Add chick sounds
parent
1c7e350095
commit
1e354f63c0
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@ -96,19 +96,29 @@ local mod_mobspawners = minetest.get_modpath("mcl_mobspawners") ~= nil
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local mod_hunger = minetest.get_modpath("mcl_hunger") ~= nil
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local mod_hunger = minetest.get_modpath("mcl_hunger") ~= nil
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-- play sound
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-- play sound
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local mob_sound = function(self, sound, is_opinion, fixed_pitch)
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local mob_sound = function(self, soundname, is_opinion, fixed_pitch)
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local soundinfo
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if self.sounds_child and self.child then
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soundinfo = self.sounds_child
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elseif self.sounds then
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soundinfo = self.sounds
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end
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if not soundinfo then
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return
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end
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local sound = soundinfo[soundname]
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if sound then
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if sound then
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if is_opinion and self.opinion_sound_cooloff > 0 then
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if is_opinion and self.opinion_sound_cooloff > 0 then
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return
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return
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end
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end
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local pitch
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local pitch
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if not fixed_pitch then
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if not fixed_pitch then
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local base_pitch = self.sounds.base_pitch
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local base_pitch = soundinfo.base_pitch
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if not base_pitch then
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if not base_pitch then
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base_pitch = 1
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base_pitch = 1
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end
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end
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if self.child then
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if self.child and (not self.sounds_child) then
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-- Children have higher pitch
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-- Children have higher pitch
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pitch = base_pitch * 1.5
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pitch = base_pitch * 1.5
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else
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else
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@ -140,7 +150,7 @@ local do_attack = function(self, player)
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-- TODO: Implement war_cry sound without being annoying
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-- TODO: Implement war_cry sound without being annoying
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--if random(0, 100) < 90 then
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--if random(0, 100) < 90 then
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--mob_sound(self, self.sounds.war_cry, true)
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--mob_sound(self, "war_cry", true)
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--end
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--end
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end
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end
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@ -512,7 +522,7 @@ local check_for_death = function(self, cause, cmi_cause)
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remove_texture_mod(self, "^[colorize:#FF000040")
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remove_texture_mod(self, "^[colorize:#FF000040")
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end
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end
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end, self)
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end, self)
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mob_sound(self, self.sounds.damage)
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mob_sound(self, "damage")
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end
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end
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-- backup nametag so we can show health stats
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-- backup nametag so we can show health stats
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@ -539,7 +549,7 @@ local check_for_death = function(self, cause, cmi_cause)
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item_drop(self, nil)
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item_drop(self, nil)
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end
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end
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mob_sound(self, self.sounds.death)
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mob_sound(self, "death")
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local pos = self.object:get_pos()
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local pos = self.object:get_pos()
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@ -928,7 +938,7 @@ local do_jump = function(self)
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end, self, v)
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end, self, v)
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if self.jump_sound_cooloff <= 0 then
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if self.jump_sound_cooloff <= 0 then
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mob_sound(self, self.sounds.jump)
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mob_sound(self, "jump")
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self.jump_sound_cooloff = 0.5
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self.jump_sound_cooloff = 0.5
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end
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end
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else
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else
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@ -1443,7 +1453,7 @@ local smart_mobs = function(self, s, p, dist, dtime)
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else
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else
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-- yay i found path
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-- yay i found path
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-- TODO: Implement war_cry sound without being annoying
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-- TODO: Implement war_cry sound without being annoying
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--mob_sound(self, self.sounds.war_cry, true)
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--mob_sound(self, "war_cry", true)
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set_velocity(self, self.walk_velocity)
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set_velocity(self, self.walk_velocity)
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-- follow path now that it has it
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-- follow path now that it has it
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@ -2058,7 +2068,7 @@ local do_states = function(self, dtime)
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self.v_start = true
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self.v_start = true
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self.timer = 0
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self.timer = 0
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self.blinktimer = 0
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self.blinktimer = 0
