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Merge branch 'sign'

objects
Wuzzy 2017-07-26 16:03:18 +02:00
commit 2e5d9bba1b
13 changed files with 463 additions and 61 deletions

View File

@ -27,6 +27,13 @@ local NUMBER_OF_LINES = 4
local LINE_HEIGHT = 14
local CHAR_WIDTH = 5
-- Helper functions
local function round(num, idp)
local mult = 10^(idp or 0)
return math.floor(num * mult + 0.5) / mult
end
local string_to_array = function(str)
local tab = {}
for i=1,string.len(str) do
@ -103,9 +110,14 @@ local generate_line = function(s, ypos)
return texture
end
local generate_texture = function(lines)
local generate_texture = function(lines, signnodename)
local texture = "[combine:"..SIGN_WIDTH.."x"..SIGN_WIDTH
local ypos = 9
local ypos
if signnodename == "mcl_signs:wall_sign" then
ypos = 29
else
ypos = -2
end
for i = 1, #lines do
texture = texture..generate_line(lines[i], ypos)
ypos = ypos + LINE_HEIGHT
@ -113,23 +125,35 @@ local generate_texture = function(lines)
return texture
end
local n = 7/16 - 1/128
local n = 23/56 - 1/128
local signs = {
local signtext_info_wall = {
{delta = {x = 0, y = 0, z = n}, yaw = 0},
{delta = {x = n, y = 0, z = 0}, yaw = math.pi / -2},
{delta = {x = 0, y = 0, z = -n}, yaw = math.pi},
{delta = {x = -n, y = 0, z = 0}, yaw = math.pi / 2},
}
local m = 1/32 + 1/128
local signtext_info_standing = {}
local signs_yard = {
{delta = {x = 0, y = 0, z = -m}, yaw = 0},
{delta = {x = -m, y = 0, z = 0}, yaw = math.pi / -2},
{delta = {x = 0, y = 0, z = m}, yaw = math.pi},
{delta = {x = m, y = 0, z = 0}, yaw = math.pi / 2},
}
local m = -1/16 + 1/64
for rot=0, 15 do
local yaw = math.pi*2 - (((math.pi*2) / 16) * rot)
local delta = vector.multiply(minetest.yaw_to_dir(yaw), m)
table.insert(signtext_info_standing, { delta = delta, yaw = yaw })
end
local function get_rotation_level(facedir, nodename)
local rl = facedir * 4
if nodename == "mcl_signs:standing_sign22_5" then
rl = rl + 1
elseif nodename == "mcl_signs:standing_sign45" then
rl = rl + 2
elseif nodename == "mcl_signs:standing_sign67_5" then
rl = rl + 3
end
return rl
end
local sign_groups = {handy=1,axey=1, flammable=1, deco_block=1, material_wood=1, attached_node=1}
@ -158,24 +182,36 @@ local update_sign = function(pos, fields, sender)
local objects = minetest.get_objects_inside_radius(pos, 0.5)
for _, v in ipairs(objects) do
if v:get_entity_name() == "mcl_signs:text" then
v:set_properties({textures={generate_texture(create_lines(text))}})
v:set_properties({textures={generate_texture(create_lines(text), v:get_luaentity()._signnodename)}})
return
end
end
-- if there is no entity
local sign_info
if minetest.get_node(pos).name == "mcl_signs:standing_sign" then
sign_info = signs_yard[minetest.get_node(pos).param2 + 1]
elseif minetest.get_node(pos).name == "mcl_signs:wall_sign" then
sign_info = signs[minetest.get_node(pos).param2 + 1]
local n = minetest.get_node(pos)
local nn = n.name
if nn == "mcl_signs:standing_sign" or nn == "mcl_signs:standing_sign22_5" or nn == "mcl_signs:standing_sign45" or nn == "mcl_signs:standing_sign67_5" then
sign_info = signtext_info_standing[get_rotation_level(n.param2, nn) + 1]
elseif nn == "mcl_signs:wall_sign" then
sign_info = signtext_info_wall[n.param2 + 1]
end
if sign_info == nil then
return
end
local text_entity = minetest.add_entity({x = pos.x + sign_info.delta.x,
y = pos.y + sign_info.delta.y,
z = pos.z + sign_info.delta.z}, "mcl_signs:text")
local text_entity = minetest.add_entity({
x = pos.x + sign_info.delta.x,
y = pos.y + sign_info.delta.y,
z = pos.z + sign_info.delta.z}, "mcl_signs:text")
if nn == "mcl_signs:standing_sign22_5" then
sign_info.yaw = sign_info.yaw + math.pi / 8
elseif nn == "mcl_signs:standing_sign45" then
sign_info.yaw = sign_info.yaw + 2 * (math.pi / 8)
elseif nn == "mcl_signs:standing_sign67_5" then
sign_info.yaw = sign_info.yaw + 3 * (math.pi / 8)
end
text_entity:get_luaentity()._signnodename = nn
text_entity:setyaw(sign_info.yaw)
end
@ -210,9 +246,10 @@ minetest.register_node("mcl_signs:wall_sign", {
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "wallmounted",
drawtype = "nodebox",
node_box = {type = "wallmounted", wall_side = {-0.499, -1/16, -7/16, -7/16, 7/16, 7/16}},
tiles = {"signs_wall.png"},
drawtype = "mesh",
mesh = "mcl_signs_signonwallmount.obj",
selection_box = {type = "wallmounted", wall_side = {-0.5, -7/28, -0.5, -23/56, 7/28, 0.5}},
tiles = {"mcl_signs_sign.png"},
groups = sign_groups,
stack_max = 16,
sounds = mcl_sounds.node_sound_wood_defaults(),
@ -222,16 +259,14 @@ minetest.register_node("mcl_signs:wall_sign", {
local under = pointed_thing.under
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(under)
local node_under = minetest.get_node(under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
return minetest.registered_nodes[node_under.name].on_rightclick(under, node_under, placer, itemstack) or itemstack
end
end
local dir = {x = under.x - above.x,
y = under.y - above.y,
z = under.z - above.z}
local dir = vector.subtract(under, above)
-- Only build when it's legal
local abovenodedef = minetest.registered_nodes[minetest.get_node(above).name]
@ -242,44 +277,73 @@ minetest.register_node("mcl_signs:wall_sign", {
local wdir = minetest.dir_to_wallmounted(dir)
local placer_pos = placer:getpos()
