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Re-enable item falling after being in unloaded

objects
Wuzzy 2017-05-27 15:37:15 +02:00
parent 3cda40818c
commit 23c438f427
1 changed files with 7 additions and 1 deletions

View File

@ -375,13 +375,19 @@ core.register_entity(":__builtin:item", {
local p = self.object:getpos() local p = self.object:getpos()
local node = core.get_node_or_nil(p) local node = core.get_node_or_nil(p)
local in_unloaded = (node == nil) local in_unloaded = (node == nil)
if in_unloaded then if in_unloaded and self.physical_state == true then
-- Don't infinetly fall into unloaded map -- Don't infinetly fall into unloaded map
self.object:setvelocity({x = 0, y = 0, z = 0}) self.object:setvelocity({x = 0, y = 0, z = 0})
self.object:setacceleration({x = 0, y = 0, z = 0}) self.object:setacceleration({x = 0, y = 0, z = 0})
self.physical_state = false self.physical_state = false
self.object:set_properties({physical = false}) self.object:set_properties({physical = false})
return return
elseif self.physical_state == false then
-- Start falling again if map has been loaded again
self.object:setacceleration({x = 0, y = -get_gravity(), z = 0})
self.physical_state = true
self.object:set_properties({physical = true})
return
end end
-- Destroy item in lava or special nodes -- Destroy item in lava or special nodes