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[mcl_core] fix function codestyle in nodes_base.lua

doc-refactoring^2
NO11 2021-05-26 17:51:24 +00:00
parent bb77443892
commit 211b078d3a
1 changed files with 3 additions and 3 deletions

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@ -86,7 +86,7 @@ minetest.register_node("mcl_core:stone_with_gold", {
})
local redstone_timer = 68.28
local redstone_ore_activate = function(pos)
local function redstone_ore_activate(pos)
minetest.swap_node(pos, {name="mcl_core:stone_with_redstone_lit"})
local t = minetest.get_node_timer(pos)
t:start(redstone_timer)
@ -124,7 +124,7 @@ minetest.register_node("mcl_core:stone_with_redstone", {
}
})
local redstone_ore_reactivate = function(pos)
local function redstone_ore_reactivate(pos)
local t = minetest.get_node_timer(pos)
t:start(redstone_timer)
end
@ -864,7 +864,7 @@ minetest.register_node("mcl_core:packed_ice", {
-- Frosted Ice (4 nodes)
for i=0,3 do
local ice = {}
ice.increase_age = function(pos, ice_near, first_melt)
function ice.increase_age(pos, ice_near, first_melt)
-- Increase age of frosted age or turn to water source if too old
local nn = minetest.get_node(pos).name
local age = tonumber(string.sub(nn, -1))