("Grow bamboo called; bonemeal: " .. tostring(bonemeal_applied))
|
||||
|
||||
if not bonemeal_applied and mcl_bamboo.is_bamboo(node_above.name) ~= false then
|
||||
return false -- short circuit this function if we're trying to grow (std) the bamboo and it's not the top shoot.
|
||||
end
|
||||
if minetest.get_node_light(pos) < 8 then
|
||||
return false
|
||||
end
|
||||
|
||||
-- variables used in more than one spot.
|
||||
local first_shoot
|
||||
local chk_pos
|
||||
local soil_pos
|
||||
local node_name = ""
|
||||
local dist = 0
|
||||
local node_below
|
||||
-- -------------------
|
||||
|
||||
mcl_bamboo.mcl_log("Grow bamboo; checking for soil: ")
|
||||
-- the soil node below the bamboo.
|
||||
for py = -1, BAMBOO_SOIL_DIST, -1 do
|
||||
chk_pos = vector.offset(pos, 0, py, 0)
|
||||
node_name = minetest.get_node(chk_pos).name
|
||||
if mcl_bamboo.is_dirt(node_name) then
|
||||
soil_pos = chk_pos
|
||||
break
|
||||
end
|
||||
if mcl_bamboo.is_bamboo(node_name) == false then
|
||||
break
|
||||
end
|
||||
end
|
||||
-- requires knowing where the soil node is.
|
||||
if soil_pos == nil then
|
||||
return false -- returning false means don't use up the bonemeal.
|
||||
end
|
||||
|
||||
mcl_bamboo.mcl_log("Grow bamboo; soil found. ")
|
||||
local grow_amount = rand(1, GROW_DOUBLE_CHANCE)
|
||||
grow_amount = rand(1, GROW_DOUBLE_CHANCE)
|
||||
grow_amount = rand(1, GROW_DOUBLE_CHANCE) -- because yeah, not truly random, or even a good prng.
|
||||
grow_amount = rand(1, GROW_DOUBLE_CHANCE)
|
||||
local init_height = rand(BAM_MAX_HEIGHT_STPCHK + 1, BAM_MAX_HEIGHT_TOP + 1)
|
||||
mcl_bamboo.mcl_log("Grow bamboo; random height: " .. init_height)
|
||||
|
||||
node_name = ""
|
||||
|
||||
-- update: add randomized max height to first node's meta data.
|
||||
first_shoot = vector.offset(soil_pos, 0, 1, 0)
|
||||
local meta = minetest.get_meta(first_shoot)
|
||||
node_below = minetest.get_node(first_shoot).name
|
||||
|
||||
mcl_bamboo.mcl_log("Grow bamboo; checking height meta ")
|
||||
-- check the meta data for the first node, to see how high to make the stalk.
|
||||
if not meta then
|
||||
-- if no metadata, set the metadata!!!
|
||||
meta:set_int("height", init_height)
|
||||
end
|
||||
local height = meta:get_int("height", -1)
|
||||
mcl_bamboo.mcl_log("Grow bamboo; meta-height: " .. height)
|
||||
if height <= 10 then
|
||||
height = init_height
|
||||
meta:set_int("height", init_height)
|
||||
end
|
||||
|
||||
mcl_bamboo.mcl_log("Grow bamboo; height: " .. height)
|
||||
|
||||
-- Bonemeal: Grows the bamboo by 1-2 stems. (per the minecraft wiki.)
|
||||
if bonemeal_applied then
|
||||
-- handle applying bonemeal.
|
||||
for py = 1, BAM_MAX_HEIGHT_TOP do
|
||||
-- find the top node of bamboo.
|
||||
chk_pos = vector.offset(pos, 0, py, 0)
|
||||
node_name = minetest.get_node(chk_pos).name
|
||||
dist = vector.distance(soil_pos, chk_pos)
|
||||
if mcl_bamboo.is_bamboo(node_name) == false or node_name == BAMBOO_ENDCAP_NAME then
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
mcl_bamboo.mcl_log("Grow bamboo; dist: " .. dist)
|
||||
|
||||
if node_name == BAMBOO_ENDCAP_NAME then
|
||||
-- prevent overgrowth
|
||||
return false
|
||||
end
|
||||
|
||||
-- check to see if we have a full stalk of bamboo.
|
||||
if dist >= height - 1 then
|
||||
if dist == height - 1 then
|
||||
-- equals top of the stalk before the cap
|
||||
if node_name == "air" then
|
||||
mcl_bamboo.mcl_log("Grow bamboo; Placing endcap")
|
||||
minetest.set_node(vector.offset(chk_pos, 0, 1, 0), {name = BAMBOO_ENDCAP_NAME})
|
||||
return true -- returning true means use up the bonemeal.
|
||||
else
|
||||
return false
|
||||
end
|
||||
else
|
||||
-- okay, we're higher than the end cap, fail out.
|
||||
return false -- returning false means don't use up the bonemeal.
|
||||
end
|
||||
end
|
||||
|
||||
-- and now, the meat of the section... add bamboo to the stalk.
|
||||
-- at this point, we should be lower than the generated maximum height. ~ about height -2 or lower.
|
||||
if dist <= height - 2 then
|
||||
if node_name == "air" then
|
||||
-- here we can check to see if we can do up to 2 bamboo shoots onto the stalk
|
||||
mcl_bamboo.mcl_log("Grow bamboo; Placing bamboo.")
|
||||
minetest.set_node(chk_pos, {name = node_below})
|
||||
-- handle growing a second node.
|
||||
if grow_amount == 2 then
|
||||
chk_pos = vector.offset(chk_pos, 0, 1, 0)
|
||||
if minetest.get_node(chk_pos).name == "air" then
|
||||
mcl_bamboo.mcl_log("Grow bamboo; OOOH! It's twofer day!")
|
||||
minetest.set_node(chk_pos, {name = node_below})
|
||||
end
|
||||
end
|
||||
return true -- exit out with a success. We've added 1-2 nodes, per the wiki.
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Non-Bonemeal growth.
|
||||
for py = 1, BAM_MAX_HEIGHT_TOP do
|
||||
-- Find the topmost node above the stalk, and check it for "air"
|
||||
chk_pos = vector.offset(pos, 0, py, 0)
|
||||
node_below = minetest.get_node(pos).name
|
||||
node_name = minetest.get_node(chk_pos).name
|
||||
dist = vector.distance(soil_pos, chk_pos)
|
||||
|
||||
if node_name ~= "air" and mcl_bamboo.is_bamboo(node_name) == false then
|
||||
break
|
||||
end
|
||||
|
||||
-- stop growing check. ie, handle endcap placement.
|
||||
if dist >= height - 1 then
|
||||
local above_node_name = minetest.get_node(vector.offset(chk_pos, 0, 1, 0)).name
|
||||
if node_name == "air" and above_node_name == "air" then
|
||||
if height - 1 == dist then
|
||||
mcl_bamboo.mcl_log("Grow bamboo; Placing endcap")
|
||||
minetest.set_node(chk_pos, {name = BAMBOO_ENDCAP_NAME})
|
||||
end
|
||||
end
|
||||
break
|
||||
end
|
||||
|
||||
-- handle regular node placement.
|
||||
-- find the air node above the top shoot. place a node. And then, if short enough,
|
||||
-- check for second node placement.
