Separate death mods & add cactus/magma block msgs
parent
6f309da747
commit
1ddb89a86c
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@ -1,5 +1,6 @@
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mcl_sounds
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mcl_sounds
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mcl_util
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mcl_util
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walkover
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walkover
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mcl_death_messages
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doc_items
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doc_items
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doc?
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doc?
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@ -60,7 +60,10 @@ minetest.register_node("mcl_nether:magma", {
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-- From walkover mod
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-- From walkover mod
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on_walk_over = function(loc, nodeiamon, player)
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on_walk_over = function(loc, nodeiamon, player)
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-- Hurt players standing on top of this block
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-- Hurt players standing on top of this block
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player:set_hp(player:get_hp() - 1)
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if player:get_hp() > 0 then
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mcl_death_messages.player_damage(player, string.format("%s stood too long on a magma block.", player:get_player_name()))
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player:set_hp(player:get_hp() - 1)
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end
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end,
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end,
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_mcl_blast_resistance = 2.5,
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 0.5,
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_mcl_hardness = 0.5,
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@ -1 +0,0 @@
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name = mcl_death
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@ -0,0 +1,37 @@
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minetest.register_on_dieplayer(function(player)
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local keep = minetest.setting_getbool("mcl_keepInventory") or false
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if keep == false then
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-- Drop inventory, crafting grid and armor
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local inv = player:get_inventory()
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local pos = player:getpos()
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local name, player_armor_inv, armor_armor_inv, pos = armor:get_valid_player(player, "[on_dieplayer]")
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local lists = {
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{ inv = inv, listname = "main", drop = true },
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{ inv = inv, listname = "craft", drop = true },
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{ inv = player_armor_inv, listname = "armor", drop = true },
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{ inv = armor_armor_inv, listname = "armor", drop = false },
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}
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for l=1,#lists do
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local inv = lists[l].inv
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local listname = lists[l].listname
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local drop = lists[l].drop
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if inv ~= nil then
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for i, stack in ipairs(inv:get_list(listname)) do
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local x = math.random(0, 9)/3
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local z = math.random(0, 9)/3
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pos.x = pos.x + x
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pos.z = pos.z + z
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if drop then
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minetest.add_item(pos, stack)
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end
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stack:clear()
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inv:set_stack(listname, i, stack)
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pos.x = pos.x - x
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pos.z = pos.z - z
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end
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end
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end
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armor:set_player_armor(player)
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armor:update_inventory(player)
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end
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end)
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@ -0,0 +1 @@
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name = mcl_death_drop
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@ -0,0 +1 @@
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Shows messages in chat when a player dies.
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@ -1,13 +1,11 @@
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mcl_death_messages = {}
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-- Death messages
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-- Death messages
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local msgs = {
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local msgs = {
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["arrow"] = {
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["arrow"] = {
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"%s was fatally hit by an arrow.",
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"%s was fatally hit by an arrow.",
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"%s has been killed with an arrow.",
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"%s has been killed with an arrow.",
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},
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},
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["cactus"] = {
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"%s was killed by a cactus.",
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"%s was pricked to death.",
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},
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["fire"] = {
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["fire"] = {
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"%s has been cooked crisp.",
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"%s has been cooked crisp.",
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"%s felt the burn.",
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"%s felt the burn.",
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@ -123,45 +121,9 @@ local mmsg = function(mtype, ...)
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end
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end
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end
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end
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local last_punches = { }
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local last_damages = { }
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minetest.register_on_dieplayer(function(player)
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minetest.register_on_dieplayer(function(player)
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local keep = minetest.setting_getbool("mcl_keepInventory") or false
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if keep == false then
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-- Drop inventory, crafting grid and armor
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local inv = player:get_inventory()
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local pos = player:getpos()
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local name, player_armor_inv, armor_armor_inv, pos = armor:get_valid_player(player, "[on_dieplayer]")
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local lists = {
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{ inv = inv, listname = "main", drop = true },
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{ inv = inv, listname = "craft", drop = true },
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{ inv = player_armor_inv, listname = "armor", drop = true },
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{ inv = armor_armor_inv, listname = "armor", drop = false },
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}
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for l=1,#lists do
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local inv = lists[l].inv
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local listname = lists[l].listname
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local drop = lists[l].drop
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if inv ~= nil then
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for i, stack in ipairs(inv:get_list(listname)) do
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local x = math.random(0, 9)/3
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local z = math.random(0, 9)/3
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pos.x = pos.x + x
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pos.z = pos.z + z
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if drop then
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minetest.add_item(pos, stack)
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end
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stack:clear()
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inv:set_stack(listname, i, stack)
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pos.x = pos.x - x
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pos.z = pos.z - z
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end
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end
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end
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armor:set_player_armor(player)
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armor:update_inventory(player)
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end
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-- Death message
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-- Death message
