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Pathfinding through door should also check door closest to position so villager can leave current house

update_german_translation_attempt2
ancientmarinerdev 2022-12-30 04:15:59 +00:00 committed by Gitea
parent 5c0a763b83
commit 29cd73cb84
1 changed files with 81 additions and 73 deletions

View File

@ -35,11 +35,11 @@ function append_paths (wp1, wp2)
end
local function output_enriched (wp_out)
--mcl_log("Output enriched path")
mcl_log("Output enriched path")
local i = 0
for _,outy in pairs (wp_out) do
i = i + 1
--mcl_log("Pos ".. i ..":" .. minetest.pos_to_string(outy["pos"]))
mcl_log("Pos ".. i ..":" .. minetest.pos_to_string(outy["pos"]))
local action = outy["action"]
if action then
@ -109,76 +109,6 @@ local plane_adjacents = {
vector.new(0,0,-1),
}
-- This function is used to see if we can path. We could use to check a route, rather than making people move.
local function calculate_path_through_door (p, t, target)
-- target is the same as t, just 1 square difference. Maybe we don't need target
mcl_log("Plot route from mob: " .. minetest.pos_to_string(p) .. ", to target: " .. minetest.pos_to_string(t))
local enriched_path = nil
local cur_door_pos = nil
local pos_closest_to_door = nil
local other_side_of_door = nil
--Check direct route
local wp = minetest.find_path(p,t,150,1,4)
--Path to door first
if not wp then
mcl_log("No direct path. Path through door")
-- This could improve. There could be multiple doors. Check you can path from door to target first.
-- target could be pos
local cur_door_pos = minetest.find_node_near(target,16,{"group:door"})
if cur_door_pos then
mcl_log("Found a door near: " .. minetest.pos_to_string(cur_door_pos))
for _,v in pairs(plane_adjacents) do
pos_closest_to_door = vector.add(cur_door_pos,v)
local n = minetest.get_node(pos_closest_to_door)
if n.name == "air" then
wp = minetest.find_path(p,pos_closest_to_door,150,1,4)
if wp then
mcl_log("Found a path to next to door".. minetest.pos_to_string(pos_closest_to_door))
other_side_of_door = vector.add(cur_door_pos,-v)
mcl_log("Opposite is: ".. minetest.pos_to_string(other_side_of_door))
local wp_otherside_door_to_target = minetest.find_path(other_side_of_door,t,150,1,4)
if wp_otherside_door_to_target and #wp_otherside_door_to_target > 0 then
table.insert(wp, cur_door_pos)
append_paths (wp, wp_otherside_door_to_target)
enriched_path = generate_enriched_path(wp, pos_closest_to_door, other_side_of_door, cur_door_pos)
mcl_log("We have a path from outside door to target")
else
mcl_log("We cannot path from outside door to target")
end
break
else
mcl_log("This block next to door doesn't work.")
end
else
--mcl_log("Block is not air, it is: ".. n.name)
end
end
else
mcl_log("No door found")
end
else
mcl_log("We have a direct route")
end
-- If not, get door near pos
--path from pos to door, path from otherside to target
if wp and not enriched_path then
enriched_path = generate_enriched_path(wp)
end
return enriched_path
end
--local gopath_last = os.time()
function mob_class:ready_to_path()
@ -191,6 +121,63 @@ function mob_class:ready_to_path()
end
end
-- This function is used to see if we can path. We could use to check a route, rather than making people move.
local function calculate_path_through_door (p, t, cur_door_pos)
-- target is the same as t, just 1 square difference. Maybe we don't need target
mcl_log("Plot route from mob: " .. minetest.pos_to_string(p) .. ", to target: " .. minetest.pos_to_string(t))
local enriched_path = nil
--local cur_door_pos = nil
local pos_closest_to_door = nil
local other_side_of_door = nil
local wp
if cur_door_pos then
mcl_log("Found a door near: " .. minetest.pos_to_string(cur_door_pos))
for _,v in pairs(plane_adjacents) do
pos_closest_to_door = vector.add(cur_door_pos,v)
local n = minetest.get_node(pos_closest_to_door)
if n.name == "air" then
mcl_log("We have air space next to door at: " .. minetest.pos_to_string(pos_closest_to_door))
wp = minetest.find_path(p,pos_closest_to_door,150,1,4)
if wp then
mcl_log("Found a path to next to door".. minetest.pos_to_string(pos_closest_to_door))
other_side_of_door = vector.add(cur_door_pos,-v)
mcl_log("Opposite is: ".. minetest.pos_to_string(other_side_of_door))
local wp_otherside_door_to_target = minetest.find_path(other_side_of_door,t,150,1,4)
if wp_otherside_door_to_target and #wp_otherside_door_to_target > 0 then
table.insert(wp, cur_door_pos)
append_paths (wp, wp_otherside_door_to_target)
enriched_path = generate_enriched_path(wp, pos_closest_to_door, other_side_of_door, cur_door_pos)
mcl_log("We have a path from outside door to target")
else
mcl_log("We cannot path from outside door to target")
end
break
else
mcl_log("This block next to door doesn't work.")
end
end
end
else
mcl_log("No door found")
end
if wp and not enriched_path then
mcl_log("Wp but not enriched")
enriched_path = generate_enriched_path(wp)
end
return enriched_path
end
function mob_class:gopath(target,callback_arrived)
if self.state == PATHFINDING then mcl_log("Already pathfinding, don't set another until done.") return end
@ -210,7 +197,28 @@ function mob_class:gopath(target,callback_arrived)
local p = self.object:get_pos()
local t = vector.offset(target,0,1,0)
local wp = calculate_path_through_door(p, t, target)
--Check direct route
local wp = minetest.find_path(p,t,150,1,4)
if not wp then
mcl_log("No direct path. Path through door")
-- target could be pos
local cur_door_pos = minetest.find_node_near(target, 16, {"group:door"})
wp = calculate_path_through_door(p, t, cur_door_pos)
if not wp then
mcl_log("No path though door closest to target. Try door closest to origin.")
cur_door_pos = minetest.find_node_near(p, 16, {"group:door"})
wp = calculate_path_through_door(p, t, cur_door_pos)
end
else
wp = generate_enriched_path(wp)
mcl_log("We have a direct route")
end
--path from pos to door, path from otherside to target
if not wp then
mcl_log("Could not calculate path")
self._pf_last_failed = os.time()