|
||||
if node_name == "air" then
|
||||
mcl_bamboo.mcl_log("Grow bamboo; dist: " .. dist)
|
||||
mcl_bamboo.mcl_log("Grow bamboo; Placing bamboo.")
|
||||
minetest.set_node(chk_pos, {name = node_below})
|
||||
-- handle growing a second node. (1 in 32 chance.)
|
||||
if grow_amount == 2 and dist <= height - 2 then
|
||||
chk_pos = vector.offset(chk_pos, 0, 1, 0)
|
||||
if minetest.get_node(chk_pos).name == "air" then
|
||||
mcl_bamboo.mcl_log("Grow bamboo; OOOH! It's twofer day!")
|
||||
minetest.set_node(chk_pos, {name = node_below})
|
||||
end
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Add Groups function, courtesy of Warr1024.
|
||||
function mcl_bamboo.add_groups(name, ...)
|
||||
local def = minetest.registered_items[name] or error(name .. " not found")
|
||||
local groups = {}
|
||||
for k, v in pairs(def.groups) do
|
||||
groups[k] = v
|
||||
end
|
||||
local function add_all(x, ...)
|
||||
if not x then
|
||||
return
|
||||
end
|
||||
groups[x] = 1
|
||||
return add_all(...)
|
||||
end
|
||||
addall(...)
|
||||
return minetest.override_item(name, {groups = groups})
|
||||
end
|
||||
|
||||
function mcl_bamboo.mcl_log(m, l)
|
||||
if not m then
|
||||
minetest.log("error", "expected string, received: " .. m)
|
||||
return
|
||||
end
|
||||
if DEBUG then
|
||||
if not l then
|
||||
minetest.log("[mcl_bamboo]: " .. m)
|
||||
else
|
||||
minetest.log(l, "[mcl_bamboo]: " .. m)
|
||||
end
|
||||
end
|
||||
end
|
|
@ -1,841 +1,73 @@
|
|||
-- [bamboo] mod by Krock, modified by SmallJoker, Made for MineClone 2 by Michieal (as mcl_bamboo).
|
||||
-- Parts of mcl_scaffolding were used. Mcl_scaffolding originally created by Cora; modified for mcl_bamboo by Michieal.
|
||||
-- [bamboo] mod by SmallJoker, Made for MineClone 2 by Michieal (as mcl_bamboo).
|
||||
-- Parts of mcl_scaffolding were used. Mcl_scaffolding originally created by Cora; Fixed and heavily reworked
|
||||
-- for mcl_bamboo by Michieal.
|
||||
-- Creation date: 12-01-2022 (Dec 1st, 2022)
|
||||
-- License for everything: GPL3
|
||||
-- Bamboo max height: 12-16
|
||||
-- License for Media: CC-BY-SA 4.0 (except where noted); Code: GPLv3
|
||||
-- Copyright (C) 2022 - 2023, Michieal. See License.txt
|
||||
|
||||
-- LOCALS
|
||||
local modname = minetest.get_current_modname()
|
||||
local S = minetest.get_translator(modname)
|
||||
local bamboo = "mcl_bamboo:bamboo"
|
||||
local adj_nodes = {
|
||||
vector.new(0, 0, 1),
|
||||
vector.new(0, 0, -1),
|
||||
vector.new(1, 0, 0),
|
||||
vector.new(-1, 0, 0),
|
||||
}
|
||||
local node_sound = mcl_sounds.node_sound_wood_defaults()
|
||||
|
||||
-- CONSTS
|
||||
local SIDE_SCAFFOLDING = false
|
||||
local MAKE_STAIRS = true
|
||||
local DEBUG = false
|
||||
local USE_END_CAPS = false
|
||||
|
||||
-- Due to door fix #2736, doors are displayed backwards. When this is fixed, set this variable to false.
|
||||
local BROKEN_DOORS = true
|
||||
|
||||
-- LOCAL FUNCTIONS
|
||||
|
||||
-- Add Groups function, courtesy of Warr1024.
|
||||
function addgroups(name, ...)
|
||||
local def = minetest.registered_items[name] or error(name .. " not found")
|
||||
local groups = {}
|
||||
for k, v in pairs(def.groups) do
|
||||
groups[k] = v
|
||||
end
|
||||
local function addall(x, ...)
|
||||
if not x then
|
||||
return
|
||||
end
|
||||
groups[x] = 1
|
||||
return addall(...)
|
||||
end
|
||||
addall(...)
|
||||
return minetest.override_item(name, {groups = groups})
|
||||
end
|
||||
|
||||
local function create_nodes()
|
||||
|
||||
local bamboo_def = {
|
||||
description = "Bamboo",
|
||||
tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo.png"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
groups = {handy = 1, axey = 1, choppy = 1, flammable = 3},
|
||||
sounds = node_sound,
|
||||
drops = "mcl_bamboo:bamboo",
|
||||
inventory_image = "mcl_bamboo_bamboo_shoot.png",
|
||||
wield_image = "mcl_bamboo_bamboo_shoot.png",
|
||||
_mcl_blast_resistance = 1,
|
||||
_mcl_hardness = 2,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
-- {0.1875, -0.5, -0.125, 0.4125, 0.5, 0.0625},
|
||||
-- {-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125},
|
||||
-- {-0.25, -0.5, -0.3125, 0, 0.5, -0.125},
|
||||
{-0.175, -0.5, -0.195, 0.05, 0.5, 0.030},
|
||||
}
|
||||
},
|
||||
|
||||
--[[
|
||||
Node Box definitions for alternative styles.
|
||||
{-0.05, -0.5, 0.285, -0.275, 0.5, 0.06},
|
||||
{0.25, -0.5, 0.325, 0.025, 0.5, 0.100},
|
||||
{-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125},
|
||||
--]]
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
local pos = pointed_thing.under
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::Node placement data:")
|
||||
minetest.log(dump(pointed_thing))
|
||||
minetest.log(dump(node))
|
||||
end
|
||||
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::Checking for protected placement of bamboo.")
|
||||
end
|
||||
local pname = placer:get_player_name()
|
||||
if minetest.is_protected(pos, pname) then
|
||||
minetest.record_protection_violation(pos, pname)
|
||||
return
|
||||
end
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::placement of bamboo is not protected.")
|
||||
end
|
||||
|
||||
-- Use pointed node's on_rightclick function first, if present
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::attempting placement of bamboo via targeted node's on_rightclick.")
|
||||
end
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
|
||||
if node.name ~= "mcl_bamboo:bamboo" then
|
||||
if node.name ~= "mcl_flowerpots:flower_pot" then
|
||||
if minetest.get_item_group(node.name, "dirt") == 0 then
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::placing bamboo directly.")
|
||||
end
|
||||
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
|
||||
|
||||
end,
|
||||
|
||||
on_destruct = function(pos)
|
||||
-- Node destructor; called before removing node.
