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Allow to wash off top layer off banners

objects
Wuzzy 2017-07-29 00:47:47 +02:00
parent d2632ab7ec
commit 2c9d1da73a
3 changed files with 35 additions and 3 deletions

View File

@ -1,3 +1,4 @@
mcl_sounds? mcl_sounds?
mcl_core? mcl_core?
mcl_wool? mcl_wool?
mcl_cauldrons?

View File

@ -136,13 +136,44 @@ for colorid, colortab in pairs(mcl_banners.colors) do
local above = pointed_thing.above local above = pointed_thing.above
local under = pointed_thing.under local under = pointed_thing.under
-- Use pointed node's on_rightclick function first, if present
local node_under = minetest.get_node(under) local node_under = minetest.get_node(under)
if placer and not placer:get_player_control().sneak then if placer and not placer:get_player_control().sneak then
-- Use pointed node's on_rightclick function first, if present
if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
return minetest.registered_nodes[node_under.name].on_rightclick(under, node_under, placer, itemstack) or itemstack return minetest.registered_nodes[node_under.name].on_rightclick(under, node_under, placer, itemstack) or itemstack
end end
if minetest.get_modpath("mcl_cauldrons") then
-- Use banner on cauldron to remove the top-most layer. This reduces the water level by 1.
local new_node
if node_under.name == "mcl_cauldrons:cauldron_3" then
new_node = "mcl_cauldrons:cauldron_2"
elseif node_under.name == "mcl_cauldrons:cauldron_2" then
new_node = "mcl_cauldrons:cauldron_1"
elseif node_under.name == "mcl_cauldrons:cauldron_1" then
new_node = "mcl_cauldrons:cauldron"
end end
if new_node then
local imeta = itemstack:get_meta()
local layers_raw = imeta:get_string("layers")
local layers = minetest.deserialize(layers_raw)
if type(layers) == "table" and #layers > 0 then
minetest.log("error", dump(layers))
table.remove(layers)
imeta:set_string("layers", minetest.serialize(layers))
local newdesc = mcl_banners.make_advanced_banner_description(itemstack:get_definition().description, layers)
imeta:set_string("description", newdesc)
end
-- Washing off reduces the water level by 1.
-- (It is possible to waste water if the banner had 0 layers.)
minetest.set_node(pointed_thing.under, {name=new_node})
return itemstack
end
end
end
-- Place the node! -- Place the node!
local _, success = minetest.item_place_node(ItemStack("mcl_banners:standing_banner"), placer, pointed_thing) local _, success = minetest.item_place_node(ItemStack("mcl_banners:standing_banner"), placer, pointed_thing)

View File

@ -248,7 +248,7 @@ for colorid, colortab in pairs(mcl_banners.colors) do
end end
-- Create a banner description containing all the layer names -- Create a banner description containing all the layer names
local make_advanced_banner_description = function(description, layers) mcl_banners.make_advanced_banner_description = function(description, layers)
if layers == nil or #layers == 0 then if layers == nil or #layers == 0 then
-- No layers, revert to default -- No layers, revert to default
return "" return ""
@ -393,7 +393,7 @@ local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_i
imeta:set_string("layers", minetest.serialize(layers)) imeta:set_string("layers", minetest.serialize(layers))
local odesc = itemstack:get_definition().description local odesc = itemstack:get_definition().description
local description = make_advanced_banner_description(odesc, layers) local description = mcl_banners.make_advanced_banner_description(odesc, layers)
imeta:set_string("description", description) imeta:set_string("description", description)
return itemstack return itemstack
end end