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meta based: proof of concept

hollow_logs_ref_recovery
chmodsayshello 2023-08-27 21:44:43 +02:00
parent 8176e7319f
commit 2f8bb9726b
2 changed files with 66 additions and 44 deletions

View File

@ -1,57 +1,77 @@
--TODO: put this mod entirely into mcl_armor
mcl_armor_trims = { mcl_armor_trims = {
blacklisted = {["mcl_farming:pumpkin_face"]=true, ["mcl_armor:elytra"]=true, ["mcl_armor:elytra_enchanted"]=true}, blacklisted = {["mcl_farming:pumpkin_face"]=true, ["mcl_armor:elytra"]=true, ["mcl_armor:elytra_enchanted"]=true},
overlays = {"sentry","dune","coast","wild","tide","ward","vex","rib","snout","eye","spire"}, overlays = {"sentry","dune","coast","wild","tide","ward","vex","rib","snout","eye","spire"},
colors = {["amethyst"]="#8246a5",["gold"]="#ce9627",["emerald"]="#1b9958",["copper"]="#c36447",["diamond"]="#5faed8",["iron"]="#938e88",["lapis"]="#1c306b",["netherite"]="#302a26",["quartz"]="#c9bcb9",["redstone"]="#af2c23"} colors = {["amethyst"]="#8246a5",["gold"]="#ce9627",["emerald"]="#1b9958",["copper"]="#c36447",["diamond"]="#5faed8",["iron"]="#938e88",["lapis"]="#1c306b",["netherite"]="#302a26",["quartz"]="#c9bcb9",["redstone"]="#af2c23"},
old_textures = {}
} }
local function define_items() local function override_items()
local register_list = {}
for itemname, itemdef in pairs(minetest.registered_tools) do for itemname, itemdef in pairs(minetest.registered_tools) do
if itemdef._mcl_armor_texture and type(itemdef._mcl_armor_texture) == "string" and not mcl_armor_trims.blacklisted[itemname] then if itemdef._mcl_armor_texture and type(itemdef._mcl_armor_texture) == "string" and not mcl_armor_trims.blacklisted[itemname] then
for _, overlay in pairs(mcl_armor_trims.overlays) do mcl_armor_trims.old_textures[itemname] = itemdef._mcl_armor_texture
for mineral, color in pairs(mcl_armor_trims.colors) do minetest.override_item(itemname, {
local new_name = itemname .. "_trimmed_" .. overlay .. "_" .. mineral _mcl_armor_texture = function(obj, itemstack)
local new_def = table.copy(itemdef) local overlay = itemstack:get_meta():get_string("mcl_armor_trims:trim_overlay")
local old_armor_texture = mcl_armor_trims.old_textures[itemstack:get_name()]
local piece_overlay = overlay if type(old_armor_texture) == "function" then
local invOverlay = "" old_armor_texture = old_armor_texture(obj, itemstack)
if string.find(itemname,"helmet") then
invOverlay = "^(helmet_trim.png"
piece_overlay = piece_overlay .. "_helmet"
elseif string.find(itemname,"chestplate") then
invOverlay = "^(chestplate_trim.png"
piece_overlay = piece_overlay .. "_chestplate"
elseif string.find(itemname,"leggings") then
invOverlay = "^(leggings_trim.png"
piece_overlay = piece_overlay .. "_leggings"
elseif string.find(itemname,"boots") then
invOverlay = "^(boots_trim.png"
piece_overlay = piece_overlay .. "_boots"
end end
invOverlay = invOverlay .. "^[colorize:" .. color .. ":150)" if overlay == "" then -- key not present; armor not trimmed
piece_overlay = piece_overlay .. ".png" return old_armor_texture
new_def.groups.not_in_creative_inventory = 1
new_def.groups.not_in_craft_guide = 1
new_def._mcl_armor_texture = new_def._mcl_armor_texture .. "^(" .. piece_overlay .. "^[colorize:" .. color .. ":150)"
new_def.inventory_image = itemdef.inventory_image .. invOverlay
if string.find(itemname, "_enchanted") then
