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Remove horses, replace with cows and rabbits

objects
Wuzzy 2017-06-10 18:11:00 +02:00
parent 823c20bd1b
commit 1c4c2dafc3
3 changed files with 13 additions and 326 deletions

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@ -1,324 +0,0 @@
--MCmobs v0.2
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
--dofile(minetest.get_modpath("mobs").."/api.lua")
-------------------------
--KPGMOBS HORSE
-------------------------
--By: KrupnovPavel
--Tweaked by: maikerumine
local function is_ground(pos)
local nn = minetest.get_node(pos).name
return minetest.get_item_group(nn, "solid") ~= 0
end
local function get_sign(i)
if i == 0 then
return 0
else
return i/math.abs(i)
end
end
local function get_velocity(v, yaw, y)
local x = math.cos(yaw)*v
local z = math.sin(yaw)*v
return {x=x, y=y, z=z}
end
local function get_v(v)
return math.sqrt(v.x^2+v.z^2)
end
local function merge(a, b)
if type(a) == 'table' and type(b) == 'table' then
for k,v in pairs(b) do if type(v)=='table' and type(a[k] or false)=='table' then merge(a[k],v) else a[k]=v end end
end
return a
end
-- HORSE go go goooo :)
local horse = {
physical = true,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
visual = "mesh",
stepheight = 1.1,
visual_size = {x=1,y=1},
mesh = "mobs_horseh1.x",
driver = nil,
v = 0,
on_rightclick = function(self, clicker)
if not clicker or not clicker:is_player() then
return
end
if self.driver and clicker == self.driver then
self.driver = nil
clicker:set_detach()
elseif not self.driver then
self.driver = clicker
clicker:set_attach(self.object, "", {x=0,y=11,z=0}, {x=0,y=0,z=0})
self.object:setyaw(clicker:get_look_yaw())
end
end,
on_activate = function(self, staticdata, dtime_s)
self.object:set_armor_groups({immortal=1})
print (self.texture, self.jmp)
end,
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction)
if puncher and puncher:is_player() then
self.object:remove()
end
end,
on_step = function(self, dtime)
self.v = get_v(self.object:getvelocity())*get_sign(self.v)
if self.driver then
local ctrl = self.driver:get_player_control()
if ctrl.up then
self.v = self.v + self.jmp
end
if ctrl.down then
self.v = self.v-0.1
end
if ctrl.left then
self.object:setyaw(self.object:getyaw()+math.pi/120+dtime*math.pi/120)
end
if ctrl.right then
self.object:setyaw(self.object:getyaw()-math.pi/120-dtime*math.pi/120)
end
if ctrl.jump then
local p = self.object:getpos()
p.y = p.y-0.5
if is_ground(p) then
local pos = self.object:getpos()
pos.y = math.floor(pos.y)+4
self.object:setpos(pos)
self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), 0))
end
end
end
local s = get_sign(self.v)
self.v = self.v - 0.02*s
if s ~= get_sign(self.v) then
self.object:setvelocity({x=0, y=0, z=0})
self.v = 0
return
end
if math.abs(self.v) > 4.5 then
self.v = 4.5*get_sign(self.v)
end
local p = self.object:getpos()
p.y = p.y-0.5
if not is_ground(p) then
if minetest.registered_nodes[minetest.get_node(p).name].walkable then
self.v = 0
end
self.object:setacceleration({x=0, y=-10, z=0})
self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y))
else
p.y = p.y+1
if is_ground(p) then
self.object:setacceleration({x=0, y=3, z=0})
local y = self.object:getvelocity().y
if y > 2 then
y = 2
end
if y < 0 then
self.object:setacceleration({x=0, y=10, z=0})
end
self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), y))
else
self.object:setacceleration({x=0, y=0, z=0})
if math.abs(self.object:getvelocity().y) < 1 then
local pos = self.object:getpos()
pos.y = math.floor(pos.y)+0.5
self.object:setpos(pos)
self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), 0))
else
self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y))
end
end
end
end,
}
--END HORSE
-- backup table
local hbak = horse
-- Brown Horse
local hrs = {
textures = {"mobs_horseh1.png"},
jmp = 2,
}
minetest.register_entity("mobs_mc:horseh1", merge(hrs, horse))
-- White Horse
horse = hbak
local peg = {
textures = {"mobs_horsepegh1.png"},
jmp = 2,
}
minetest.register_entity("mobs_mc:horsepegh1", merge(peg, horse))
-- Black Horse
horse = hbak
local ara = {
textures = {"mobs_horsearah1.png"},
jmp = 3,
}
minetest.register_entity("mobs_mc:horsearah1", merge(ara, horse))
mobs:register_mob("mobs_mc:horse", {
type = "animal",
hp_min = 5,
hp_max = 10,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
textures = {
{"mobs_horseh.png"},
},
visual = "mesh",
mesh = "mobs_horse.x",
makes_footstep_sound = true,
walk_velocity = 1,
armor = 200,
drops = {
{name = "mcl_mobitems:leather",
chance = 1,
min = 0,
max = 2,},
},
drawtype = "front",
lava_damage = minetest.registered_nodes["mcl_core:lava_source"].damage_per_second,
light_damage = 0,
fear_height = 6,
animation = {
speed_normal = 15,
stand_start = 25, stand_end = 75,
walk_start = 75, walk_end = 100,
},
follow = "mcl_farming:wheat_item",
view_range = 5,
on_rightclick = function(self, clicker)
local tool = clicker:get_wielded_item()
if tool:get_name() == "mcl_mobitems:saddle" then
clicker:get_inventory():remove_item("main", "mcl_mobitems:saddle")
local pos = self.object:getpos()
self.object:remove()
minetest.add_entity(pos, "mobs_mc:horseh1")
end
end,
})
mobs:register_mob("mobs_mc:horse2", {
type = "animal",
hp_min = 15,
hp_max = 30,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
textures = {
{"mobs_horsepegh.png"},
},
visual = "mesh",
mesh = "mobs_horse.x",
makes_footstep_sound = true,
walk_velocity = 1,
armor = 200,
drops = {
{name = "mcl_mobitems:leather",
chance = 1,
min = 0,
max = 2,},
},
drawtype = "front",
lava_damage = minetest.registered_nodes["mcl_core:lava_source"].damage_per_second,
light_damage = 0,
fear_height = 6,
animation = {
speed_normal = 15,
stand_start = 25, stand_end = 75,
walk_start = 75, walk_end = 100,
},
follow = "mcl_farming:wheat_item",
view_range = 5,
on_rightclick = function(self, clicker)
local tool = clicker:get_wielded_item()
if tool:get_name() == "mcl_mobitems:saddle" then
clicker:get_inventory():remove_item("main", "mcl_mobitems:saddle")
local pos = self.object:getpos()
self.object:remove()
minetest.add_entity(pos, "mobs_mc:horsepegh1")
end
end,
})
mobs:register_mob("mobs_mc:horse3", {
type = "animal",
hp_min = 15,
hp_max = 30,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
textures = {
{"mobs_horsearah.png"},
},
visual = "mesh",
mesh = "mobs_horse.x",
makes_footstep_sound = true,
walk_velocity = 1,
armor = 100,
drops = {
{name = "mcl_mobitems:leather",
chance = 1,
min = 0,
max = 2,},
},
drawtype = "front",
lava_damage = minetest.registered_nodes["mcl_core:lava_source"].damage_per_second,
light_damage = 0,
fear_height = 6,
animation = {
speed_normal = 15,
stand_start = 25, stand_end = 75,
walk_start = 75, walk_end = 100,
},
follow = "mcl_farming:wheat_item",
view_range = 5,
on_rightclick = function(self, clicker)
local tool = clicker:get_wielded_item()
if tool:get_name() == "mcl_mobitems:saddle" then
clicker:get_inventory():remove_item("main", "mcl_mobitems:saddle")
local pos = self.object:getpos()
self.object:remove()
minetest.add_entity(pos, "mobs_mc:horsearah1")
end
end,
})
mobs:register_spawn("mobs_mc:horse", {"mcl_core:dirt_with_grass", "mcl_core:dirt"}, 20, 9, 21000, 1, 12)
mobs:register_spawn("mobs_mc:horse2", {"mcl_core:dirt_with_grass", "mcl_core:dirt"}, 20, 9, 23000, 1, 31000)
mobs:register_spawn("mobs_mc:horse3", {"mcl_core:sand", "mcl_core:redsand"}, 20, 9, 17000, 1, 5)
-- spawn eggs
-- KPV wild horse spawn eggs
mobs:register_egg("mobs_mc:horse", "Spawn Brown Horse", "spawn_egg_horse.png", 0)
mobs:register_egg("mobs_mc:horse2", "Spawn White Horse", "spawn_egg_horse_white.png", 0)
mobs:register_egg("mobs_mc:horse3", "Spawn Arabic Horse", "spawn_egg_horse_arabic.png", 0)
if minetest.setting_get("log_mods") then
minetest.log("action", "MC Horse loaded")
end