if placer_pos then
dir = {
x = above.x - placer_pos.x,
y = above.y - placer_pos.y,
z = above.z - placer_pos.z
}
end
local fdir = minetest.dir_to_facedir(dir)
local sign_info
local place_pos
local nodeitem = ItemStack(itemstack)
-- Ceiling
if wdir == 0 then
--how would you add sign to ceiling?
return itemstack
-- Floor
elseif wdir == 1 then
place_pos = above
local stand = ItemStack(itemstack)
stand:set_name("mcl_signs:standing_sign")
local _, success = minetest.item_place_node(stand, placer, pointed_thing, fdir)
-- Standing sign
-- Determine the sign rotation based on player's yaw
local yaw = math.pi*2 - placer:get_look_horizontal()
-- Select one of 16 possible rotations (0-15)
local rotation_level = round((yaw / (math.pi*2)) * 16)
if rotation_level > 15 then
rotation_level = 0
elseif rotation_level < 0 then
rotation_level = 15
end
-- The actual rotation is a combination of predefined mesh and facedir (see node definition)
if rotation_level % 4 == 0 then
nodeitem:set_name("mcl_signs:standing_sign")
elseif rotation_level % 4 == 1 then
nodeitem:set_name("mcl_signs:standing_sign22_5")
elseif rotation_level % 4 == 2 then
nodeitem:set_name("mcl_signs:standing_sign45")
elseif rotation_level % 4 == 3 then
nodeitem:set_name("mcl_signs:standing_sign67_5")
end
fdir = math.floor(rotation_level / 4)
-- Place the node!
local _, success = minetest.item_place_node(nodeitem, placer, pointed_thing, fdir)
if not success then
return itemstack
end
sign_info = signs_yard[fdir + 1]
sign_info = signtext_info_standing[rotation_level + 1]
-- Side
else
place_pos = above
-- Wall sign
local _, success = minetest.item_place_node(itemstack, placer, pointed_thing, wdir)
if not success then
return itemstack
end
sign_info = signs[fdir + 1]
sign_info = signtext_info_wall[fdir + 1]
end
local text = minetest.add_entity({
-- Determine spawn position of entity
local place_pos
if minetest.registered_nodes[node_under.name].buildable_to then
place_pos = under
else
place_pos = above
end
local text_entity = minetest.add_entity({
x = place_pos.x + sign_info.delta.x,
y = place_pos.y + sign_info.delta.y,
z = place_pos.z + sign_info.delta.z}, "mcl_signs:text")
text:setyaw(sign_info.yaw)
text_entity:setyaw(sign_info.yaw)
text_entity:get_luaentity()._signnodename = nodeitem:get_name()
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
@ -300,19 +364,23 @@ minetest.register_node("mcl_signs:wall_sign", {
_mcl_blast_resistance = 5,
})
minetest.register_node("mcl_signs:standing_sign", {
-- Standing sign nodes.
-- 4 rotations at 0°, 22.5°, 45° and 67.5°.
-- These are 4 out of 16 possible rotations.
-- With facedir the remaining 12 rotations are constructed.
-- 0°
local ssign = {
paramtype = "light",
sunlight_propagates = true,
walkable = false,
is_ground_content = false,
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {type = "fixed", fixed = {
{-7/16, -1/16, -1/32, 7/16, 7/16, 1/32},
{-1/16, -0.5, -1/32, 1/16, -1/16, 1/32},
}},
selection_box = {type = "fixed", fixed = {-7/16, -0.5, -1/32, 7/16, 7/16, 1/32}},
tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
drawtype = "mesh",
mesh = "mcl_signs_1sign0.obj",
selection_box = {type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0.5, 0.2}},
tiles = {"mcl_signs_sign.png"},
groups = sign_groups,
drop = "mcl_signs:wall_sign",
stack_max = 16,
@ -327,7 +395,24 @@ minetest.register_node("mcl_signs:standing_sign", {
end,
_mcl_hardness = 1,
_mcl_blast_resistance = 5,
})
}
-- 22.5°
minetest.register_node("mcl_signs:standing_sign", ssign)
local ssign22_5 = table.copy(ssign)
ssign22_5.mesh = "mcl_signs_1sign22.5.obj"
-- 45°
minetest.register_node("mcl_signs:standing_sign22_5", ssign22_5)
local ssign45 = table.copy(ssign)
ssign45.mesh = "mcl_signs_1sign45.obj"
minetest.register_node("mcl_signs:standing_sign45", ssign45)
-- 67.5°
local ssign67 = table.copy(ssign)
ssign67.mesh = "mcl_signs_1sign67.5.obj"
minetest.register_node("mcl_signs:standing_sign67_5", ssign67)
minetest.register_entity("mcl_signs:text", {
collisionbox = { 0, 0, 0, 0, 0, 0 },
@ -336,20 +421,28 @@ minetest.register_entity("mcl_signs:text", {
physical = false,
collide_with_objects = false,
on_activate = function(self)
_signnodename = nil, -- node name of sign node to which the text belongs
on_activate = function(self, staticdata)
if staticdata ~= nil and staticdata ~= "" then
local des = minetest.deserialize(staticdata)
if des then
self._signnodename = des._signnodename
end
end
local meta = minetest.get_meta(self.object:getpos())
local text = meta:get_string("text")
self.object:set_properties({
textures={generate_texture(create_lines(text))},
textures={generate_texture(create_lines(text), self._signnodename)},
})
self.object:set_armor_groups({ immortal = 1 })
end
end,
get_staticdata = function(self)
local out = { _signnodename = self._signnodename }
return minetest.serialize(out)
end,
})
if minetest.setting_get("log_mods") then
minetest.log("action", "[mcl_signs] loaded")
end
minetest.register_craft({
type = "fuel",
recipe = "mcl_signs:wall_sign",
@ -371,3 +464,8 @@ end
minetest.register_alias("signs:sign_wall", "mcl_signs:wall_sign")
minetest.register_alias("signs:sign_yard", "mcl_signs:standing_sign")
if minetest.setting_get("log_mods") then
minetest.log("action", "[mcl_signs] loaded")
end

