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Fire Aspect for Mobs

objects
Elias Fleckenstein 2021-01-01 19:59:34 +01:00
parent 2932837951
commit 212e895c1a
1 changed files with 7 additions and 0 deletions

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@ -2947,6 +2947,13 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
* tmp * ((armor[group] or 0) / 100.0)
end
end
if weapon then
local fire_aspect_level = mcl_enchanting.get_enchantment(weapon, "fire_aspect")
if fire_aspect_level > 0 then
mcl_burning.set_on_fire(self.object, 4, fire_aspect_level * 2)
end
end
-- check for tool immunity or special damage
for n = 1, #self.immune_to do