Add simple Deep Dark biome with sculk and catalysts
parent
14ccfbc494
commit
1c09490ba3
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@ -1,7 +1,7 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local S = minetest.get_translator(minetest.get_current_modname())
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local mt_sound_play = minetest.sound_play
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local mt_sound_play = minetest.sound_play
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local spread_to = {"mcl_core:stone","mcl_core:dirt","mcl_core:sand","mcl_core:dirt_with_grass","group:grass_block","mcl_core:andesite","mcl_core:diorite","mcl_core:granite","mcl_core:mycelium","group:dirt","mcl_end:end_stone","mcl_nether:netherrack","mcl_blackstone:basalt","mcl_nether:soul_sand","mcl_blackstone:soul_soil","mcl_crimson:warped_nylium","mcl_crimson:crimson_nylium","mcl_core:gravel"}
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local spread_to = {"mcl_core:stone","mcl_core:dirt","mcl_core:sand","mcl_core:dirt_with_grass","group:grass_block","mcl_core:andesite","mcl_core:diorite","mcl_core:granite","mcl_core:mycelium","group:dirt","mcl_end:end_stone","mcl_nether:netherrack","mcl_blackstone:basalt","mcl_nether:soul_sand","mcl_blackstone:soul_soil","mcl_crimson:warped_nylium","mcl_crimson:crimson_nylium","mcl_core:gravel","mcl_deepslate:deepslate","mcl_deepslate:tuff"}
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local sounds = {
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local sounds = {
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footstep = {name = "mcl_sculk_block", },
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footstep = {name = "mcl_sculk_block", },
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@ -1489,6 +1489,33 @@ local function register_biomes()
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_mcl_palette_index = 29,
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_mcl_palette_index = 29,
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})
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})
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minetest.register_biome({
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name = "DeepDark",
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node_top = "mcl_sculk:sculk",
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depth_top = 1,
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node_filler = "mcl_deepslate:deepslate",
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node_riverbed = "mcl_deepslate:deepslate",
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depth_riverbed = 1,
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node_stone = "mcl_deepslate:deepslate",
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y_min = mcl_vars.mg_overworld_min,
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y_max = mcl_vars.mg_overworld_min_old,
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humidity_point = 0,
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heat_point = 60,
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vertical_blend = 8,
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_mcl_biome_type = "hot",
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_mcl_palette_index = 21,
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"group:material_stone","mcl_deepslate:deepslate"},
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sidelen = 16,
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fill_ratio = 10,
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biomes = { "DeepDark" },
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decoration = "mcl_sculk:sculk",
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flags = "all_floors",
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param2 = 0,
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})
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-- Add deep ocean and underground biomes automatically.
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-- Add deep ocean and underground biomes automatically.
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for i=1, #overworld_biomes do
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for i=1, #overworld_biomes do
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local biome = overworld_biomes[i]
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local biome = overworld_biomes[i]
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@ -2763,6 +2790,16 @@ local function register_coral_decos(ck)
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end
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end
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local function register_decorations()
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local function register_decorations()
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--Deep Dark
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_sculk:sculk"},
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sidelen = 16,
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fill_ratio = 0.1,
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decoration = "mcl_sculk:catalyst",
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biomes = {"DeepDark"},
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flags = "all_floors",
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})
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-- Coral Reefs
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-- Coral Reefs
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for k,_ in pairs(corals) do
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for k,_ in pairs(corals) do
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register_coral_decos(k)
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register_coral_decos(k)
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