View File

@ -0,0 +1,66 @@
# Blender v2.76 (sub 0) OBJ File: '1sign0.blend'
# www.blender.org
mtllib 1sign0.mtl
o wood_Cube.001
v 0.461724 0.038277 -0.038477
v 0.461724 0.500000 -0.038477
v 0.461724 0.038277 0.038477
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vt 0.062500 0.562500
vn 1.000000 0.000000 0.000000
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vn -1.000000 0.000000 0.000000
vn 0.000000 0.000000 -1.000000
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vn 0.000000 1.000000 0.000000
usemtl None
s off
f 1/1/1 2/2/1 4/3/1 3/4/1
f 3/5/2 4/6/2 8/7/2 7/8/2
f 7/8/3 8/7/3 6/9/3 5/10/3
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f 8/11/6 4/14/6 2/2/6 6/9/6
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View File

@ -0,0 +1,66 @@
# Blender v2.76 (sub 0) OBJ File: '1sign22.5.blend'
# www.blender.org
mtllib 1sign22.5.mtl
o wood_Cube.001
v 0.441302 0.038277 0.141146
v 0.441302 0.500000 0.141146
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vt 0.031250 0.562500
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vn 0.000000 -1.000000 0.000000
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usemtl None
s off
f 1/1/1 2/2/1 4/3/1 3/4/1
f 3/5/2 4/6/2 8/7/2 7/8/2
f 7/8/3 8/7/3 6/9/3 5/10/3
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f 16/16/6 12/23/6 10/26/6 14/1/6