|
||||
local new_pos = vector.offset(pos, 0, 1, 0)
|
||||
local node_above = minetest.get_node(new_pos)
|
||||
if node_above and node_above.name == "mcl_bamboo:bamboo" then
|
||||
local sound_params = {
|
||||
pos = new_pos,
|
||||
gain = 1.0, -- default
|
||||
max_hear_distance = 10, -- default, uses a Euclidean metric
|
||||
}
|
||||
|
||||
minetest.remove_node(new_pos)
|
||||
minetest.sound_play(node_sound.dug, sound_params, true)
|
||||
local istack = ItemStack("mcl_bamboo:bamboo")
|
||||
minetest.add_item(new_pos, istack)
|
||||
end
|
||||
end,
|
||||
}
|
||||
minetest.register_node("mcl_bamboo:bamboo", bamboo_def)
|
||||
local bamboo_top = table.copy(bamboo_def)
|
||||
bamboo_top.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3}
|
||||
|
||||
bamboo_top.on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
local pos = pointed_thing.under
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::Node placement data:")
|
||||
minetest.log(dump(pointed_thing))
|
||||
minetest.log(dump(node))
|
||||
end
|
||||
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::Checking for protected placement of bamboo.")
|
||||
end
|
||||
local pname = placer:get_player_name()
|
||||
if pname then
|
||||
if minetest.is_protected(pos, pname) then
|
||||
minetest.record_protection_violation(pos, pname)
|
||||
return
|
||||
end
|
||||
--not for player use.
|
||||
if minetest.is_creative_enabled(pname) == false then
|
||||
itemstack:set_count(0)
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::placement of bamboo is not protected.")
|
||||
end
|
||||
|
||||
if node.name ~= "mcl_bamboo:bamboo" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::placing bamboo directly.")
|
||||
end
|
||||
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
|
||||
end,
|
||||
|
||||
minetest.register_node("mcl_bamboo:bamboo_top", bamboo_top)
|
||||
|
||||
local bamboo_block_def = {
|
||||
description = "Bamboo Block",
|
||||
tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_block.png"},
|
||||
groups = {handy = 1, building_block = 1, axey = 1, flammable = 2, material_wood = 1, bamboo_block = 1, fire_encouragement = 5, fire_flammability = 5},
|
||||
sounds = node_sound,
|
||||
paramtype2 = "facedir",
|
||||
drops = "mcl_bamboo:bamboo_block",
|
||||
_mcl_blast_resistance = 3,
|
||||
_mcl_hardness = 2,
|
||||
_mcl_stripped_variant = "mcl_bamboo:bamboo_block_stripped", -- this allows us to use the built in Axe's strip block.
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
|
||||
local pos = pointed_thing.under
|
||||
|
||||
local pname = placer:get_player_name()
|
||||
if minetest.is_protected(pos, pname) then
|
||||
minetest.record_protection_violation(pos, pname)
|
||||
return
|
||||
end
|
||||
|
||||
-- Use pointed node's on_rightclick function first, if present
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
|
||||
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
|
||||
end,
|
||||
|
||||
}
|
||||
|
||||
-- basic bamboo nodes.
|
||||
minetest.register_node("mcl_bamboo:bamboo_block", bamboo_block_def)
|
||||
local bamboo_stripped_block = table.copy(bamboo_block_def)
|
||||
bamboo_stripped_block.on_rightclick = nil
|
||||
bamboo_stripped_block.description = S("Stripped Bamboo Block")
|
||||
bamboo_stripped_block.tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_block_stripped.png"}
|
||||
minetest.register_node("mcl_bamboo:bamboo_block_stripped", bamboo_stripped_block)
|
||||
minetest.register_node("mcl_bamboo:bamboo_plank", {
|
||||
description = S("Bamboo Plank"),
|
||||
_doc_items_longdesc = S("Bamboo Plank"),
|
||||
_doc_items_hidden = false,
|
||||
tiles = {"mcl_bamboo_bamboo_plank.png"},
|
||||
stack_max = 64,
|
||||
is_ground_content = false,
|
||||
groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
_mcl_blast_resistance = 3,
|
||||
_mcl_hardness = 2,
|
||||
})
|
||||
|
||||
-- specific bamboo nodes...
|
||||
if minetest.get_modpath("mcl_flowerpots") then
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::FlowerPot Section Entrance. Modpath exists.")
|
||||
end
|
||||
if mcl_flowerpots ~= nil then
|
||||
-- Flower-potted Bamboo...
|
||||
local flwr_name = "mcl_bamboo:bamboo"
|
||||
local flwr_def = {name = "bamboo_plant",
|
||||
desc = S("Bamboo"),
|
||||
image = "mcl_bamboo_bamboo_fpm.png", -- use with "register_potted_cube"
|
||||
-- "mcl_bamboo_flower_pot.png", -- use with "register_potted_flower"
|
||||
}
|
||||
|
||||
mcl_flowerpots.register_potted_cube(flwr_name, flwr_def)
|
||||
-- mcl_flowerpots.register_potted_flower(flwr_name, flwr_def)
|
||||
minetest.register_alias("bamboo_flower_pot", "mcl_flowerpots:flower_pot_bamboo_plant")
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mcl_doors") then
|
||||
if mcl_doors then
|
||||
local top_door_tiles = {}
|
||||
local bot_door_tiles = {}
|
||||
|
||||
if BROKEN_DOORS then
|
||||
top_door_tiles = {"mcl_bamboo_door_top_alt.png", "mcl_bamboo_door_top.png"}
|
||||
bot_door_tiles = {"mcl_bamboo_door_bottom_alt.png", "mcl_bamboo_door_bottom.png"}
|
||||
else
|
||||
top_door_tiles = {"mcl_bamboo_door_top.png", "mcl_bamboo_door_top.png"}
|
||||
bot_door_tiles = {"mcl_bamboo_door_bottom.png", "mcl_bamboo_door_bottom.png"}
|
||||
end
|
||||
|
||||
local name = "mcl_bamboo:bamboo_door"
|
||||
local def = {
|
||||
description = S("Bamboo Door."),
|
||||
inventory_image = "mcl_bamboo_door_wield.png",
|
||||
wield_image = "mcl_bamboo_door_wield.png",
|
||||
groups = {handy = 1, axey = 1, material_wood = 1, flammable = -1},
|
||||
_mcl_hardness = 3,
|
||||
_mcl_blast_resistance = 3,
|
||||
tiles_bottom = bot_door_tiles,
|
||||
tiles_top = top_door_tiles,
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
}
|
||||
|
||||
--[[ Registers a door
|
||||
-- name: The name of the door
|
||||
-- def: a table with the folowing fields:
|
||||
-- description
|
||||
-- inventory_image
|
||||
-- groups
|
||||
-- tiles_bottom: the tiles of the bottom part of the door {front, side}
|
||||
-- tiles_top: the tiles of the bottom part of the door {front, side}
|
||||
