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Fix crash with itementity and unloaded nodes

mobs-redo
cora 2022-08-27 20:02:03 +02:00
parent 7a6a84b2a2
commit 2b2ba47aed
1 changed files with 3 additions and 2 deletions

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@ -853,9 +853,10 @@ minetest.register_entity(":__builtin:item", {
-- If node is not registered or node is walkably solid and resting on nodebox
local nn = minetest.get_node({x=p.x, y=p.y-0.5, z=p.z}).name
local def = minetest.registered_nodes[nn]
local v = self.object:get_velocity()
local is_on_floor = (minetest.registered_nodes[nn].walkable
and not minetest.registered_nodes[nn].groups.slippery and v.y == 0)
local is_on_floor = def and (def.walkable
and not def.groups.slippery and v.y == 0)
if not minetest.registered_nodes[nn]
or is_floating or is_on_floor then