Use new vectors in several places
parent
560aead57f
commit
1b5b2e4dc7
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@ -101,8 +101,7 @@ local dispenserdef = {
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for i = 1, inv:get_size("main") do
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local stack = inv:get_stack("main", i)
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if not stack:is_empty() then
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local p = { x = pos.x + math.random(0, 10) / 10 - 0.5, y = pos.y, z = pos.z + math.random(0, 10) / 10 - 0.5 }
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minetest.add_item(p, stack)
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minetest.add_item(vector.offset(pos, math.random(0, 10) / 10 - 0.5, 0, math.random(0, 10) / 10 - 0.5), stack)
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end
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end
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meta:from_table(meta2)
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@ -120,11 +119,11 @@ local dispenserdef = {
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dropdir = vector.multiply(minetest.facedir_to_dir(node.param2), -1)
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droppos = vector.add(pos, dropdir)
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elseif node.name == "mcl_dispensers:dispenser_up" then
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dropdir = { x = 0, y = 1, z = 0 }
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droppos = { x = pos.x, y = pos.y + 1, z = pos.z }
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dropdir = vector.new(0, 1, 0)
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droppos = vector.offset(pos, 0, 1, 0)
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elseif node.name == "mcl_dispensers:dispenser_down" then
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dropdir = { x = 0, y = -1, z = 0 }
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droppos = { x = pos.x, y = pos.y - 1, z = pos.z }
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dropdir = vector.new(0, -1, 0)
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droppos = vector.offset(pos, 0, -1, 0)
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end
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local dropnode = minetest.get_node(droppos)
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local dropnodedef = minetest.registered_nodes[dropnode.name]
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@ -156,7 +155,7 @@ local dispenserdef = {
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-- Armor, mob heads and pumpkins
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if igroups.armor then
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local droppos_below = { x = droppos.x, y = droppos.y - 1, z = droppos.z }
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local droppos_below = vector.offset(droppos, 0, -1, 0)
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for _, objs in ipairs({ minetest.get_objects_inside_radius(droppos, 1),
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minetest.get_objects_inside_radius(droppos_below, 1) }) do
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@ -74,8 +74,7 @@ local dropperdef = {
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for i = 1, inv:get_size("main") do
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local stack = inv:get_stack("main", i)
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if not stack:is_empty() then
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local p = { x = pos.x + math.random(0, 10) / 10 - 0.5, y = pos.y, z = pos.z + math.random(0, 10) / 10 - 0.5 }
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minetest.add_item(p, stack)
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minetest.add_item(vector.offset(pos, math.random(0, 10) / 10 - 0.5, 0, math.random(0, 10) / 10 - 0.5), stack)
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end
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end
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meta:from_table(meta2)
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@ -119,9 +118,9 @@ local dropperdef = {
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if node.name == "mcl_droppers:dropper" then
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droppos = vector.subtract(pos, minetest.facedir_to_dir(node.param2))
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elseif node.name == "mcl_droppers:dropper_up" then
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droppos = { x = pos.x, y = pos.y + 1, z = pos.z }
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droppos = vector.offset(pos, 0, 1, 0)
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elseif node.name == "mcl_droppers:dropper_down" then
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droppos = { x = pos.x, y = pos.y - 1, z = pos.z }
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droppos = vector.offset(pos, 0, -1, 0)
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end
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local dropnode = minetest.get_node(droppos)
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-- Do not drop into solid nodes, unless they are containers
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@ -149,11 +148,11 @@ local dropperdef = {
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if not dropped and not dropnodedef.groups.container then
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-- Drop item normally
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local pos_variation = 100
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droppos = {
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x = droppos.x + math.random(-pos_variation, pos_variation) / 1000,
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y = droppos.y + math.random(-pos_variation, pos_variation) / 1000,
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z = droppos.z + math.random(-pos_variation, pos_variation) / 1000,
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}
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droppos = vector.offset(droppos,
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math.random(-pos_variation, pos_variation) / 1000,
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math.random(-pos_variation, pos_variation) / 1000,
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math.random(-pos_variation, pos_variation) / 1000
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)
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local item_entity = minetest.add_item(droppos, dropitem)
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local drop_vel = vector.subtract(droppos, pos)
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local speed = 3
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@ -466,12 +466,7 @@ minetest.register_node("mcl_blast_furnace:blast_furnace", {
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for _, listname in ipairs({ "src", "dst", "fuel" }) do
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local stack = inv:get_stack(listname, 1)
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if not stack:is_empty() then
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local p = {
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x = pos.x + math.random(0, 10) / 10 - 0.5,
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y = pos.y,
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z = pos.z + math.random(0, 10) / 10 - 0.5
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}
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minetest.add_item(p, stack)
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minetest.add_item(vector.offset(pos, math.random(0, 10) / 10 - 0.5, 0, math.random(0, 10) / 10 - 0.5), stack)
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end
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end
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meta:from_table(meta2)
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