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Add mud block

wood_api
TheRandomLegoBrick 2022-07-06 11:33:25 -07:00
parent b0da96611e
commit 24ab7ff825
3 changed files with 50 additions and 0 deletions

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@ -457,6 +457,19 @@ minetest.register_node("mcl_core:podzol", {
})
mcl_core.register_snowed_node("mcl_core:podzol_snow", "mcl_core:podzol", nil, nil, false, S("Podzol with Snow"))
minetest.register_node("mcl_core:mud", {
description = S("Mud"),
_doc_items_longdesc = S("Mud is a decorative block found in mangrove swamps. Mud can be obtained by using a watter bottle on a dirt or coarse dirt block."),
_doc_items_hidden = false,
tiles = {"mcl_core_mud.png"},
is_ground_content = true,
stack_max = 64,
groups = {handy=1, shovely=1, enderman_takable=1, building_block=1},
sounds = mcl_sounds.node_sound_dirt_defaults(),
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
})
minetest.register_node("mcl_core:dirt", {
description = S("Dirt"),
_doc_items_longdesc = S("Dirt acts as a soil for a few plants. When in light, this block may grow a grass or mycelium cover if such blocks are nearby."),

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@ -214,6 +214,25 @@ minetest.register_craftitem("mcl_potions:water", {
else
return "mcl_potions:glass_bottle"
end
-- convert dirt to mud
elseif node.name == "mcl_core:dirt" or node.name == "mcl_core:coarse_dirt" then
local pname = placer:get_player_name()
if minetest.is_protected(pointed_thing.under, pname) then
minetest.record_protection_violation(pointed_thing.under, pname)
return itemstack
end
-- set the node to mud
minetest.set_node(pointed_thing.under, {name="mcl_core:mud"})
minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
if minetest.is_creative_enabled(placer:get_player_name()) then
return itemstack
else
return "mcl_potions:glass_bottle"
end
end
end
@ -256,6 +275,24 @@ minetest.register_craftitem("mcl_potions:river_water", {
-- Increase water level of cauldron by 1
minetest.set_node(pointed_thing.under, {name=cauldron})
minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
if minetest.is_creative_enabled(placer:get_player_name()) then
return itemstack
else
return "mcl_potions:glass_bottle"
end
-- convert dirt to mud
elseif node.name == "mcl_core:dirt" or node.name == "mcl_core:coarse_dirt" then
local pname = placer:get_player_name()
if minetest.is_protected(pointed_thing.under, pname) then
minetest.record_protection_violation(pointed_thing.under, pname)
return itemstack
end
-- set the node to mud
minetest.set_node(pointed_thing.under, {name="mcl_core:mud"})
minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
if minetest.is_creative_enabled(placer:get_player_name()) then
return itemstack
else