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Fix incorrect biome IDs in mcl_mapgen_core

objects
Wuzzy 2017-09-13 00:36:16 +02:00
parent 3ccf0a4937
commit 2fce8752f2
1 changed files with 10 additions and 10 deletions

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@ -1149,8 +1149,8 @@ local function generate_structures(minp, maxp, seed, biomemap)
if ground_y <= 0 and nn == "mcl_core:dirt" then if ground_y <= 0 and nn == "mcl_core:dirt" then
local prob = minecraft_chunk_probability(48, minp, maxp) local prob = minecraft_chunk_probability(48, minp, maxp)
local swampland = minetest.get_biome_id("jungle_edge") local swampland = minetest.get_biome_id("JungleEdge")
local swampland_shore = minetest.get_biome_id("jungle_edge_ocean") local swampland_shore = minetest.get_biome_id("JungleEdge_ocean")
-- Where do witches live? -- Where do witches live?
@ -1295,14 +1295,14 @@ local function generate_tree_decorations(minp, maxp, seed, biomemap)
end end
local oaktree, oakleaves, jungletree, jungleleaves = {}, {}, {}, {} local oaktree, oakleaves, jungletree, jungleleaves = {}, {}, {}, {}
local swampland = minetest.get_biome_id("swampland") local swampland = minetest.get_biome_id("Swampland")
local swampland_shore = minetest.get_biome_id("swampland_shore") local swampland_shore = minetest.get_biome_id("Swampland_shore")
local jungle = minetest.get_biome_id("jungle") local jungle = minetest.get_biome_id("Jungle")
local jungle_shore = minetest.get_biome_id("jungle_shore") local jungle_shore = minetest.get_biome_id("Jungle_shore")
local jungle_m = minetest.get_biome_id("jungle_m") local jungle_m = minetest.get_biome_id("JungleM")
local jungle_m_shore = minetest.get_biome_id("jungle_m_shore") local jungle_m_shore = minetest.get_biome_id("JungleM_shore")
local jungle_edge = minetest.get_biome_id("jungle_edge") local jungle_edge = minetest.get_biome_id("JungleEdge")
local jungle_edge_shore = minetest.get_biome_id("jungle_edge_shore") local jungle_edge_shore = minetest.get_biome_id("JungleEdge_shore")
-- Modifier for Jungle M biome: More vines and cocoas -- Modifier for Jungle M biome: More vines and cocoas
local dense_vegetation = false local dense_vegetation = false