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Refactor mcl_throwing arrow launching code

objects
Wuzzy 2017-02-14 21:29:28 +01:00
parent 2ced567f88
commit 27e6352704
1 changed files with 25 additions and 15 deletions

View File

@ -1,30 +1,40 @@
dofile(minetest.get_modpath("mcl_throwing").."/arrow.lua")
dofile(minetest.get_modpath("mcl_throwing").."/throwable.lua")
mcl_throwing = {}
local arrows = {
{"mcl_throwing:arrow", "mcl_throwing:arrow_entity"},
}
local GRAVITY = 9.81
local mcl_throwing_shoot_arrow = function(itemstack, player)
mcl_throwing.shoot_arrow = function(entity_name, pos, dir, yaw, shooter)
local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, entity_name)
obj:setvelocity({x=dir.x*19, y=dir.y*19, z=dir.z*19})
obj:setacceleration({x=dir.x*-3, y=-GRAVITY, z=dir.z*-3})
obj:setyaw(yaw+math.pi/2)
minetest.sound_play("mcl_throwing_bow_shoot", {pos=pos})
if shooter ~= nil then
if obj:get_luaentity().player == "" then
obj:get_luaentity().player = shooter
end
obj:get_luaentity().node = shooter:get_inventory():get_stack("main", 1):get_name()
end
return obj
end
local player_shoot_arrow = function(itemstack, player)
for _,arrow in ipairs(arrows) do
if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then
if not minetest.setting_getbool("creative_mode") then
player:get_inventory():remove_item("main", arrow[1])
end
local playerpos = player:getpos()
local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2])
local dir = player:get_look_dir()
obj:setvelocity({x=dir.x*19, y=dir.y*19, z=dir.z*19})
obj:setacceleration({x=dir.x*-3, y=-GRAVITY, z=dir.z*-3})
obj:setyaw(player:get_look_yaw()+math.pi)
minetest.sound_play("mcl_throwing_bow_shoot", {pos=playerpos})
if obj:get_luaentity().player == "" then
obj:get_luaentity().player = player
end
obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name()
local yaw = player:get_look_horizontal()
mcl_throwing.shoot_arrow(arrow[2], {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player)
return true
end
end
@ -45,7 +55,7 @@ minetest.register_tool("mcl_throwing:bow", {
on_use = function(itemstack, user, pointed_thing)
local wear = itemstack:get_wear()
itemstack:add_wear(wear)
if mcl_throwing_shoot_arrow(itemstack, user, pointed_thing) then
if player_shoot_arrow(itemstack, user, pointed_thing) then
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/385)
end
@ -68,7 +78,7 @@ minetest.register_tool("mcl_throwing:bow_0", {
on_use = function(itemstack, user, pointed_thing)
local wear = itemstack:get_wear()
itemstack:add_wear(wear)
if mcl_throwing_shoot_arrow(itemstack, user, pointed_thing) then
if player_shoot_arrow(itemstack, user, pointed_thing) then
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/385)
end
@ -91,7 +101,7 @@ minetest.register_tool("mcl_throwing:bow_1", {
on_use = function(itemstack, user, pointed_thing)
local wear = itemstack:get_wear()
itemstack:add_wear(wear)
if mcl_throwing_shoot_arrow(itemstack, user, pointed_thing) then
if player_shoot_arrow(itemstack, user, pointed_thing) then
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/385)
end
@ -109,7 +119,7 @@ minetest.register_tool("mcl_throwing:bow_2", {
local wear = itemstack:get_wear()
itemstack:replace("mcl_throwing:bow")
itemstack:add_wear(wear)
if mcl_throwing_shoot_arrow(itemstack, user, pointed_thing) then
if player_shoot_arrow(itemstack, user, pointed_thing) then
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/385)
end