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Remove horrible legacy minetest.env functions

objects
Wuzzy 2017-02-18 21:56:07 +01:00
parent 3620f9d8ad
commit 29b418f719
1 changed files with 3 additions and 3 deletions

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@ -19,7 +19,7 @@ minetest.register_globalstep(function(dtime)
--collection --collection
for _,object in ipairs(minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}, item_drop_settings.radius_collect)) do for _,object in ipairs(minetest.get_objects_inside_radius({x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}, item_drop_settings.radius_collect)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
if object:get_luaentity().collect and object:get_luaentity().age > item_drop_settings.age then if object:get_luaentity().collect and object:get_luaentity().age > item_drop_settings.age then
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
@ -43,7 +43,7 @@ minetest.register_globalstep(function(dtime)
--magnet --magnet
for _,object in ipairs(minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}, item_drop_settings.radius_magnet)) do for _,object in ipairs(minetest.get_objects_inside_radius({x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}, item_drop_settings.radius_magnet)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
if object:get_luaentity().collect and object:get_luaentity().age > item_drop_settings.age then if object:get_luaentity().collect and object:get_luaentity().age > item_drop_settings.age then
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
@ -126,7 +126,7 @@ function minetest.handle_node_drops(pos, drops, digger)
end end
if not inv or not inv:contains_item("main", ItemStack(name)) then if not inv or not inv:contains_item("main", ItemStack(name)) then
for i=1,count do for i=1,count do
local obj = minetest.env:add_item(pos, name) local obj = minetest.add_item(pos, name)
if obj ~= nil then if obj ~= nil then
obj:get_luaentity().collect = true obj:get_luaentity().collect = true
local x = math.random(1, 5) local x = math.random(1, 5)