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Mobs: Add more nil checks

objects
Wuzzy 2020-04-05 21:09:27 +02:00
parent c9b464f329
commit 28b1d5e8e9
1 changed files with 6 additions and 3 deletions

View File

@ -188,10 +188,10 @@ local set_velocity = function(self, v)
end end
local yaw = (self.object:get_yaw() or 0) + self.rotate local yaw = (self.object:get_yaw() or 0) + self.rotate
local vel = self.object:get_velocity()
self.object:set_velocity({ self.object:set_velocity({
x = sin(yaw) * -v, x = sin(yaw) * -v,
y = self.object:get_velocity().y, y = (vel and vel.y) or 0,
z = cos(yaw) * v z = cos(yaw) * v
}) })
end end
@ -680,6 +680,9 @@ local is_at_cliff_or_danger = function(self)
return false return false
end end
if not self.object:get_luaentity() then
return false
end
local yaw = self.object:get_yaw() local yaw = self.object:get_yaw()
local dir_x = -sin(yaw) * (self.collisionbox[4] + 0.5) local dir_x = -sin(yaw) * (self.collisionbox[4] + 0.5)
local dir_z = cos(yaw) * (self.collisionbox[4] + 0.5) local dir_z = cos(yaw) * (self.collisionbox[4] + 0.5)
@ -3078,7 +3081,7 @@ local mob_step = function(self, dtime)
if self.delay and self.delay > 0 then if self.delay and self.delay > 0 then
local yaw = self.object:get_yaw() local yaw = self.object:get_yaw() or 0
if self.delay == 1 then if self.delay == 1 then
yaw = self.target_yaw yaw = self.target_yaw