Fix endermen teleporting in the rain in the end per issue #1169.
parent
73616453a4
commit
2ace4ccc68
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@ -242,36 +242,39 @@ mobs:register_mob("mobs_mc:enderman", {
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})
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end
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-- RAIN DAMAGE / EVASIVE WARP BEHAVIOUR HERE.
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if mcl_weather.state == "rain" or mcl_weather.state == "lightning" then
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local damage = true
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local enderpos = self.object:get_pos()
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enderpos.y = enderpos.y+2.89
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local height = {x=enderpos.x, y=enderpos.y+512,z=enderpos.z}
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local ray = minetest.raycast(enderpos, height, true)
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-- Check for blocks above enderman.
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for pointed_thing in ray do
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if pointed_thing.type == "node" then
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local nn = minetest.get_node(minetest.get_pointed_thing_position(pointed_thing)).name
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local def = minetest.registered_nodes[nn]
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if (not def) or def.walkable then
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-- There's a node in the way. Delete arrow without damage
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damage = false
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break
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local dim = mcl_worlds.pos_to_dimension(enderpos)
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if dim == "overworld" then
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if mcl_weather.state == "rain" or mcl_weather.state == "lightning" then
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local damage = true
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local enderpos = self.object:get_pos()
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enderpos.y = enderpos.y+2.89
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local height = {x=enderpos.x, y=enderpos.y+512,z=enderpos.z}
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local ray = minetest.raycast(enderpos, height, true)
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-- Check for blocks above enderman.
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for pointed_thing in ray do
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if pointed_thing.type == "node" then
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local nn = minetest.get_node(minetest.get_pointed_thing_position(pointed_thing)).name
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local def = minetest.registered_nodes[nn]
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if (not def) or def.walkable then
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-- There's a node in the way. Delete arrow without damage
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damage = false
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break
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end
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end
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end
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end
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if damage == true then
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self.state = ""
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--rain hurts enderman
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self.object:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=self._damage},
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}, nil)
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--randomly teleport hopefully under something.
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self:teleport(nil)
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if damage == true then
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self.state = ""
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--rain hurts enderman
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self.object:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=self._damage},
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}, nil)
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--randomly teleport hopefully under something.
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self:teleport(nil)
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end
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end
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end
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else return end
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-- AGRESSIVELY WARP/CHASE PLAYER BEHAVIOUR HERE.
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if self.state == "attack" then
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--if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
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