1
0
Fork 0

Merge pull request 'Enable shadows and waving liquids when supported (5.6)' (#2555) from shadows_waving into master

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2555
Reviewed-by: MysticTempest <mystictempest@noreply.git.minetest.land>
mobs-redo
cora 2022-08-12 22:07:55 +00:00
commit 2d35292bc3
4 changed files with 12 additions and 0 deletions

View File

@ -276,6 +276,11 @@ minetest.register_globalstep(function(dtime)
end) end)
local function initsky(player) local function initsky(player)
if player.set_lighting then
player:set_lighting({ shadows = { intensity = tonumber(minetest.settings:get("mcl_default_shadow_intensity") or 0.33) } })
end
if (mcl_weather.skycolor.active) then if (mcl_weather.skycolor.active) then
mcl_weather.skycolor.force_update = true mcl_weather.skycolor.force_update = true
end end

View File

@ -49,6 +49,7 @@ minetest.register_node("mcl_core:water_flowing", {
liquid_alternative_source = "mcl_core:water_source", liquid_alternative_source = "mcl_core:water_source",
liquid_viscosity = WATER_VISC, liquid_viscosity = WATER_VISC,
liquid_range = 7, liquid_range = 7,
waving = 3,
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C}, post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1}, groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1},
_mcl_blast_resistance = 100, _mcl_blast_resistance = 100,
@ -67,6 +68,7 @@ S("• When flowing water touches flowing lava either from above or horizontally
S("• When water is directly below lava, the water turns into stone."), S("• When water is directly below lava, the water turns into stone."),
_doc_items_hidden = false, _doc_items_hidden = false,
drawtype = "liquid", drawtype = "liquid",
waving = 3,
tiles = { tiles = {
{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}} {name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}
}, },

View File

@ -5,6 +5,7 @@ local S = minetest.get_translator(minetest.get_current_modname())
local source = table.copy(minetest.registered_nodes["mcl_core:water_source"]) local source = table.copy(minetest.registered_nodes["mcl_core:water_source"])
source.description = S("River Water Source") source.description = S("River Water Source")
source.liquid_range = 2 source.liquid_range = 2
source.waving = 3
source.liquid_alternative_flowing = "mclx_core:river_water_flowing" source.liquid_alternative_flowing = "mclx_core:river_water_flowing"
source.liquid_alternative_source = "mclx_core:river_water_source" source.liquid_alternative_source = "mclx_core:river_water_source"
source.liquid_renewable = false source.liquid_renewable = false
@ -28,6 +29,7 @@ source.special_tiles = {
local flowing = table.copy(minetest.registered_nodes["mcl_core:water_flowing"]) local flowing = table.copy(minetest.registered_nodes["mcl_core:water_flowing"])
flowing.description = S("Flowing River Water") flowing.description = S("Flowing River Water")
flowing.liquid_range = 2 flowing.liquid_range = 2
flowing.waving = 3
flowing.liquid_alternative_flowing = "mclx_core:river_water_flowing" flowing.liquid_alternative_flowing = "mclx_core:river_water_flowing"
flowing.liquid_alternative_source = "mclx_core:river_water_source" flowing.liquid_alternative_source = "mclx_core:river_water_source"
flowing.liquid_renewable = false flowing.liquid_renewable = false

View File

@ -115,6 +115,9 @@ animated_chests (Animated chests) bool true
# The maximum number of boss bars to simultaniously display on the screen # The maximum number of boss bars to simultaniously display on the screen
max_bossbars (Maximum Boss bars) int 5 max_bossbars (Maximum Boss bars) int 5
# Default intensity of shadows (default: 0.33)
mcl_default_shadow_intensity (Default shadow intensity) float 0.33 0.0 1.0
[Experimental] [Experimental]
# Whether ice is translucent. If disabled, ice is fully opaque. # Whether ice is translucent. If disabled, ice is fully opaque.
# #