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Convert desert temple structure to schematic file

objects
Wuzzy 2017-09-08 04:30:47 +02:00
parent 0dd4d501ef
commit 22a1b0a5d2
3 changed files with 9 additions and 3 deletions

View File

@ -238,12 +238,18 @@ end
mcl_structures.generate_desert_temple = function(pos)
-- No Generating for the temple ... Why using it ? No Change
local temple = mcl_structures.get_struct("mcl_structures_desert_temple.we")
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_desert_temple.mts"
local newpos = {x=pos.x,y=pos.y-12,z=pos.z}
local size = {x=22, y=24, z=22}
if newpos == nil then
return
end
local count, chests = mcl_structures.deserialise_WE(newpos, temple)
minetest.place_schematic(newpos, path, "random", nil, true)
-- Find chests.
-- FIXME: Searching this large area just for the chets is not efficient. Need a better way to find the chests;
-- probably let's just infer it from newpos because the schematic always the same.
local chests = minetest.find_nodes_in_area({x=newpos.x-size.x, y=newpos.y, z=newpos.z-size.z}, vector.add(newpos, size), "mcl_chests:chest")
-- Add desert temple loot into chests
for c=1, #chests do
@ -287,6 +293,7 @@ mcl_structures.generate_desert_temple = function(pos)
local meta = minetest.get_meta(chests[c])
local inv = meta:get_inventory()
inv:set_size("main", 9*3)
for i=1, #lootitems do
inv:add_item("main", lootitems[i])
end

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