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Fix fishbucket _on_dispense

release/0.81.1
cora 2022-11-26 02:21:08 +01:00
parent bb73e5f1cd
commit 1fcedd1375
1 changed files with 3 additions and 10 deletions

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@ -28,7 +28,7 @@ local function on_place_fish(itemstack, placer, pointed_thing)
water = n.name
end
minetest.set_node(pos,{name = water})
if not minetest.is_creative_enabled(placer:get_player_name()) then
if not placer or minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:set_name("mcl_buckets:bucket_empty")
end
end
@ -49,16 +49,9 @@ for techname, fishname in pairs(fish_names) do
on_place = on_place_fish,
on_secondary_use = on_place_fish,
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
local buildable = registered_nodes[dropnode.name].buildable_to or dropnode.name == "mcl_portals:portal"
local buildable = minetest.registered_nodes[dropnode.name].buildable_to or dropnode.name == "mcl_portals:portal"
if not buildable then return stack end
local result, take_bucket = get_extra_check(def.extra_check, droppos, nil)
if result then -- Fail placement of liquid if result is false
place_liquid(droppos, get_node_place(def.source_place, droppos))
end
if take_bucket then
stack:set_name("mcl_buckets:bucket_empty")
end
return stack
return on_place_fish(stack, nil, {above=droppos})
end,
})