-- If the following fields are not defined the default values are used
|
||||
-- node_box_bottom
|
||||
-- node_box_top
|
||||
-- selection_box_bottom
|
||||
-- selection_box_top
|
||||
-- only_placer_can_open: if true only the player who placed the door can
|
||||
-- open it
|
||||
-- only_redstone_can_open: if true, the door can only be opened by redstone,
|
||||
-- not by rightclicking it
|
||||
--]]
|
||||
|
||||
mcl_doors:register_door(name, def)
|
||||
|
||||
name = "mcl_bamboo:bamboo_trapdoor"
|
||||
local trap_def = {
|
||||
description = S("Bamboo Trapdoor."),
|
||||
inventory_image = "mcl_bamboo_door_complete.png",
|
||||
groups = {},
|
||||
tile_front = "mcl_bamboo_trapdoor_top.png",
|
||||
tile_side = "mcl_bamboo_trapdoor_side.png",
|
||||
_doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."),
|
||||
_doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."),
|
||||
wield_image = "mcl_bamboo_trapdoor_wield.png",
|
||||
inventory_image = "mcl_bamboo_trapdoor_wield.png",
|
||||
groups = {handy = 1, axey = 1, mesecon_effector_on = 1, material_wood = 1, flammable = -1},
|
||||
_mcl_hardness = 3,
|
||||
_mcl_blast_resistance = 3,
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
}
|
||||
|
||||
mcl_doors:register_trapdoor(name, trap_def)
|
||||
|
||||
minetest.register_alias("bamboo_door", "mcl_bamboo:bamboo_door")
|
||||
minetest.register_alias("bamboo_trapdoor", "mcl_bamboo:bamboo_trapdoor")
|
||||
end
|
||||
end
|
||||
|
||||
if MAKE_STAIRS then
|
||||
if minetest.get_modpath("mcl_stairs") then
|
||||
if mcl_stairs ~= nil then
|
||||
mcl_stairs.register_stair_and_slab_simple(
|
||||
"bamboo_block",
|
||||
"mcl_bamboo:bamboo_block",
|
||||
S("Bamboo Stair"),
|
||||
S("Bamboo Slab"),
|
||||
S("Double Bamboo Slab")
|
||||
)
|
||||
mcl_stairs.register_stair_and_slab_simple(
|
||||
"bamboo_stripped",
|
||||
"mcl_bamboo:bamboo_block_stripped",
|
||||
S("Stripped Bamboo Stair"),
|
||||
S("Stripped Bamboo Slab"),
|
||||
S("Double Stripped Bamboo Slab")
|
||||
)
|
||||
mcl_stairs.register_stair_and_slab_simple(
|
||||
"bamboo_plank",
|
||||
"mcl_bamboo:bamboo_plank",
|
||||
S("Bamboo Plank Stair"),
|
||||
S("Bamboo Plank Slab"),
|
||||
S("Double Bamboo Plank Slab")
|
||||
)
|
||||
|
||||
-- let's add plank slabs to the wood_slab group.
|
||||
local bamboo_plank_slab = "mcl_stairs:slab_bamboo_plank"
|
||||
local node_groups = {
|
||||
wood_slab = 1,
|
||||
building_block = 1,
|
||||
slab = 1,
|
||||
axey = 1,
|
||||
handy = 1,
|
||||
stair = 1,
|
||||
flammable = 1,
|
||||
fire_encouragement = 5,
|
||||
fire_flammability = 20
|
||||
}
|
||||
|
||||
minetest.override_item(bamboo_plank_slab, {groups = node_groups})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mesecons_pressureplates") then
|
||||
|
||||
if mesecon ~= nil and mesecon.register_pressure_plate ~= nil then
|
||||
-- make sure that pressure plates are installed.
|
||||
|
||||
-- Bamboo Pressure Plate...
|
||||
|
||||
-- Register a Pressure Plate (api command doc.)
|
||||
-- basename: base name of the pressure plate
|
||||
-- description: description displayed in the player's inventory
|
||||
-- textures_off:textures of the pressure plate when inactive
|
||||
-- textures_on: textures of the pressure plate when active
|
||||
-- image_w: wield image of the pressure plate
|
||||
-- image_i: inventory image of the pressure plate
|
||||
-- recipe: crafting recipe of the pressure plate
|
||||
-- sounds: sound table (like in minetest.register_node)
|
||||
-- plusgroups: group memberships (attached_node=1 and not_in_creative_inventory=1 are already used)
|
||||
-- activated_by: optimal table with elements denoting by which entities this pressure plate is triggered
|
||||
-- Possible table fields:
|
||||
-- * player=true: Player
|
||||
-- * mob=true: Mob
|
||||
-- By default, is triggered by all entities
|
||||
-- longdesc: Customized long description for the in-game help (if omitted, a dummy text is used)
|
||||
|
||||
mesecon.register_pressure_plate(
|
||||
"mcl_bamboo:pressure_plate_bamboo_wood",
|
||||
S("Bamboo Pressure Plate"),
|
||||
{"mcl_bamboo_bamboo_plank.png"},
|
||||
{"mcl_bamboo_bamboo_plank.png"},
|
||||
"mcl_bamboo_bamboo_plank.png",
|
||||
nil,
|
||||
{{"mcl_bamboo:bamboo_plank", "mcl_bamboo:bamboo_plank"}},
|
||||
mcl_sounds.node_sound_wood_defaults(),
|
||||
{axey = 1, material_wood = 1},
|
||||
nil,
|
||||
S("A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it."))
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_bamboo:pressure_plate_bamboo_wood_off",
|
||||
burntime = 15
|
||||
})
|
||||
minetest.register_alias("bamboo_pressure_plate", "mcl_bamboo:pressure_plate_bamboo_wood")
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mcl_signs") then
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::Signs Section Entrance. Modpath exists.")
|
||||
end
|
||||
if mcl_signs ~= nil then
|
||||
-- Bamboo Signs...
|
||||
mcl_signs.register_sign_custom("mcl_bamboo", "_bamboo", "mcl_signs_sign_greyscale.png",
|
||||
"#f6dc91", "default_sign_greyscale.png", "default_sign_greyscale.png",
|
||||
"Bamboo Sign")
|
||||
mcl_signs.register_sign_craft("mcl_bamboo", "mcl_bamboo:bamboo_plank", "_bamboo")
|
||||
minetest.register_alias("bamboo_sign", "mcl_signs:wall_sign_bamboo")
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mcl_fences") then
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::Fences Section Entrance. Modpath exists.")
|
||||
end
|
||||
local id = "bamboo_fence"
|
||||
local id_gate = "bamboo_fence_gate"
|
||||
local wood_groups = {handy = 1, axey = 1, flammable = 2, fence_wood = 1, fire_encouragement = 5, fire_flammability = 20}
|
||||
local wood_connect = {"group:fence_wood"}
|
||||
|
||||
local fence_id = mcl_fences.register_fence(id, S("Bamboo Fence"), "mcl_bamboo_fence_bamboo.png", wood_groups,
|
||||
2, 15, wood_connect, node_sound)
|
||||
local gate_id = mcl_fences.register_fence_gate(id, S("Bamboo Fence Gate"), "mcl_bamboo_fence_gate_bamboo.png",
|
||||
wood_groups, 2, 15, node_sound) -- note: about missing params.. will use defaults.