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@ -11,9 +11,7 @@ dofile(path .. "/chicken.lua") -- Mesh and animation by Pavel_S
dofile(path .. "/cow.lua") -- Mesh by Morn76 Animation by Pavel_S dofile(path .. "/cow.lua") -- Mesh by Morn76 Animation by Pavel_S
dofile(path .. "/sheep.lua") -- Mesh and animation by Pavel_S dofile(path .. "/sheep.lua") -- Mesh and animation by Pavel_S
dofile(path .. "/pig.lua") -- Mesh and animation by Pavel_S dofile(path .. "/pig.lua") -- Mesh and animation by Pavel_S
dofile(path .. "/horse.lua") -- KrupnoPavel
dofile(path .. "/wolf.lua") -- KrupnoPavel dofile(path .. "/wolf.lua") -- KrupnoPavel
dofile(path .. "/horse.lua") -- KrupnoPavel
dofile(path .. "/squid.lua") -- Animation, sound and egg texture by daufinsyd dofile(path .. "/squid.lua") -- Animation, sound and egg texture by daufinsyd
-- NPC -- NPC
@ -31,4 +29,6 @@ dofile(path .. "/ghast.lua") -- maikerumine
dofile(path .. "/blaze.lua") -- Animation by daufinsyd dofile(path .. "/blaze.lua") -- Animation by daufinsyd
dofile(path .. "/old_mobs.lua") -- Compability with old removed mobs. To be removed later
print ("[MOD] Mobs Redo 'MC' loaded") print ("[MOD] Mobs Redo 'MC' loaded")

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@ -0,0 +1,11 @@
-- Compatibility with deleted mobs
-- Magically turn horses into rabbits and cows. :D
mobs:alias_mob("mobs_mc:horse", "mobs_mc:rabbit")
mobs:alias_mob("mobs_mc:horse2", "mobs_mc:cow")
mobs:alias_mob("mobs_mc:horse3", "mobs_mc:cow")
minetest.register_alias("mobs_mc:horse", "mobs_mc:rabbit")
minetest.register_alias("mobs_mc:horse2", "mobs_mc:cow")
minetest.register_alias("mobs_mc:horse3", "mobs_mc:cow")