Make it look like the player is holding the map in their hand
parent
9a3ae17564
commit
1f87874870
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@ -195,7 +195,7 @@ local professions = {
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{
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-- TODO: replace with empty map
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{ { "mcl_core:emerald", 7, 11}, { "mcl_maps:filled_map", 1, 1 } },
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{ { "mcl_core:emerald", 7, 11}, { "mcl_maps:empty_map", 1, 1 } },
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},
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-- TODO: special maps
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@ -174,15 +174,47 @@ minetest.register_craftitem("mcl_maps:empty_map", {
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stack_max = 64,
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})
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minetest.register_craftitem("mcl_maps:filled_map", {
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local filled_def = {
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description = S("Map"),
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_tt_help = S("Shows a map image."),
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_doc_items_longdesc = S("When created, the map saves the nearby area as an image that can be viewed any time by holding the map."),
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_doc_items_usagehelp = S("Hold the map in your hand. This will display a map on your screen."),
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groups = {tool = 1, not_in_creative_inventory = 1},
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inventory_image = "mcl_maps_map_filled.png^(mcl_maps_map_filled_markings.png^[colorize:#000000)",
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stack_max = 64,
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})
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groups = {not_in_creative_inventory = 1, filled_map = 1, tool = 1},
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}
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minetest.register_craftitem("mcl_maps:filled_map", filled_def)
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local filled_wield_def = table.copy(filled_def)
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filled_wield_def.use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false
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filled_wield_def.visual_scale = 1
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filled_wield_def.wield_scale = {x = 1, y = 1, z = 1}
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filled_wield_def.paramtype = "light"
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filled_wield_def.drawtype = "mesh"
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filled_wield_def.node_placement_prediction = ""
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filled_wield_def.range = minetest.registered_items[""].range
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for _, texture in pairs(mcl_skins.list) do
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local def = table.copy(filled_wield_def)
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def.tiles = {texture .. ".png"}
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def.mesh = "mcl_meshhand.b3d"
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def._mcl_hand_id = texture
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minetest.register_node("mcl_maps:filled_map_" .. texture, def)
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local female_def = table.copy(def)
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female_def.mesh = "mcl_meshhand_female.b3d"
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female_def._mcl_hand_id = texture .. "_female"
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minetest.register_node("mcl_maps:filled_map_" .. texture .. "_female", female_def)
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end
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local old_add_item = minetest.add_item
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function minetest.add_item(pos, stack)
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if minetest.get_item_group(stack:get_name(), "filled_map") > 0 then
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stack:set_name("mcl_maps:filled_map")
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end
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return old_add_item(pos, stack)
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end
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tt.register_priority_snippet(function(itemstring, _, itemstack)
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if itemstack and itemstring == "mcl_maps:filled_map" then
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@ -205,13 +237,13 @@ minetest.register_craft({
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minetest.register_craft({
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type = "shapeless",
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output = "mcl_maps:filled_map 2",
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recipe = {"mcl_maps:filled_map", "mcl_maps:empty_map"},
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recipe = {"group:filled_map", "mcl_maps:empty_map"},
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})
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minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
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if itemstack:get_name() == "mcl_maps:filled_map" then
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for _, stack in pairs(old_craft_grid) do
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if stack:get_name() == "mcl_maps:filled_map" then
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if ninetest.get_item_group(stack:get_name(), "filled_map") > 0 then
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itemstack:get_meta():from_table(stack:get_meta():to_table())
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return itemstack
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end
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@ -226,9 +258,9 @@ minetest.register_on_joinplayer(function(player)
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huds[player] = player:hud_add({
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hud_elem_type = "image",
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text = "blank.png",
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position = {x = 1, y = 1},
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position = {x = 0.875, y = 0.8},
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alignment = {x = -1, y = -1},
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offset = {x = -125, y = -50},
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offset = {x = 0, y = 0},
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scale = {x = 2, y = 2},
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})
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end)
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@ -243,6 +275,14 @@ minetest.register_globalstep(function(dtime)
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local wield = player:get_wielded_item()
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local texture = mcl_maps.load_map_item(wield)
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if texture then
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local wield_def = wield:get_definition()
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local hand_def = player:get_inventory():get_stack("hand", 1):get_definition()
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if hand_def and wield_def and hand_def._mcl_hand_id ~= wield_def._mcl_hand_id then
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wield:set_name("mcl_maps:filled_map_" .. hand_def._mcl_hand_id)
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player:set_wielded_item(wield)
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end
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if texture ~= maps[player] then
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player:hud_change(huds[player], "text", "[combine:140x140:0,0=mcl_maps_map_background.png:6,6=" .. texture)
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maps[player] = texture
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@ -1,2 +1,2 @@
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name = mcl_maps
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depends = mcl_core, mcl_flowers, tga_encoder, tt, mcl_colors
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depends = mcl_core, mcl_flowers, tga_encoder, tt, mcl_colors, mcl_skins
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@ -34,7 +34,8 @@ for _,texture in pairs(list) do
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end,
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groups = { dig_immediate = 3, not_in_creative_inventory = 1 },
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range = def.range,
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})
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_mcl_hand_id = texture,
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})
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minetest.register_node("mcl_meshhand:"..texture.. "_female", {
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description = "",
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@ -57,7 +58,8 @@ for _,texture in pairs(list) do
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end,
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groups = { dig_immediate = 3, not_in_creative_inventory = 1 },
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range = def.range,
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})
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_mcl_hand_id = texture .. "_female",
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})
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end
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if has_mcl_skins == true then
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