|
||||
|
||||
if DEBUG then
|
||||
minetest.log(dump(fence_id))
|
||||
minetest.log(dump(gate_id))
|
||||
end
|
||||
|
||||
local craft_wood = "mcl_bamboo:bamboo_plank"
|
||||
minetest.register_craft({
|
||||
output = "mcl_bamboo:" .. id .. " 3",
|
||||
recipe = {
|
||||
{craft_wood, "mcl_core:stick", craft_wood},
|
||||
{craft_wood, "mcl_core:stick", craft_wood},
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "mcl_bamboo:" .. id_gate,
|
||||
recipe = {
|
||||
{"mcl_core:stick", craft_wood, "mcl_core:stick"},
|
||||
{"mcl_core:stick", craft_wood, "mcl_core:stick"},
|
||||
}
|
||||
})
|
||||
-- mcl_fences.register_fence("nether_brick_fence", S("Nether Brick Fence"), "mcl_fences_fence_nether_brick.png", {pickaxey=1, deco_block=1, fence_nether_brick=1}, 2, 30, {"group:fence_nether_brick"}, mcl_sounds.node_sound_stone_defaults())
|
||||
minetest.register_alias("bamboo_fence", "mcl_fences:" .. id)
|
||||
minetest.register_alias("bamboo_fence_gate", "mcl_fences:" .. id_gate)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mesecons_button") then
|
||||
if mesecon ~= nil then
|
||||
mesecon.register_button(
|
||||
"bamboo",
|
||||
S("Bamboo Button"),
|
||||
"mcl_bamboo_bamboo_plank.png",
|
||||
"mcl_bamboo:bamboo_plank",
|
||||
node_sound,
|
||||
{material_wood = 1, handy = 1, pickaxey = 1, flammable = 3, fire_flammability = 20, fire_encouragement = 5, },
|
||||
1,
|
||||
false,
|
||||
S("A bamboo button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second."),
|
||||
"mesecons_button_push")
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_node("mcl_bamboo:scaffolding", {
|
||||
description = S("Scaffolding"),
|
||||
doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
|
||||
doc_items_hidden = false,
|
||||
tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
use_texture_alpha = "clip",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
|
||||
{0.375, -0.5, -0.5, 0.5, 0.5, -0.375},
|
||||
{0.375, -0.5, 0.375, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5},
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
buildable_to = false,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
physical = true,
|
||||
node_placement_prediction = "",
|
||||
groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, falling_node = 1, stack_falling = 1},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
_mcl_blast_resistance = 0,
|
||||
_mcl_hardness = 0,
|
||||
on_place = function(itemstack, placer, ptd)
|
||||
if SIDE_SCAFFOLDING then
|
||||
-- count param2 up when placing to the sides. Fall when > 6
|
||||
local ctrl = placer:get_player_control()
|
||||
if ctrl and ctrl.sneak then
|
||||
local pp2 = minetest.get_node(ptd.under).param2
|
||||
local np2 = pp2 + 1
|
||||
if minetest.get_node(vector.offset(ptd.above, 0, -1, 0)).name == "air" then
|
||||
minetest.set_node(ptd.above, {name = "mcl_bamboo:scaffolding_horizontal", param2 = np2})
|
||||
itemstack:take_item(1)
|
||||
end
|
||||
if np2 > 6 then
|
||||
minetest.check_single_for_falling(ptd.above)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
--place on solid nodes
|
||||
local node = minetest.get_node(ptd.under)
|
||||
if itemstack:get_name() ~= node.name then
|
||||
minetest.set_node(ptd.above, {name = "mcl_bamboo:scaffolding", param2 = 0})
|
||||
itemstack:take_item(1)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
--build up when placing on existing scaffold
|
||||
local h = 0
|
||||
local pos = ptd.under
|
||||
repeat
|
||||
pos.y = pos.y + 1
|
||||
h = h + 1
|
||||
local cn = minetest.get_node(pos)
|
||||
if cn.name == "air" then
|
||||
minetest.set_node(pos, node)
|
||||
itemstack:take_item(1)
|
||||
placer:set_wielded_item(itemstack)
|
||||
return itemstack
|
||||
end
|
||||
until cn.name ~= node.name or h >= 32
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
-- Node destructor; called before removing node.
|
||||
local new_pos = vector.offset(pos, 0, 1, 0)
|
||||
local node_above = minetest.get_node(new_pos)
|
||||
if node_above and node_above.name == "mcl_bamboo:scaffolding" then
|
||||
local sound_params = {
|
||||
pos = new_pos,
|
||||
gain = 1.0, -- default
|
||||
max_hear_distance = 10, -- default, uses a Euclidean metric
|
||||
}
|
||||
|
||||
minetest.remove_node(new_pos)
|
||||
minetest.sound_play(node_sound.dug, sound_params, true)
|
||||
local istack = ItemStack("mcl_bamboo:scaffolding")
|
||||
minetest.add_item(new_pos, istack)
|
||||
end
|
||||
end,
|
||||
|
||||
})
|
||||
|
||||
if SIDE_SCAFFOLDING then
|
||||
--currently, disabled.
|
||||
minetest.register_node("mcl_bamboo:scaffolding_horizontal", {
|
||||
description = S("Scaffolding (horizontal)"),
|
||||
doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
|
||||
doc_items_hidden = false,
|
||||
tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
use_texture_alpha = "clip",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
|
||||
{0.375, -0.5, -0.5, 0.5, 0.5, -0.375},
|
||||
{0.375, -0.5, 0.375, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5},
|
||||
{-0.5, -0.5, -0.5, 0.5, -0.375, 0.5},
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, not_in_creative_inventory = 1, falling_node = 1},
|
||||
_mcl_after_falling = function(pos)
|
||||
if minetest.get_node(pos).name == "mcl_bamboo:scaffolding_horizontal" then
|
||||
if minetest.get_node(vector.offset(pos, 0, 0, 0)).name ~= "mcl_bamboo:scaffolding" then
|
||||
minetest.remove_node(pos)
|
||||
minetest.add_item(pos, "mcl_bamboo:scaffolding")
|
||||
else
|
||||
minetest.set_node(vector.offset(pos, 0, 1, 0), {name = "mcl_bamboo:scaffolding"})
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
local function register_craftings()
|
||||
-- Craftings
|
||||
|
||||
minetest.register_craft({
|
||||
output = bamboo .. "_block",
|
||||
recipe = {
|
||||
{bamboo, bamboo, bamboo},
|
||||
{bamboo, bamboo, bamboo},
|
||||
{bamboo, bamboo, bamboo},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = bamboo .. "_plank 2",
|
||||
recipe = {
|
||||
{bamboo .. "_block"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = bamboo .. "_plank 2",
|
||||
recipe = {
|
||||
{bamboo .. "_block_stripped"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_core:stick",
|
||||
recipe = {
|
||||
{bamboo},
|
||||
{bamboo},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_bamboo:scaffolding 6",
|
||||
recipe = {{bamboo, "mcl_mobitems:string", bamboo},
|
||||
{bamboo, "", bamboo},
|
||||
{bamboo, "", bamboo}}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_bamboo:bamboo_door 3",
|
||||
recipe = {
|
||||
{bamboo .. "_plank", bamboo .. "_plank"},
|
||||
{bamboo .. "_plank", bamboo .. "_plank"},
|
||||
{bamboo .. "_plank", bamboo .. "_plank"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_bamboo:bamboo_trapdoor 2",
|
||||
recipe = {
|
||||
{bamboo .. "_plank", bamboo .. "_plank", bamboo .. "_plank"},
|
||||
{bamboo .. "_plank", bamboo .. "_plank", bamboo .. "_plank"},
|
||||
}
|
||||
})
|
||||
|
||||
-- Fuels
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_bamboo:bamboo_door",
|
||||
burntime = 10,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_bamboo:bamboo_trapdoor",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = bamboo,
|
||||
burntime = 2.5, -- supposed to be 1/2 that of a stick, per minecraft wiki as of JE 1.19.3
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = bamboo .. "_block",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = bamboo .. "_block_stripped",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = bamboo .. "_plank",
|
||||
burntime = 7.5,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_bamboo:scaffolding",
|
||||
burntime = 20
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:slab_bamboo_plank",
|
||||
burntime = 7.5,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:slab_bamboo_block",
|
||||
burntime = 7.5,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:slab_bamboo_stripped",
|
||||
burntime = 7.5,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mesecons_button:button_bamboo_off",
|
||||
burntime = 5,
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
create_nodes()
|
||||
register_craftings()
|
||||
|
||||
-- MAPGEN
|
||||
dofile(minetest.get_modpath(modname) .. "/mapgen.lua")
|
||||
|
||||
local BAMBOO_MAX_HEIGHT_CHECK = -16
|
||||
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
|
||||
-- "BAMBOO" goes here.