new_def._mcl_enchanting_enchanted_tool = new_name
else
new_def._mcl_enchanting_enchanted_tool = itemname .. "_enchanted_trimmed_" .. overlay .. "_" .. mineral
end end
register_list[":" .. new_name] = new_def
return old_armor_texture .. overlay
end end
end })
end end
end end
for new_name, new_def in pairs(register_list) do
minetest.register_tool(new_name, new_def)
end
end end
minetest.register_on_mods_loaded(define_items) function mcl_armor_trims.trim(itemstack, overlay, color_string)
local def = itemstack:get_definition()
if not def._mcl_armor_texture and not mcl_armor_trims.blacklisted[itemstack:get_name()] then
return
end
local meta = itemstack:get_meta()
local piece_overlay = overlay
local inv_overlay = ""
local piece_type = def._mcl_armor_element
if piece_type == "head" then --helmet
inv_overlay = "^(helmet_trim.png"
piece_overlay = piece_overlay .. "_helmet"
elseif piece_type == "torso" then --chestplate
inv_overlay = "^(chestplate_trim.png"
piece_overlay = piece_overlay .. "_chestplate"
elseif piece_type == "legs" then --leggings
inv_overlay = "^(leggings_trim.png"
piece_overlay = piece_overlay .. "_leggings"
elseif piece_type == "feet" then --boots
inv_overlay = "^(boots_trim.png"
piece_overlay = piece_overlay .. "_boots"
end
local color = mcl_armor_trims.colors[color_string]
inv_overlay = inv_overlay .. "^[colorize:" .. color .. ":150)"
piece_overlay = piece_overlay .. ".png"
piece_overlay = "^(" .. piece_overlay .. "^[colorize:" .. color .. ":150)"
meta:set_string("mcl_armor_trims:trim_overlay" , piece_overlay) -- set textures to render on the player, will work for clients below 5.8 as well
meta:set_string("mcl_armor_trims:inv", inv_overlay) -- make 5.8+ clients display the fancy inv image, older ones will see no change in the *inventory* image
meta:set_string("inventory_image", def.inventory_image .. inv_overlay) -- dont use reload_inv_image as it's a one liner in this enviorment
end
function mcl_armor_trims.reload_inv_image(itemstack)
local meta = itemstack:get_meta()
local inv_overlay = meta:get_string("mcl_armor_trims:inv")
local def = itemstack:get_definition()
if inv_overlay == "" then return end
meta:set_string("inventory_image", def.inventory_image .. inv_overlay)
end
minetest.register_on_mods_loaded(override_items)
dofile(minetest.get_modpath(minetest.get_current_modname()).."/templates.lua") dofile(minetest.get_modpath(minetest.get_current_modname()).."/templates.lua")

View File

@ -20,6 +20,7 @@ function mcl_smithing_table.upgrade_item_netherite(itemstack)
end end
itemstack:set_name(upgrade_item) itemstack:set_name(upgrade_item)
mcl_armor_trims.reload_inv_image(itemstack)
-- Reload the ToolTips of the tool -- Reload the ToolTips of the tool
@ -74,7 +75,8 @@ function mcl_smithing_table.upgrade_trimmed(itemstack, color_mineral, template)
local overlay = template:get_name():gsub("mcl_armor_trims:","") local overlay = template:get_name():gsub("mcl_armor_trims:","")
--trimming process --trimming process
itemstack:set_name(itemstack:get_name() .. "_trimmed_" .. overlay .. "_" .. material_name) mcl_armor_trims.trim(itemstack, overlay, material_name)
--itemstack:set_name(itemstack:get_name() .. "_trimmed_" .. overlay .. "_" .. material_name)
tt.reload_itemstack_description(itemstack) tt.reload_itemstack_description(itemstack)
return itemstack return itemstack