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Add playerphysics version number

objects
Wuzzy 2018-10-23 18:53:36 +02:00
parent b076bafaa7
commit 2ff543a7bc
1 changed files with 4 additions and 2 deletions

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@ -1,5 +1,7 @@
# Player Physics API.
Version: 1.0.0
This mod simplifies the setting of player physics (speed, jumping height, gravity).
The problem with `set_physics_override` is that is sets a raw value.
@ -18,7 +20,7 @@ Adds a factor for a player physic and updates the player physics immeiately.
#### Parameters
* `player`: Player object
* `physic`: Type of player physic to change. Any of the numeric values of `set_physics_override` (e.g. `speed`, `jump`, `gravity`)
* `physic`: Type of player physic to change. Any of the numeric values of `set_physics_override` (e.g. `"speed"`, `"jump"`, `"gravity"`)
* `id`: Unique identifier for this factor. Identifiers are stored on a per-player per-physics type basis
* `value`: The factor to add to the list of products
@ -27,7 +29,7 @@ Removes the physics factor of the given ID and updates the player's physics.
#### Parameters
* `player`: Player object
* `physic`: Type of player physic to change. Any of the numeric values of `set_physics_override` (e.g. `speed`, `jump`, `gravity`)
* `physic`: Type of player physic to change. Any of the numeric values of `set_physics_override` (e.g. `"speed"`, `"jump"`, `"gravity"`)
* `id`: Unique identifier for the factor to remove
## Examples