|
||||
local BAMBOO = "mcl_bamboo:bamboo"
|
||||
|
||||
mcl_bamboo = {}
|
||||
|
||||
-- BAMBOO GLOBALS
|
||||
dofile(minetest.get_modpath(modname) .. "/globals.lua")
|
||||
-- BAMBOO Base Nodes
|
||||
dofile(minetest.get_modpath(modname) .. "/bamboo_base.lua")
|
||||
-- BAMBOO ITEMS
|
||||
dofile(minetest.get_modpath(modname) .. "/bamboo_items.lua")
|
||||
-- BAMBOO RECIPES
|
||||
dofile(minetest.get_modpath(modname) .. "/recipes.lua")
|
||||
|
||||
-- ------------------------------------------------------------
|
||||
|
||||
--ABMs
|
||||
minetest.register_abm({
|
||||
nodenames = {"mcl_bamboo:bamboo"},
|
||||
interval = 40,
|
||||
chance = 40,
|
||||
action = function(pos, node)
|
||||
local soil_pos = nil
|
||||
if minetest.get_node_light(pos) < 8 then
|
||||
return
|
||||
end
|
||||
local found_soil = false
|
||||
for py = -1, BAMBOO_MAX_HEIGHT_CHECK, -1 do
|
||||
local chk_pos = vector.offset(pos, 0, py, 0)
|
||||
local name = minetest.get_node(chk_pos).name
|
||||
if minetest.get_item_group(name, "soil") ~= 0 then
|
||||
found_soil = true
|
||||
soil_pos = chk_pos
|
||||
break
|
||||
elseif name ~= "mcl_bamboo:bamboo" then
|
||||
break
|
||||
end
|
||||
end
|
||||
if not found_soil then
|
||||
return
|
||||
end
|
||||
for py = 1, 14 do
|
||||
local npos = vector.offset(pos, 0, py, 0)
|
||||
local name = minetest.get_node(npos).name
|
||||
if vector.distance(soil_pos, npos) >= 15 then
|
||||
-- stop growing check.
|
||||
if USE_END_CAPS then
|
||||
if name == "air" then
|
||||
minetest.set_node(npos, {name = "mcl_bamboo:bamboo_top"})
|
||||
end
|
||||
end
|
||||
break
|
||||
end
|
||||
if name == "air" then
|
||||
minetest.set_node(npos, {name = "mcl_bamboo:bamboo"})
|
||||
break
|
||||
elseif name ~= "mcl_bamboo:bamboo" then
|
||||
break
|
||||
end
|
||||
end
|
||||
nodenames = mcl_bamboo.bamboo_index,
|
||||
interval = 10,
|
||||
chance = 20,
|
||||
action = function(pos, _)
|
||||
mcl_bamboo.grow_bamboo(pos, false)
|
||||
end,
|
||||
})
|
||||
|
||||
-- Base Aliases.
|
||||
local SCAFFOLDING_NAME = "mcl_bamboo:scaffolding"
|
||||
minetest.register_alias("bamboo_block", "mcl_bamboo:bamboo_block")
|
||||
minetest.register_alias("bamboo_strippedblock", "mcl_bamboo:bamboo_block_stripped")
|
||||
minetest.register_alias("bamboo", "mcl_bamboo:bamboo")
|
||||
minetest.register_alias("bamboo", BAMBOO)
|
||||
minetest.register_alias("bamboo_plank", "mcl_bamboo:bamboo_plank")
|
||||
minetest.register_alias("bamboo_mosaic", "mcl_bamboo:bamboo_mosaic")
|
||||
|
||||
minetest.register_alias("mcl_stairs:stair_bamboo", "mcl_stairs:stair_bamboo_block")
|
||||
minetest.register_alias("bamboo:bamboo", "mcl_bamboo:bamboo")
|
||||
minetest.register_alias("bamboo_stairs", "mcl_stairs:stair_bamboo_block")
|
||||
minetest.register_alias("bamboo:bamboo", BAMBOO)
|
||||
minetest.register_alias("scaffold", SCAFFOLDING_NAME)
|
||||
minetest.register_alias("mcl_scaffolding:scaffolding", SCAFFOLDING_NAME)
|
||||
minetest.register_alias("mcl_scaffolding:scaffolding_horizontal", SCAFFOLDING_NAME)
|
||||
|
||||
minetest.register_alias("bamboo_fence", "mcl_fences:bamboo_fence")
|
||||
minetest.register_alias("bamboo_fence_gate", "mcl_fences:bamboo_fence_gate")
|
||||
|
||||
--[[
|
||||
todo -- make scaffolds do side scaffold blocks, so that they jut out.
|
||||
todo -- make scaffolds do side scaffold blocks, so that they jut out. (Shelved.)
|
||||
todo -- Also, make those blocks collapse (break) when a nearby connected scaffold breaks.
|
||||
todo -- add in alternative bamboo styles to simulate random placement. (see commented out nde box definitions.
|
||||
todo -- make endcap node for bamboo, so that they can be 12-16 nodes high and stop growing.
|
||||
todo -- mash all of that together so that it drops as one item, and chooses what version to be, in on_place.
|
||||
todo -- Raft
|
||||
todo -- Raft with Chest.
|
||||
todo -- Add in Extras.
|
||||
todo: Added a new "Mosaic" plank variant that is unique to Bamboo called Bamboo Mosaic
|
||||
It can be crafted with 1x2 Bamboo Slabs in a vertical strip
|
||||
You can craft Stair and Slab variants of Bamboo Mosaic
|
||||
Bamboo Mosaic blocks cannot be used as a crafting ingredient where other wooden blocks are used, but they can be
|
||||
used as fuel.
|
||||
|
||||
todo -- add in fuel recipes for:
|
||||
[-] bamboo slab + stripped bamboo slab
|
||||
[-] bamboo stair + stripped bamboo stair + bamboo plank stair
|
||||
waiting on specific things:
|
||||
todo -- Raft -- need model
|
||||
todo -- Raft with Chest. same.
|
||||
todo -- handle bonemeal... (shelved until after redoing the bonemeal api).
|
||||
|
||||
-----------------------------------------------------------
|
||||
todo -- Add in Extras. -- Moved to Official Mod Pack.
|
||||
|
||||
Notes:
|
||||
When bone meal is used on it, it grows by 1–2 blocks. Bamboo can grow up to 12–16 blocks tall.
