mcl_mapgen_core: Put all mapgen code into single on_generated
This fixes some mapgen race conditionsobjects
parent
06256f068b
commit
24abe81409
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@ -969,12 +969,8 @@ end
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local perlin_structures
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local perlin_vines, perlin_vines_fine, perlin_vines_upwards, perlin_vines_length, perlin_vines_density
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-- Generate clay and structures
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-- TODO: Try to use more efficient structure generating code
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minetest.register_on_generated(function(minp, maxp, seed)
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local chunk_has_desert_well = false
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local chunk_has_desert_temple = false
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local chunk_has_igloo = false
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-- TODO: Try to use more efficient clay generating code
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local function generate_clay(minp, maxp, seed)
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if maxp.y >= 2 and minp.y <= 0 then
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-- Generate clay
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-- Assume X and Z lengths are equal
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@ -1012,9 +1008,16 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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end
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end
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end
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-- TODO: Try to use more efficient structure generating code
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local function generate_structures(minp, maxp, seed, biomemap)
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local chunk_has_desert_well = false
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local chunk_has_desert_temple = false
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local chunk_has_igloo = false
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local struct_min, struct_max = -3, 64
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if maxp.y >= struct_min and minp.y <= struct_max then
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local biomemap = minetest.get_mapgen_object("biomemap")
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-- Generate structures
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perlin_structures = perlin_structures or minetest.get_perlin(329, 3, 0.6, 100)
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@ -1243,7 +1246,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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end
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end
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end)
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end
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-- Buffer for LuaVoxelManip
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local lvm_buffer = {}
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@ -1252,7 +1255,7 @@ local lvm_buffer = {}
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-- * Cocoa at jungle trees
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-- * Jungle tree vines
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-- * Oak vines in swamplands
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local function generate_tree_decorations(minp, maxp, biomemap)
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local function generate_tree_decorations(minp, maxp, seed, biomemap)
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if maxp.y < 0 then
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return
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end
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@ -1415,7 +1418,7 @@ end
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local pr_shroom = PseudoRandom(os.time()-24359)
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-- Generate mushrooms in caves manually.
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-- Minetest's API does not support decorations in caves yet. :-(
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local generate_underground_mushrooms = function(minp, maxp)
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local generate_underground_mushrooms = function(minp, maxp, seed)
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-- Generate rare underground mushrooms
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-- TODO: Make them appear in groups, use Perlin noise
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local min, max = mcl_vars.mg_lava_overworld_max + 4, 0
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@ -1442,7 +1445,7 @@ end
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local pr_nether = PseudoRandom(os.time()+667)
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-- Generate Nether decorations manually: Eternal fire, mushrooms, nether wart
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-- Minetest's API does not support decorations in caves yet. :-(
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local generate_nether_decorations = function(minp, maxp)
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local generate_nether_decorations = function(minp, maxp, seed)
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if minp.y > mcl_vars.mg_nether_max or maxp.y < mcl_vars.mg_nether_min then
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return
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end
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@ -1526,7 +1529,7 @@ local c_snow_block = minetest.get_content_id("mcl_core:snowblock")
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local c_air = minetest.get_content_id("air")
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-- Below the bedrock, generate air/void
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minetest.register_on_generated(function(minp, maxp)
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minetest.register_on_generated(function(minp, maxp, seed)
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local data = vm:get_data(lvm_buffer)
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local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
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@ -1762,9 +1765,11 @@ minetest.register_on_generated(function(minp, maxp)
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local biomemap = minetest.get_mapgen_object("biomemap")
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-- Generate special decorations
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generate_underground_mushrooms(minp, maxp)
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generate_tree_decorations(minp, maxp, biomemap)
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generate_nether_decorations(minp, maxp)
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generate_clay(minp, maxp, seed)
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generate_underground_mushrooms(minp, maxp, seed)
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generate_tree_decorations(minp, maxp, seed, biomemap)
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generate_nether_decorations(minp, maxp, seed)
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generate_structures(minp, maxp, seed, biomemap)
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end)
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