Update campfire rightclick and smothering
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@ -1,7 +1,5 @@
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MineClone 2 Campfire API
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# MineClone 2 Campfire API
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========================
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## `mcl_campfires.register_campfire`
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`mcl_campfires.register_campfire`
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---------------------------------
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Used to register campfires.
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Used to register campfires.
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**Example Usage**
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**Example Usage**
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@ -24,3 +22,6 @@ mcl_campfires.register_campfire("mcl_campfires:campfire", {
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* drops - what items drop when the campfire is mined.
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* drops - what items drop when the campfire is mined.
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* lightlevel - the level of light the campfire emits.
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* lightlevel - the level of light the campfire emits.
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* damage - amount of damage the campfire deals when the player stands on it.
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* damage - amount of damage the campfire deals when the player stands on it.
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## Cooking Items
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To allow an item to be cooked on the campfire, it must first have a registered cooked variant. To allow placing the item on the campfire to be cooked, add `campfire_cookable = 1` into the item groups list.
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@ -223,8 +223,11 @@ function mcl_campfires.register_campfire(name, def)
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minetest.set_node(pos, node)
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minetest.set_node(pos, node)
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
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end
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end
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elseif minetest.get_item_group(itemstack:get_name(), "campfire_cookable") ~= 0 then
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mcl_campfires.take_item(pos, node, player, itemstack)
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else
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minetest.item_place_node(itemstack, player, pointed_thing)
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end
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end
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mcl_campfires.take_item(pos, node, player, itemstack)
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end,
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end,
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on_timer = mcl_campfires.cook_item,
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on_timer = mcl_campfires.cook_item,
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drop = def.drops,
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drop = def.drops,
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@ -244,6 +247,7 @@ function mcl_campfires.register_campfire(name, def)
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damage_per_second = def.damage,
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damage_per_second = def.damage,
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on_blast = on_blast,
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on_blast = on_blast,
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after_dig_node = drop_items,
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after_dig_node = drop_items,
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_mcl_campfires_smothered_form = name,
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})
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})
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end
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end
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@ -1,7 +1,6 @@
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-- TO-DO:
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-- TO-DO:
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-- * Add Smoke Particles
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-- * Add Smoke Particles
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-- * Add Spark Particles
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-- * Add Spark Particles
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-- * Add Cooking Meat
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-- * Add Working Sounds
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-- * Add Working Sounds
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local modname = minetest.get_modpath(minetest.get_current_modname())
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local modname = minetest.get_modpath(minetest.get_current_modname())
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@ -969,7 +969,7 @@ end
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function mcl_potions._extinguish_nearby_fire(pos, radius)
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function mcl_potions._extinguish_nearby_fire(pos, radius)
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local epos = {x=pos.x, y=pos.y+0.5, z=pos.z}
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local epos = {x=pos.x, y=pos.y+0.5, z=pos.z}
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local dnode = minetest.get_node({x=pos.x,y=pos.y-0.5,z=pos.z})
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local dnode = minetest.get_node({x=pos.x,y=pos.y-0.5,z=pos.z})
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if minetest.get_item_group(dnode.name, "fire") ~= 0 then
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if minetest.get_item_group(dnode.name, "fire") ~= 0 or minetest.get_item_group(dnode.name, "lit_campfire") ~= 0 then
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epos.y = pos.y - 0.5
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epos.y = pos.y - 0.5
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end
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end
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local exting = false
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local exting = false
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@ -989,6 +989,11 @@ function mcl_potions._extinguish_nearby_fire(pos, radius)
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minetest.sound_play("fire_extinguish_flame", {pos = tpos, gain = 0.25, max_hear_distance = 16}, true)
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minetest.sound_play("fire_extinguish_flame", {pos = tpos, gain = 0.25, max_hear_distance = 16}, true)
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minetest.remove_node(tpos)
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minetest.remove_node(tpos)
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exting = true
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exting = true
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elseif minetest.get_item_group(node.name, "lit_campfire") ~= 0 then
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minetest.sound_play("fire_extinguish_flame", {pos = tpos, gain = 0.25, max_hear_distance = 16}, true)
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local def = minetest.registered_nodes[node.name]
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minetest.set_node(tpos, {name = def._mcl_campfires_smothered_form, param2 = node.param2})
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exting = true
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end
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end
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end
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end
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-- Has radius: lingering, extinguish all nodes in area
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-- Has radius: lingering, extinguish all nodes in area
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@ -996,10 +1001,16 @@ function mcl_potions._extinguish_nearby_fire(pos, radius)
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local nodes = minetest.find_nodes_in_area(
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local nodes = minetest.find_nodes_in_area(
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{x=epos.x-radius,y=epos.y,z=epos.z-radius},
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{x=epos.x-radius,y=epos.y,z=epos.z-radius},
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{x=epos.x+radius,y=epos.y,z=epos.z+radius},
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{x=epos.x+radius,y=epos.y,z=epos.z+radius},
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{"group:fire"})
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{"group:fire", "group:lit_campfire"})
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for n=1, #nodes do
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for n=1, #nodes do
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local node = minetest.get_node(nodes[n])
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minetest.sound_play("fire_extinguish_flame", {pos = nodes[n], gain = 0.25, max_hear_distance = 16}, true)
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minetest.sound_play("fire_extinguish_flame", {pos = nodes[n], gain = 0.25, max_hear_distance = 16}, true)
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minetest.remove_node(nodes[n])
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if minetest.get_item_group(node.name, "fire") ~= 0 then
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minetest.remove_node(nodes[n])
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elseif minetest.get_item_group(node.name, "lit_campfire") ~= 0 then
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local def = minetest.registered_nodes[node.name]
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minetest.set_node(nodes[n], {name = def._mcl_campfires_smothered_form, param2 = node.param2})
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end
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exting = true
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exting = true
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end
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end
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end
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end
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