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Fix crash if flowing liquid next to unknown node

objects
Wuzzy 2017-06-29 12:29:59 +02:00
parent 790456cbc4
commit 27481afe06
1 changed files with 9 additions and 0 deletions

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@ -64,9 +64,15 @@ flowlib.node_is_liquid = node_is_liquid
--This code is more efficient
local function quick_flow_logic(node,pos_testing,direction)
local name = node.name
if not minetest.registered_nodes[name] then
return 0
end
if minetest.registered_nodes[name].liquidtype == "source" then
local node_testing = minetest.get_node(pos_testing)
local param2_testing = node_testing.param2
if not minetest.registered_nodes[node_testing.name] then
return 0
end
if minetest.registered_nodes[node_testing.name].liquidtype
~= "flowing" then
return 0
@ -76,6 +82,9 @@ local function quick_flow_logic(node,pos_testing,direction)
elseif minetest.registered_nodes[name].liquidtype == "flowing" then
local node_testing = minetest.get_node(pos_testing)
local param2_testing = node_testing.param2
if not minetest.registered_nodes[node_testing.name] then
return 0
end
if minetest.registered_nodes[node_testing.name].liquidtype
== "source" then
return -direction