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Improved haste and fatigue effects

* fixed a few crashes related to unusual effect levels
* added haste and fatigue combat functionality
* added some cleanup to avoid hangover unstackable items
* capped the slowdown from fatigue at 5 minutes digging time
* (despite the above, if a tool has a longer time set in definition,
	that still works)
* removed an unused "global" variable
potions_api_redo
the-real-herowl 2024-02-03 05:37:55 +01:00 committed by the-real-herowl
parent b4e229dac2
commit 2ccd988a6a
3 changed files with 53 additions and 12 deletions

View File

@ -534,6 +534,8 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
if self.protected and minetest.is_protected(mob_pos, hitter:get_player_name()) then
return
end
mcl_potions.update_haste_and_fatigue(hitter)
end
local time_now = minetest.get_us_time()

View File

@ -841,38 +841,61 @@ mcl_potions.register_effect({
lvl2_factor = 0.09,
})
-- implementation of haste and fatigue effects for digging
minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
local item = puncher:get_wielded_item()
-- implementation of haste and fatigue effects
local LONGEST_MINING_TIME = 300
function mcl_potions.update_haste_and_fatigue(player)
local item = player:get_wielded_item()
local meta = item:get_meta()
local haste = EF.haste[puncher]
local fatigue = EF.fatigue[puncher]
local haste = EF.haste[player]
local fatigue = EF.fatigue[player]
local item_haste = meta:get_float("mcl_potions:haste")
local item_fatig = 1 - meta:get_float("mcl_potions:fatigue")
local h_fac
if haste then h_fac = haste.factor
else h_fac = 0 end
if h_fac < 0 then h_fac = 0 end
local f_fac
if fatigue then f_fac = fatigue.factor
else f_fac = 1 end
if f_fac < 0 then f_fac = 0 end
if item_haste ~= h_fac or item_fatig ~= f_fac then
meta:set_float("mcl_potions:haste", h_fac)
meta:set_float("mcl_potions:fatigue", 1 - f_fac)
if h_fac ~= 0 then meta:set_float("mcl_potions:haste", h_fac)
else meta:set_string("mcl_potions:haste", "") end
if f_fac ~= 1 then meta:set_float("mcl_potions:fatigue", 1 - f_fac)
else meta:set_string("mcl_potions:fatigue", "") end
meta:set_tool_capabilities()
mcl_enchanting.update_groupcaps(item)
if h_fac == 0 and f_fac == 1 then
player:set_wielded_item(item)
return
end
local toolcaps = item:get_tool_capabilities()
-- if not toolcaps or not toolcaps.groupcaps then return end
toolcaps.full_punch_interval = toolcaps.full_punch_interval / (1+h_fac) / f_fac
for name, group in pairs(toolcaps.groupcaps) do
local t = group.times
for i=1, #t do
t[i] = t[i] / (1+h_fac) / f_fac
if f_fac == 0 then
t[i] = t[i] > LONGEST_MINING_TIME and t[i] or LONGEST_MINING_TIME
else
local old_time = t[i]
t[i] = t[i] / (1+h_fac) / f_fac
if old_time < LONGEST_MINING_TIME and t[i] > LONGEST_MINING_TIME then
t[i] = LONGEST_MINING_TIME
end
end
end
end
-- TODO attack speed change?
meta:set_tool_capabilities(toolcaps)
puncher:set_wielded_item(item)
player:set_wielded_item(item)
end
end
minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
mcl_potions.update_haste_and_fatigue(puncher)
end)
minetest.register_on_punchplayer(function(player, hitter)
mcl_potions.update_haste_and_fatigue(hitter)
end)
-- update when hitting mob implemented in mcl_mobs/combat.lua
-- ██╗░░░██╗██████╗░██████╗░░█████╗░████████╗███████╗
@ -1131,6 +1154,22 @@ end)
-- ███████╗╚█████╔╝██║░░██║██████╔╝██╔╝░░░██████╔╝██║░░██║░░╚██╔╝░░███████╗
-- ╚══════╝░╚════╝░╚═╝░░╚═╝╚═════╝░╚═╝░░░░╚═════╝░╚═╝░░╚═╝░░░╚═╝░░░╚══════╝
function mcl_potions._reset_haste_fatigue_item_meta(player)
local inv = player:get_inventory()
if not inv then return end
local lists = inv:get_lists()
for _, list in pairs(lists) do
for _, item in pairs(list) do
local meta = item:get_meta()
meta:set_string("mcl_potions:haste", "")
meta:set_string("mcl_potions:fatigue", "")
meta:set_tool_capabilities()
mcl_enchanting.update_groupcaps(item)
end
end
inv:set_lists(lists)
end
function mcl_potions._clear_cached_player_data(player)
for name, effect in pairs(EF) do
effect[player] = nil
@ -1288,6 +1327,7 @@ end)
minetest.register_on_joinplayer( function(player)
mcl_potions._reset_player_effects(player, false) -- make sure there are no weird holdover effects
mcl_potions._load_player_effects(player)
mcl_potions._reset_haste_fatigue_item_meta(player)
potions_init_icons(player)
potions_set_hud(player)
end)

View File

@ -213,7 +213,6 @@ function mcl_potions.register_potion(def)
local has_plus = false
if def._effect_list then
for name, details in pairs(def._effect_list) do
no_effects = false
effect = mcl_potions.registered_effects[name]
if effect then
local ulvl