make splash potions activate target
parent
6299cd07fa
commit
1a1c592452
|
@ -1,6 +1,8 @@
|
|||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
local GRAVITY = tonumber(minetest.settings:get("movement_gravity"))
|
||||
|
||||
local mod_target = minetest.get_modpath("mcl_target")
|
||||
|
||||
local function splash_image(colorstring, opacity)
|
||||
if not opacity then
|
||||
opacity = 127
|
||||
|
@ -66,6 +68,9 @@ function mcl_potions.register_splash(name, descr, color, def)
|
|||
local g = minetest.get_item_group(n, "liquid")
|
||||
local d = 0.1
|
||||
local redux_map = {7/8,0.5,0.25}
|
||||
if mod_target and n == "mcl_target:target_off" then
|
||||
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
|
||||
end
|
||||
if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and g == 0 or mcl_potions.is_obj_hit(self, pos) then
|
||||
minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
|
||||
local texture, acc
|
||||
|
|
Loading…
Reference in New Issue