[mapgen] Comment complex part of the code
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@ -46,7 +46,7 @@ local CS_NODES = mcl_mapgen.CS_NODES -- 80
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local CS_3D = CS * CS * CS
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local DEFAULT_PRIORITY = 5000
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local DEFAULT_PRIORITY = 5000
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function mcl_mapgen.register_chunk_generator(callback_function, priority)
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nodes_chunk = nodes_chunk + 1
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@ -125,6 +125,12 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
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local cx = math_floor(block_pos_offset_removed / CS)
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box = block_pos_offset_removed % CS
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if not blocks[bx] then blocks[bx]={} end
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-- We don't know how many calls, including this one, will overwrite this block's content!
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-- Start calculating it with `total_mapgen_block_writes_through_x` variable.
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-- It can be `8 or less`, if we (speaking of `x` axis) are on chunk edge now,
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-- or it can be `4 or less` - if we are in the middle of the chunk by `x` axis:
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local total_mapgen_block_writes_through_x = (box > 0 and box < LAST_BLOCK) and 4 or 8
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while y < y2 do
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by = math_floor(y/BS)
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@ -132,14 +138,34 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
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local cy = math_floor(block_pos_offset_removed / CS)
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boy = block_pos_offset_removed % CS
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if not blocks[bx][by] then blocks[bx][by]={} end
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-- Here we just divide `total_mapgen_block_writes_through_x` by 2,
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-- if we are (speaking of `y` axis now) in the middle of the chunk now.
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-- Or we don't divide it, if not.
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-- So, basing on `total_mapgen_block_writes_through_x`,
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--- we calculate `total_mapgen_block_writes_through_y` this way:
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local total_mapgen_block_writes_through_y = (boy > 0 and boy < LAST_BLOCK) and math_floor(total_mapgen_block_writes_through_x / 2) or total_mapgen_block_writes_through_x
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while z < z2 do
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bz = math_floor(z/BS)
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block_pos_offset_removed = bz - offset
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local cz = math_floor(block_pos_offset_removed / CS)
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boz = block_pos_offset_removed % CS
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-- Now we do absolutely the same for `z` axis, basing on our previous result
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-- from `total_mapgen_block_writes_through_y` variable.
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-- And our final result is in `total_mapgen_block_writes`.
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-- It can be still 8, derived from `x` calculation, but it can be less!
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-- It can be even 1, if we are in safe 3x3x3 area of mapchunk:
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local total_mapgen_block_writes = (boz > 0 and boz < LAST_BLOCK) and math_floor(total_mapgen_block_writes_through_y / 2) or total_mapgen_block_writes_through_y
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-- Get current number of writes from the table, or just set it to 1, if accessed first time:
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local current_mapgen_block_writes = blocks[bx][by][bz] and (blocks[bx][by][bz] + 1) or 1
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-- And compare:
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if current_mapgen_block_writes == total_mapgen_block_writes then
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-- this block shouldn't be overwritten anymore, no need to keep it in memory
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blocks[bx][by][bz] = nil
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