View File

@ -0,0 +1,66 @@
# Blender v2.76 (sub 0) OBJ File: '1sign45.blend'
# www.blender.org
mtllib 1sign45.mtl
o wood_Cube.001
v 0.353695 0.038277 0.299281
v 0.353695 0.500000 0.299281
v 0.299281 0.038277 0.353696
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usemtl None
s off
f 1/1/1 2/2/1 4/3/1 3/4/1
f 3/5/2 4/6/2 8/7/2 7/8/2
f 7/8/3 8/7/3 6/9/3 5/10/3
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f 8/11/6 4/14/6 2/2/6 6/9/6
f 9/15/1 10/16/1 12/17/1 11/18/1
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f 15/22/3 16/21/3 14/23/3 13/24/3
f 13/24/4 14/23/4 10/16/4 9/15/4
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f 16/16/6 12/23/6 10/26/6 14/1/6

View File

@ -0,0 +1,66 @@
# Blender v2.76 (sub 0) OBJ File: '1sign67.5.blend'
# www.blender.org
mtllib 1sign67.5.mtl
o wood_Cube.001
v 0.212242 0.038277 0.411853
v 0.212242 0.500000 0.411853
v 0.141146 0.038277 0.441302
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vt 0.406250 1.000000
vt 0.781250 1.000000
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vt 0.093750 0.062500
vt 0.062500 0.500000
vt 0.062500 0.062500
vt 0.093750 0.562500
vt 0.062500 0.562500
vn 0.382700 0.000000 0.923900
vn -0.923900 0.000000 0.382700
vn -0.382700 0.000000 -0.923900
vn 0.923900 0.000000 -0.382700
vn 0.000000 -1.000000 -0.000000
vn 0.000000 1.000000 0.000000
usemtl None
s off
f 1/1/1 2/2/1 4/3/1 3/4/1
f 3/5/2 4/6/2 8/7/2 7/8/2
f 7/8/3 8/7/3 6/9/3 5/10/3
f 5/10/4 6/9/4 2/2/4 1/1/4
f 3/11/5 7/12/5 5/13/5 1/9/5
f 8/11/6 4/14/6 2/2/6 6/9/6
f 9/15/1 10/16/1 12/17/1 11/18/1
f 11/19/2 12/20/2 16/21/2 15/22/2
f 15/22/3 16/21/3 14/23/3 13/24/3
f 13/24/4 14/23/4 10/16/4 9/15/4
f 11/23/5 15/21/5 13/25/5 9/26/5
f 16/16/6 12/23/6 10/26/6 14/1/6

View File

@ -0,0 +1,40 @@
# Blender v2.76 (sub 0) OBJ File: 'signonwallmount.blend'
# www.blender.org
mtllib signonwallmount.mtl
o wood_Cube.001
v 0.499985 -0.416668 -0.249992
v 0.499985 -0.416668 0.249993
v 0.499985 -0.499999 -0.249992
v 0.499985 -0.499999 0.249993
v -0.499985 -0.416668 -0.249993
v -0.499985 -0.416668 0.249992
v -0.499985 -0.499999 -0.249993
v -0.499985 -0.499999 0.249992
vt 0.031250 0.562500
vt 0.031250 0.937500
vt 0.000000 0.937500
vt 0.000000 0.562500
vt 0.812500 0.562500
vt 0.812500 0.937500
vt 0.437500 0.937500
vt 0.437500 0.562500
vt 0.406250 0.937500
vt 0.406250 0.562500
vt 0.406250 1.000000
vt 0.781250 1.000000
vt 0.781250 0.937500
vt 0.031250 1.000000
vn 1.000000 0.000000 0.000000
vn 0.000000 -1.000000 -0.000000
vn -1.000000 0.000000 -0.000000
vn -0.000000 1.000000 0.000000
vn 0.000000 0.000000 -1.000000
vn -0.000000 -0.000000 1.000000
usemtl None
s off
f 1/1/1 2/2/1 4/3/1 3/4/1
f 3/5/2 4/6/2 8/7/2 7/8/2
f 7/8/3 8/7/3 6/9/3 5/10/3
f 5/10/4 6/9/4 2/2/4 1/1/4
f 3/11/5 7/12/5 5/13/5 1/9/5
f 8/11/6 4/14/6 2/2/6 6/9/6

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