|
||||
The top of a bamboo plant requires a light level of 9 or above to grow.
|
||||
|
||||
Design Decision - to not make bamboo saplings, and not make them go through a ton of transformations.
|
||||
|
||||
--]]
|
||||
|
|
|
@ -1,7 +1,12 @@
|
|||
# textdomain: mcl_bamboo
|
||||
|
||||
### bamboo_base.lua ###
|
||||
|
||||
### init.lua ###
|
||||
Bamboo Mosaic Plank=
|
||||
Bamboo Plank=
|
||||
Stripped Bamboo Block=
|
||||
|
||||
### bamboo_items.lua ###
|
||||
|
||||
A bamboo button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second.=
|
||||
|
||||
|
@ -12,18 +17,18 @@ Bamboo Button=
|
|||
Bamboo Door.=
|
||||
Bamboo Fence=
|
||||
Bamboo Fence Gate=
|
||||
Bamboo Plank=
|
||||
Bamboo Mosaic Slab=
|
||||
Bamboo Mosaic Stair=
|
||||
Bamboo Plank Slab=
|
||||
Bamboo Plank Stair=
|
||||
Bamboo Pressure Plate=
|
||||
Bamboo Sign=
|
||||
Bamboo Slab=
|
||||
Bamboo Stair=
|
||||
Bamboo Trapdoor.=
|
||||
Double Bamboo Mosaic Slab=
|
||||
Double Bamboo Plank Slab=
|
||||
Double Bamboo Slab=
|
||||
Double Stripped Bamboo Slab=
|
||||
Nether Brick Fence=
|
||||
Scaffolding=
|
||||
Scaffolding (horizontal)=
|
||||
Scaffolding block used to climb up or out across areas.=
|
||||
|
@ -33,4 +38,3 @@ Stripped Bamboo Stair=
|
|||
To open or close the trapdoor, rightclick it or send a redstone signal to it.=
|
||||
|
||||
Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=
|
||||
|
||||
|
|
|
@ -1,60 +0,0 @@
|
|||
local item_water, item_dirt, item_grass
|
||||
|
||||
item_water = "mcl_core:water_source"
|
||||
item_dirt = "mcl_core:dirt"
|
||||
item_grass = "mcl_core:dirt_with_grass"
|
||||
local function make_bamboo(pos, size)
|
||||
for y = 0, size - 1 do
|
||||
local p = {x = pos.x, y = pos.y + y, z = pos.z}
|
||||
if minetest.get_node(p).name ~= "air" then
|
||||
return
|
||||
end
|
||||
minetest.set_node(p, {name = "mcl_bamboo:bamboo"})
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_generated(function(minp, maxp, seed)
|
||||
if maxp.y < 2 and minp.y > 0 then
|
||||
return
|
||||
end
|
||||
|
||||
local c_grass = minetest.get_content_id(item_grass)
|
||||
local n_bamboo = minetest.get_perlin(8234, 3, 0.6, 100)
|
||||
|
||||
local vm = minetest.get_voxel_manip()
|
||||
local emin, emax = vm:read_from_map(minp, maxp)
|
||||
local area = VoxelArea:new {MinEdge = emin, MaxEdge = emax}
|
||||
local data = vm:get_data()
|
||||
|
||||
local rand = PseudoRandom(seed % 8000)
|
||||
for z = minp.z + 2, maxp.z - 2, 4 do
|
||||
for x = minp.x + 2, maxp.x - 2, 4 do
|
||||
local bamboo_amount = math.floor(n_bamboo:get_2d({x = x, y = z}) * 7 - 3)
|
||||
for i = 1, bamboo_amount do
|
||||
local p_pos = {
|
||||
x = rand:next(x - 2, x + 2),
|
||||
y = 0,
|
||||
z = rand:next(z - 2, z + 2)
|
||||
}
|
||||
|
||||
local found = false
|
||||
local node = -1
|
||||
for y = 4, 0, -1 do
|
||||
p_pos.y = y
|
||||
node = data[area:index(p_pos.x, p_pos.y, p_pos.z)]
|
||||
if node == c_grass then
|
||||
found = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if found and
|
||||
minetest.find_node_near(p_pos, 5, {"group:water", item_water}) then
|
||||
p_pos.y = p_pos.y + 1
|
||||
make_bamboo(p_pos, rand:next(4, 12))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
|
@ -0,0 +1,200 @@
|
|||
---
|
||||
--- Generated by EmmyLua(https://github.com/EmmyLua)
|
||||
--- Created by michieal.
|
||||
--- DateTime: 12/29/22 12:46 PM -- Restructure Date
|
||||
--- These are all of the fuel recipes and all of the crafting recipes, consolidated into one place.
|
||||
--- Copyright (C) 2022 - 2023, Michieal. See License.txt
|
||||
|
||||
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
|
||||
-- "BAMBOO" goes here.
|
||||
local BAMBOO = "mcl_bamboo:bamboo"
|
||||
local BAMBOO_PLANK = BAMBOO .. "_plank"
|
||||
-- Craftings
|
||||
-- Basic Bamboo craftings
|
||||
minetest.register_craft({
|
||||
output = "mcl_core:stick",
|
||||
recipe = {
|
||||
{BAMBOO},
|
||||
{BAMBOO},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = BAMBOO .. "_block",
|
||||
recipe = {
|
||||
{BAMBOO, BAMBOO, BAMBOO},
|
||||
{BAMBOO, BAMBOO, BAMBOO},
|
||||
{BAMBOO, BAMBOO, BAMBOO},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = BAMBOO_PLANK .. " 2",
|
||||
recipe = {
|
||||
{BAMBOO .. "_block"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = BAMBOO_PLANK .. " 2",
|
||||
recipe = {
|
||||
{BAMBOO .. "_block_stripped"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = BAMBOO .. "_mosaic",
|
||||
recipe = {
|
||||
{"mcl_stair:slab_bamboo_plank"},
|
||||
{"mcl_stair:slab_bamboo_plank"},
|
||||
}
|
||||
})
|
||||
|
||||
-- Bamboo specific items
|
||||
|
||||
if minetest.get_modpath("mcl_doors") and mcl_doors then
|
||||
minetest.register_craft({
|
||||
output = "mcl_bamboo:bamboo_door 3",
|
||||
recipe = {
|
||||
{BAMBOO_PLANK, BAMBOO_PLANK},
|
||||
{BAMBOO_PLANK, BAMBOO_PLANK},
|
||||
{BAMBOO_PLANK, BAMBOO_PLANK}
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "mcl_bamboo:bamboo_trapdoor 2",
|
||||
recipe = {
|
||||
{BAMBOO_PLANK, BAMBOO_PLANK, BAMBOO_PLANK},
|
||||
{BAMBOO_PLANK, BAMBOO_PLANK, BAMBOO_PLANK},
|
||||
}
|
||||
})
|
||||
end
|
||||
if minetest.get_modpath("mcl_fences") then
|
||||
minetest.register_craft({
|
||||
output = "mcl_bamboo:bamboo_fence 3",
|
||||
recipe = {
|
||||
{BAMBOO_PLANK, "mcl_core:stick", BAMBOO_PLANK},
|
||||
{BAMBOO_PLANK, "mcl_core:stick", BAMBOO_PLANK},
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "mcl_bamboo:bamboo_fence_gate",
|
||||
recipe = {
|
||||
{"mcl_core:stick", BAMBOO_PLANK, "mcl_core:stick"},
|
||||
{"mcl_core:stick", BAMBOO_PLANK, "mcl_core:stick"},
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_bamboo:scaffolding 6",
|
||||
recipe = {{BAMBOO, "mcl_mobitems:string", BAMBOO},
|
||||
{BAMBOO, "", BAMBOO},
|
||||
{BAMBOO, "", BAMBOO}}
|
||||
})
|
||||
|
||||
-- Fuels
|
||||
-- Basic Bamboo nodes
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = BAMBOO,
|
||||
burntime = 2.5, -- supposed to be 1/2 that of a stick, per minecraft wiki as of JE 1.19.3
