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Fix floating chest entity

objects
Elias Fleckenstein 2021-01-03 18:55:41 +01:00
parent 978aa38196
commit 2d9ec679c0
1 changed files with 5 additions and 12 deletions

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@ -121,7 +121,7 @@ minetest.register_entity("mcl_chests:chest", {
local function get_entity_pos(pos, dir, double)
pos = vector.new(pos)
pos.y = pos.y - 0.4375
pos.y = pos.y - 0.5
if double then
local add, mul, vec, cross = vector.add, vector.multiply, vector.new, vector.cross
pos = add(pos, mul(cross(dir, vec(0, 1, 0)), -0.5))
@ -476,11 +476,7 @@ minetest.register_node(small_name, {
minetest.register_node(left_name, {
drawtype = "nodebox",
selection_box = {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.5, 0.375, 0.4375},
},
collision_box = {
node_box = {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.5, 0.375, 0.4375},
},
@ -628,17 +624,14 @@ minetest.register_node(left_name, {
})
minetest.register_node("mcl_chests:"..basename.."_right", {
drawtype = "airlike",
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
},
collision_box = {
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
},
tiles = {"blank.png"},
groups = {handy=1,axey=1, container=6,not_in_creative_inventory=1, material_wood=1,flammable=-1,double_chest=2},
drop = drop,
is_ground_content = false,