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mob_sound(self, self.sounds.fuse, nil, false)
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mob_sound(self, "fuse", nil, false)
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-- stop timer if out of reach or direct line of sight
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-- stop timer if out of reach or direct line of sight
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elseif self.allow_fuse_reset
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elseif self.allow_fuse_reset
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@ -2290,7 +2300,7 @@ local do_states = function(self, dtime)
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if line_of_sight(self, p2, s2) == true then
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if line_of_sight(self, p2, s2) == true then
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-- play attack sound
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-- play attack sound
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mob_sound(self, self.sounds.attack)
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mob_sound(self, "attack")
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-- punch player (or what player is attached to)
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-- punch player (or what player is attached to)
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local attached = self.attack:get_attach()
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local attached = self.attack:get_attach()
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@ -2344,7 +2354,7 @@ local do_states = function(self, dtime)
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set_animation(self, "shoot")
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set_animation(self, "shoot")
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-- play shoot attack sound
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-- play shoot attack sound
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mob_sound(self, self.sounds.shoot_attack)
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mob_sound(self, "shoot_attack")
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local p = self.object:get_pos()
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local p = self.object:get_pos()
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@ -3017,7 +3027,7 @@ local mob_step = function(self, dtime)
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-- mob plays random sound at times
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-- mob plays random sound at times
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if random(1, 100) == 1 then
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if random(1, 100) == 1 then
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mob_sound(self, self.sounds.random, true)
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mob_sound(self, "random", true)
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end
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end
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-- environmental damage timer (every 1 second)
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-- environmental damage timer (every 1 second)
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@ -3228,6 +3238,7 @@ minetest.register_entity(name, {
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child = def.child or false,
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child = def.child or false,
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texture_mods = {},
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texture_mods = {},
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shoot_arrow = def.shoot_arrow,
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shoot_arrow = def.shoot_arrow,
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sounds_child = def.sounds_child,
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-- End of MCL2 extensions
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-- End of MCL2 extensions
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on_spawn = def.on_spawn,
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on_spawn = def.on_spawn,
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@ -3857,7 +3868,7 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
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end
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end
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-- make sound when fed so many times
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-- make sound when fed so many times
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mob_sound(self, self.sounds.random, true)
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mob_sound(self, "random", true)
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end
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end
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return true
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return true
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@ -229,6 +229,8 @@ functions needed for the mob to work properly which contains the following:
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'shoot_arrow(self, pos, dir)' function that is called when mob wants to shoot an arrow.
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'shoot_arrow(self, pos, dir)' function that is called when mob wants to shoot an arrow.
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You can spawn your own arrow here. pos is mob position,
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You can spawn your own arrow here. pos is mob position,
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dir is mob's aiming direction
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dir is mob's aiming direction
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'sounds_child' same as sounds, but for childs. If not defined, childs will use same
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sound as adults but with higher pitch
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Node Replacement
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Node Replacement
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@ -81,6 +81,9 @@ Origin of those models:
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* PilzAdam and Wuzzy (CC0)
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* PilzAdam and Wuzzy (CC0)
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* `mobs_mc_chicken_lay_egg.ogg`
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* `mobs_mc_chicken_lay_egg.ogg`
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* [AGFX](http://www.freesound.org/people/DrMinky/sounds/) (CC0)
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* `mobs_mc_chicken_child.ogg`
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* Source: <https://freesound.org/people/AGFX/sounds/43380/>
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* Randomation (CC0)
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* Randomation (CC0)
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* `green_slime_damage.ogg`
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* `green_slime_damage.ogg`
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* `green_slime_attack.ogg`
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* `green_slime_attack.ogg`
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@ -42,6 +42,12 @@ mobs:register_mob("mobs_mc:chicken", {
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-- TODO: death, damage
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-- TODO: death, damage
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distance = 16,
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distance = 16,
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},
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},
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sounds_child = {
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random = "mobs_mc_chicken_child",
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damage = "mobs_mc_chicken_child",
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death = "mobs_mc_chicken_child",
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distance = 16,
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},
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animation = {
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animation = {
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stand_speed = 25, walk_speed = 25, run_speed = 50,
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stand_speed = 25, walk_speed = 25, run_speed = 50,
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stand_start = 0, stand_end = 0,
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stand_start = 0, stand_end = 0,
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