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clear up comment confusion.

Factored out hard coded names for variable names.

removed "minecraft" from README.md.
hardcore_mode_test
Michieal 2023-01-06 18:07:30 -05:00
parent 132178b8c7
commit 3074c15d14
2 changed files with 7 additions and 5 deletions

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@ -1,7 +1,7 @@
mcl_bamboo
=========
This mod adds minecraft-like bamboo nodes to your Mineclone 2 world.
This mod adds working, familiar bamboo nodes to your Mineclone 2 world.
Code: Michieal. Original (basic) bamboo code by: Small Joker.

View File

@ -10,6 +10,7 @@ local DOUBLE_DROP_CHANCE = 8
-- "BAMBOO" goes here.
local BAMBOO = "mcl_bamboo:bamboo"
local BAMBOO_ENDCAP_NAME = "mcl_bamboo:bamboo_endcap"
local BAMBOO_PLANK = BAMBOO .. "_plank"
-- LOCALS
local modname = minetest.get_current_modname()
@ -33,7 +34,8 @@ local bamboo_def = {
drop = {
max_items = 1,
-- Maximum number of item lists to drop.
-- From the API:
-- max_items: Maximum number of item lists to drop.
-- The entries in 'items' are processed in order. For each:
-- Item filtering is applied, chance of drop is applied, if both are
-- successful the entire item list is dropped.
@ -43,13 +45,13 @@ local bamboo_def = {
items = {
-- Examples:
{
-- 1 in 100 chance of dropping.
-- 1 in DOUBLE_DROP_CHANCE chance of dropping.
-- Default rarity is '1'.
rarity = DOUBLE_DROP_CHANCE,
items = {BAMBOO .. " 2"},
},
{
-- 1 in 2 chance of dropping.
-- 1 in 1 chance of dropping. (Note: this means that it will drop 100% of the time.)
-- Default rarity is '1'.
rarity = 1,
items = {BAMBOO},
@ -244,7 +246,7 @@ minetest.register_node("mcl_bamboo:bamboo_plank", {
-- Bamboo Part 2 Base nodes.
-- Bamboo Mosaic
local bamboo_mosaic = table.copy(minetest.registered_nodes[BAMBOO .. "_plank"])
local bamboo_mosaic = table.copy(minetest.registered_nodes[BAMBOO_PLANK])
bamboo_mosaic.tiles = {"mcl_bamboo_bamboo_plank.png"}
bamboo_mosaic.groups = {handy = 1, axey = 1, flammable = 3, fire_encouragement = 5, fire_flammability = 20}
bamboo_mosaic.description = S("Bamboo Mosaic Plank")