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Player properties for sneaking

objects
epCode 2020-12-18 16:43:42 -08:00
parent 39dfc72ac5
commit 2e2b22dc15
1 changed files with 13 additions and 1 deletions

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@ -3,6 +3,7 @@ local S = minetest.get_translator("mcl_playerplus")
-- Internal player state
local mcl_playerplus_internal = {}
local def = {}
local time = 0
@ -20,11 +21,22 @@ minetest.register_globalstep(function(dtime)
-- Update jump status immediately since we need this info in real time.
-- WARNING: This section is HACKY as hell since it is all just based on heuristics.
for _,player in pairs(minetest.get_connected_players()) do
local controls = player:get_player_control()
name = player:get_player_name()
-- controls head bone
pitch = degrees(player:get_look_vertical()) * -1
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,0,0))
if controls.sneak then
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0))
if player:get_properties().collisionbox ~= {-0.35,0,-0.35,0.35,1.40,0.35} then
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.35,0.35}, eye_height = 1.35})
end
else
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,0,0))
if player:get_properties().collisionbox ~= {-0.35,0,-0.35,0.35,1.8,0.35} then
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65})
end
end
if mcl_playerplus_internal[name].jump_cooldown > 0 then
mcl_playerplus_internal[name].jump_cooldown = mcl_playerplus_internal[name].jump_cooldown - dtime