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Correct tooltip for healing/harming potions

objects
Brandon 2020-08-01 08:39:50 -04:00
parent acea309564
commit 2ca2f25e58
1 changed files with 1 additions and 1 deletions

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@ -69,7 +69,7 @@ local function register_potion(def)
_tt = "1/2 Heart/"..effect.."sec | "..time_string(dur) _tt = "1/2 Heart/"..effect.."sec | "..time_string(dur)
end end
elseif def.name == "healing" or def.name == "harming" then elseif def.name == "healing" or def.name == "harming" then
_tt = (effect / 2).." Hearts" _tt = ((effect / 2) - ((effect / 2)% 0.5)).." Hearts"
else else
_tt = tt or time_string(dur) or S("No effect") _tt = tt or time_string(dur) or S("No effect")
end end