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local message = minetest.setting_getbool("mcl_showDeathMessages")
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local message = minetest.setting_getbool("mcl_showDeathMessages")
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if message == nil then message = true end
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if message == nil then message = true end
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@ -185,31 +147,31 @@ minetest.register_on_dieplayer(function(player)
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-- Void
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-- Void
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elseif node.name == "mcl_core:void" then
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elseif node.name == "mcl_core:void" then
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msg = dmsg("void", name)
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msg = dmsg("void", name)
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-- Cactus
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elseif node.name == "mcl_core:cactus" then
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msg = dmsg("cactus", name)
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-- Other
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-- Other
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else
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else
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-- Killed by entity
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-- Killed by entity
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if last_punches[name] then
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if last_damages[name] then
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-- Mob
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-- Mob
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if last_punches[name].hittertype == "mob" then
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if last_damages[name].hittertype == "mob" then
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if last_punches[name].hittername then
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if last_damages[name].hittername then
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msg = dmsg("murder", name, last_punches[name].hittername)
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msg = dmsg("murder", name, last_damages[name].hittername)
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else
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else
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msg = mmsg(last_punches[name].hittersubtype, name)
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msg = mmsg(last_damages[name].hittersubtype, name)
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end
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end
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-- Player
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-- Player
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elseif last_punches[name].hittertype == "player" then
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elseif last_damages[name].hittertype == "player" then
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msg = dmsg("murder", name, last_punches[name].hittername)
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msg = dmsg("murder", name, last_damages[name].hittername)
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-- Arrow
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-- Arrow
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elseif last_punches[name].hittertype == "arrow" then
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elseif last_damages[name].hittertype == "arrow" then
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msg = dmsg("arrow", name)
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msg = dmsg("arrow", name)
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-- Fireball
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-- Fireball
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elseif last_punches[name].hittertype == "blaze_fireball" then
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elseif last_damages[name].hittertype == "blaze_fireball" then
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msg = dmsg("blaze_fireball", name)
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msg = dmsg("blaze_fireball", name)
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elseif last_punches[name].hittertype == "ghast_fireball" then
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elseif last_damages[name].hittertype == "ghast_fireball" then
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msg = dmsg("ghast_fireball", name)
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msg = dmsg("ghast_fireball", name)
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-- Custom death message
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elseif last_damages[name].custom then
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msg = last_damages[name].message
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end
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end
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-- Other reason
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-- Other reason
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else
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else
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@ -222,6 +184,11 @@ minetest.register_on_dieplayer(function(player)
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end
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end
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end)
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end)
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local start_damage_reset_countdown = function (player)
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minetest.after(1, function(playername)
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last_damages[playername] = nil
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end, player:get_player_name())
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end
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minetest.register_on_punchplayer(function(player, hitter)
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minetest.register_on_punchplayer(function(player, hitter)
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if not player or not player:is_player() or not hitter then
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if not player or not player:is_player() or not hitter then
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@ -256,8 +223,12 @@ minetest.register_on_punchplayer(function(player, hitter)
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return
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return
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end
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end
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last_punches[player:get_player_name()] = { shooter = shooter, hittername = hittername, hittertype = hittertype, hittersubtype = hittersubtype }
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last_damages[player:get_player_name()] = { shooter = shooter, hittername = hittername, hittertype = hittertype, hittersubtype = hittersubtype }
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minetest.after(1, function(playername)
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start_damage_reset_countdown(player)
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last_punches[playername] = nil
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end, player:get_player_name())
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end)
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end)
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-- To be called to notify this mod that a player has been damaged, with a custom death message if the player died
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function mcl_death_messages.player_damage(player, message)
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last_damages[player:get_player_name()] = { custom = true, message = message }
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start_damage_reset_countdown(player)
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end
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@ -0,0 +1 @@
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name = mcl_death_messages
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@ -3,4 +3,5 @@ mcl_util
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mcl_core
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mcl_core
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mcl_particles
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mcl_particles
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mcl_hunger
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mcl_hunger
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mcl_death_messages
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3d_armor?
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3d_armor?
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@ -167,10 +167,11 @@ minetest.register_globalstep(function(dtime)
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-- am I touching the cactus? if so it hurts
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-- am I touching the cactus? if so it hurts
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for _,object in pairs(minetest.get_objects_inside_radius(near, 1.1)) do
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for _,object in pairs(minetest.get_objects_inside_radius(near, 1.1)) do
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if object:get_hp() > 0 then
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if object:get_hp() > 0 then
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object:set_hp(object:get_hp() - 1)
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if object:is_player() then
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if object:is_player() then
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mcl_death_messages.player_damage(object, string.format("%s was prickled by a cactus", object:get_player_name()))
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mcl_hunger.exhaust(object:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
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mcl_hunger.exhaust(object:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
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end
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end
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object:set_hp(object:get_hp() - 1)
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end
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end
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end
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end
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