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = BAMBOO .. "_block",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = BAMBOO .. "_block_stripped",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = BAMBOO_PLANK,
|
||||
burntime = 7.5,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = BAMBOO .. "_mosaic",
|
||||
burntime = 7.5,
|
||||
})
|
||||
|
||||
-- Bamboo Items
|
||||
if minetest.get_modpath("mcl_doors") then
|
||||
if mcl_doors then
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_bamboo:bamboo_door",
|
||||
burntime = 10,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_bamboo:bamboo_trapdoor",
|
||||
burntime = 15,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mcl_stairs") then
|
||||
if mcl_stairs ~= nil then
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:slab_bamboo_plank",
|
||||
burntime = 7.5,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:slab_bamboo_block",
|
||||
burntime = 7.5,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:slab_bamboo_stripped",
|
||||
burntime = 7.5,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:stair_bamboo_plank",
|
||||
burntime = 15,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:stair_bamboo_block",
|
||||
burntime = 15,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:stair_bamboo_stripped",
|
||||
burntime = 15,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:slab_bamboo_mosaic",
|
||||
burntime = 7.5,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:stair_bamboo_mosaic",
|
||||
burntime = 15,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mesecons_button:button_bamboo_off",
|
||||
burntime = 5,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_bamboo:scaffolding",
|
||||
burntime = 20
|
||||
})
|
Before Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 3.8 KiB |
Before Width: | Height: | Size: 375 B After Width: | Height: | Size: 299 B |
Before Width: | Height: | Size: 516 B After Width: | Height: | Size: 425 B |
Before Width: | Height: | Size: 427 B After Width: | Height: | Size: 150 B |
After Width: | Height: | Size: 165 B |
After Width: | Height: | Size: 820 B |
After Width: | Height: | Size: 247 B |
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 2.5 KiB |
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 2.5 KiB |
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 257 B |
Before Width: | Height: | Size: 388 B After Width: | Height: | Size: 235 B |
Before Width: | Height: | Size: 371 B After Width: | Height: | Size: 297 B |
Before Width: | Height: | Size: 205 B After Width: | Height: | Size: 187 B |
Before Width: | Height: | Size: 244 B After Width: | Height: | Size: 308 B |
Before Width: | Height: | Size: 650 B After Width: | Height: | Size: 463 B |
Before Width: | Height: | Size: 628 B |
Before Width: | Height: | Size: 684 B |
|
@ -145,7 +145,7 @@ function mcl_dye.register_on_bone_meal_apply(func)
|
|||
table.insert(mcl_dye.bone_meal_callbacks, func)
|
||||
end
|
||||
|
||||
local function apply_bone_meal(pointed_thing,user)
|
||||
local function apply_bone_meal(pointed_thing, user)
|
||||
-- Bone meal currently spawns all flowers found in the plains.
|
||||
local flowers_table_plains = {
|
||||
"mcl_flowers:dandelion",
|
||||
|
@ -191,7 +191,7 @@ local function apply_bone_meal(pointed_thing,user)
|
|||
if minetest.get_item_group(n.name, "sapling") >= 1 then
|
||||
mcl_dye.add_bone_meal_particle(pos)
|
||||
-- Saplings: 45% chance to advance growth stage
|
||||
if math.random(1,100) <= 45 then
|
||||
if math.random(1, 100) <= 45 then
|
||||
return mcl_core.grow_sapling(pos, n)
|
||||
end
|
||||
elseif minetest.get_item_group(n.name, "mushroom") == 1 then
|
||||
|
@ -199,7 +199,7 @@ local function apply_bone_meal(pointed_thing,user)
|
|||
-- Try to grow huge mushroom
|
||||
|
||||
-- Must be on a dirt-type block
|
||||
local below = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
|
||||
local below = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
|
||||
if below.name ~= "mcl_core:mycelium" and below.name ~= "mcl_core:dirt" and minetest.get_item_group(below.name, "grass_block") ~= 1 and below.name ~= "mcl_core:coarse_dirt" and below.name ~= "mcl_core:podzol" then
|
||||
return false
|
||||
end
|
||||
|
@ -353,6 +353,16 @@ local function apply_bone_meal(pointed_thing,user)
|
|||
return true
|
||||
end
|
||||
|
||||
--[[
|
||||
Here for when Bonemeal becomes an api, there's code if needed for handling applying to bamboo.
|
||||
-- Handle applying bonemeal to bamboo.
|
||||
elseif mcl_bamboo.is_bamboo(n.name) then
|
||||
local success = mcl_bamboo.grow_bamboo(pos, true)
|
||||
if success then
|
||||
mcl_dye.add_bone_meal_particle(pos)
|
||||
end
|
||||
return success
|
||||
--]]
|
||||
elseif n.name == "mcl_flowers:fern" then
|
||||
mcl_dye.add_bone_meal_particle(pos)
|
||||
-- Fern: Grow into large fern
|
||||
|
|
|
@ -91,6 +91,7 @@ local fish = function(itemstack, player, pointed_thing)
|
|||
{ itemstring = "mcl_mobitems:bone", weight = 10 },
|
||||
{ itemstring = "mcl_mobitems:ink_sac", weight = 1, amount_min = 10, amount_max = 10 },
|
||||
{ itemstring = "mcl_mobitems:string", weight = 10 }, -- TODO: Tripwire Hook
|
||||
{ itemstring = "mcl_bamboo:bamboo", weight = 10 },
|
||||
},
|
||||
stacks_min = 1,
|
||||
stacks_max = 1,
|
||||
|
|
|
@ -90,7 +90,7 @@ function mcl_lanterns.register_lantern(name, def)
|
|||
|
||||
local sounds = mcl_sounds.node_sound_metal_defaults()
|
||||
|
||||
minetest.register_node(itemstring_floor, {
|
||||
minetest.register_node(":"..itemstring_floor, {
|
||||
description = def.description,
|
||||
_doc_items_longdesc = def.longdesc,
|
||||
drawtype = "mesh",
|
||||
|
@ -166,7 +166,7 @@ function mcl_lanterns.register_lantern(name, def)
|
|||
_mcl_blast_resistance = 3.5,
|
||||
})
|
||||
|
||||
minetest.register_node(itemstring_ceiling, {
|
||||
minetest.register_node(":"..itemstring_ceiling, {
|
||||
description = def.description,
|
||||
_doc_items_create_entry = false,
|
||||
drawtype = "mesh",
|
||||
|
|