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Add sounds when using composter

respiration
SmokeyDope 2023-03-16 01:46:01 +00:00 committed by Gitea
parent 3b4fc04330
commit 20f8e18098
1 changed files with 5 additions and 3 deletions

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@ -75,7 +75,8 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing)
local chance = get_item_group(itemname, "compostability")
if chance > 0 then
if not is_creative_enabled(player:get_player_name()) then
itemstack:take_item()
itemstack:take_item()
minetest.sound_play({name="default_gravel_dug", pos=above, gain=1}, true)
end
-- calculate leveling up chance
local rand = math.random(0,100)
@ -84,7 +85,6 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing)
local level = registered_nodes[node.name]["_mcl_compost_level"]
-- spawn green particles above new layer
mcl_dye.add_bone_meal_particle(vector_offset(pos, 0, level/8, 0))
-- TODO: play some sounds
-- update composter block
if level < 7 then
level = level + 1
@ -94,6 +94,8 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing)
swap_node(pos, {name = "mcl_composters:composter_" .. level})
-- a full composter becomes ready for harvest after one second
-- the block will get updated by the node timer callback set in node reg def
minetest.sound_play({name="default_grass_footstep", pos=above, gain=1}, true)
if level == 7 then
local timer = get_node_timer(pos)
timer:start(1)
@ -114,7 +116,7 @@ end
local function composter_ready(pos)
swap_node(pos, {name = "mcl_composters:composter_ready"})
-- maybe spawn particles again?
-- TODO: play some sounds
minetest.sound_play({name="default_dig_snappy", pos=above, gain=1}, true)
return false
end