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Merge pull request 'Arrows check if PVP is enabled by @pepebotella' (#2438) from arrow-pvp into master

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2438
wood_api
cora 2022-07-16 13:05:58 +00:00
commit 2da4962835
3 changed files with 10 additions and 7 deletions

View File

@ -1,6 +1,7 @@
local S = minetest.get_translator(minetest.get_current_modname()) local S = minetest.get_translator(minetest.get_current_modname())
local mod_target = minetest.get_modpath("mcl_target") local mod_target = minetest.get_modpath("mcl_target")
local enable_pvp = minetest.settings:get_bool("enable_pvp")
local math = math local math = math
local vector = vector local vector = vector
@ -204,9 +205,9 @@ function ARROW_ENTITY.on_step(self, dtime)
if hitpoint.type == "object" then if hitpoint.type == "object" then
-- find the closest object that is in the way of the arrow -- find the closest object that is in the way of the arrow
local ok = false local ok = false
if hitpoint.ref:is_player() then if hitpoint.ref:is_player() and enable_pvp then
ok = true ok = true
elseif hitpoint.ref:get_luaentity() then elseif not hitpoint.ref:is_player() and hitpoint.ref:get_luaentity() then
if (hitpoint.ref:get_luaentity().is_mob or hitpoint.ref:get_luaentity()._hittable_by_projectile) then if (hitpoint.ref:get_luaentity().is_mob or hitpoint.ref:get_luaentity()._hittable_by_projectile) then
ok = true ok = true
end end

View File

@ -231,6 +231,7 @@ end
local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements") local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements")
local mod_button = minetest.get_modpath("mesecons_button") local mod_button = minetest.get_modpath("mesecons_button")
local mod_target = minetest.get_modpath("mcl_target") local mod_target = minetest.get_modpath("mcl_target")
local enable_pvp = minetest.settings:get_bool("enable_pvp")
minetest.register_craftitem("mcl_bows:rocket", { minetest.register_craftitem("mcl_bows:rocket", {
description = S("Arrow"), description = S("Arrow"),
@ -417,9 +418,9 @@ function ARROW_ENTITY.on_step(self, dtime)
if hitpoint.type == "object" then if hitpoint.type == "object" then
-- find the closest object that is in the way of the arrow -- find the closest object that is in the way of the arrow
local ok = false local ok = false
if hitpoint.ref:is_player() then if hitpoint.ref:is_player() and enable_pvp then
ok = true ok = true
elseif hitpoint.ref:get_luaentity() then elseif not hitpoint.ref:is_player() and hitpoint.ref:get_luaentity() then
if (hitpoint.ref:get_luaentity().is_mob or hitpoint.ref:get_luaentity()._hittable_by_projectile) then if (hitpoint.ref:get_luaentity().is_mob or hitpoint.ref:get_luaentity()._hittable_by_projectile) then
ok = true ok = true
end end

View File

@ -30,6 +30,7 @@ local how_to_shoot = minetest.registered_items["mcl_bows:arrow"]._doc_items_usag
local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements") local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements")
local mod_button = minetest.get_modpath("mesecons_button") local mod_button = minetest.get_modpath("mesecons_button")
local enable_pvp = minetest.settings:get_bool("enable_pvp")
local arrow_longdesc = minetest.registered_items["mcl_bows:arrow"]._doc_items_longdesc or "" local arrow_longdesc = minetest.registered_items["mcl_bows:arrow"]._doc_items_longdesc or ""
local arrow_tt = minetest.registered_items["mcl_bows:arrow"]._tt_help or "" local arrow_tt = minetest.registered_items["mcl_bows:arrow"]._tt_help or ""
@ -217,9 +218,9 @@ function mcl_potions.register_arrow(name, desc, color, def)
if hitpoint.type == "object" then if hitpoint.type == "object" then
-- find the closest object that is in the way of the arrow -- find the closest object that is in the way of the arrow
local ok = false local ok = false
if hitpoint.ref:is_player() then if hitpoint.ref:is_player() and enable_pvp then
ok = true ok = true
elseif hitpoint.ref:get_luaentity() then elseif not hitpoint.ref:is_player() and hitpoint.ref:get_luaentity() then
if (hitpoint.ref:get_luaentity().is_mob or hitpoint.ref:get_luaentity()._hittable_by_projectile) then if (hitpoint.ref:get_luaentity().is_mob or hitpoint.ref:get_luaentity()._hittable_by_projectile) then
ok = true ok = true
end end
@ -283,7 +284,7 @@ function mcl_potions.register_arrow(name, desc, color, def)
if is_player then if is_player then
if self._shooter and self._shooter:is_player() then if self._shooter and self._shooter:is_player() then
-- “Ding” sound for hitting another player -- “Ding” sound for hitting another player
minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter}, true) minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter:get_player_name()}, true)
end end
end end