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@ -5,6 +5,9 @@
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local S = minetest.get_translator("mobs_mc")
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local S = minetest.get_translator("mobs_mc")
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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local follow_spawner = minetest.settings:get_bool("wither_follow_spawner") == true
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local w_strafes = minetest.settings:get_bool("wither_strafes") ~= false
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local anti_troll = minetest.settings:get_bool("wither_anti_troll_measures") ~= false
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local function atan(x)
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local function atan(x)
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if not x or x ~= x then
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if not x or x ~= x then
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@ -39,12 +42,11 @@ mcl_mobs.register_mob("mobs_mc:wither", {
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{"mobs_mc_wither.png"},
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{"mobs_mc_wither.png"},
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},
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},
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visual_size = {x=4, y=4},
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visual_size = {x=4, y=4},
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makes_footstep_sound = true,
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view_range = 50,
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view_range = 50,
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fear_height = 4,
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fear_height = 4,
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walk_velocity = 2,
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walk_velocity = 2,
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run_velocity = 4,
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run_velocity = 4,
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strafes = true,
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strafes = w_strafes,
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sounds = {
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sounds = {
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shoot_attack = "mobs_mc_ender_dragon_shoot",
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shoot_attack = "mobs_mc_ender_dragon_shoot",
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attack = "mobs_mc_ender_dragon_attack",
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attack = "mobs_mc_ender_dragon_attack",
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@ -55,9 +57,8 @@ mcl_mobs.register_mob("mobs_mc:wither", {
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jump_height = 10,
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jump_height = 10,
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fly = true,
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fly = true,
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makes_footstep_sound = false,
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makes_footstep_sound = false,
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dogshoot_switch = 1,
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dogshoot_switch = 1, -- unused
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dogshoot_count_max = 1,
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dogshoot_count_max = 1, -- unused
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attack_animals = true,
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can_despawn = false,
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can_despawn = false,
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drops = {
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drops = {
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{name = "mcl_mobitems:nether_star",
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{name = "mcl_mobitems:nether_star",
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@ -82,6 +83,14 @@ mcl_mobs.register_mob("mobs_mc:wither", {
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},
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},
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harmed_by_heal = true,
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harmed_by_heal = true,
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is_boss = true,
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is_boss = true,
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extra_hostile = true,
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attack_exception = function(p)
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local ent = p:get_luaentity()
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if not ent then return false end
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if not ent.is_mob or ent.harmed_by_heal or string.find(ent.name, "ghast") then return true
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else return false end
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end,
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do_custom = function(self, dtime)
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do_custom = function(self, dtime)
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if self._spawning then
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if self._spawning then
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if not self._spw_max then self._spw_max = self._spawning end
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if not self._spw_max then self._spw_max = self._spawning end
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@ -123,16 +132,17 @@ mcl_mobs.register_mob("mobs_mc:wither", {
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if self._custom_timer > 1 then
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if self._custom_timer > 1 then
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self.health = math.min(self.health + 1, self.hp_max)
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self.health = math.min(self.health + 1, self.hp_max)
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self._custom_timer = self._custom_timer - 1
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self._custom_timer = self._custom_timer - 1
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self._xplded_lately = false
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end
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end
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if self._spawner then
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if anti_troll and self._spawner then
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local spawner = minetest.get_player_by_name(self._spawner)
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local spawner = minetest.get_player_by_name(self._spawner)
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if spawner then
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if spawner then
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self._death_timer = 0
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self._death_timer = 0
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local pos = self.object:get_pos()
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local pos = self.object:get_pos()
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local spw = spawner:get_pos()
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local spw = spawner:get_pos()
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local dist = vector.distance(pos, spw)
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local dist = vector.distance(pos, spw)
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if dist > 60 then -- teleport to the player who spawned the wither TODO add a setting to disable this
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if dist > 60 and follow_spawner then -- teleport to the player who spawned the wither
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local R = 10
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local R = 10
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pos.x = spw.x + math.random(-R, R)
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pos.x = spw.x + math.random(-R, R)
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pos.y = spw.y + math.random(-R, R)
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pos.y = spw.y + math.random(-R, R)
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@ -155,6 +165,26 @@ mcl_mobs.register_mob("mobs_mc:wither", {
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elseif dim == "nether" then mobs_mc.wither_count_nether = mobs_mc.wither_count_nether + 1
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elseif dim == "nether" then mobs_mc.wither_count_nether = mobs_mc.wither_count_nether + 1
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elseif dim == "end" then mobs_mc.wither_count_end = mobs_mc.wither_count_end + 1 end
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elseif dim == "end" then mobs_mc.wither_count_end = mobs_mc.wither_count_end + 1 end
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if anti_troll then
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local INDESTRUCT_BLASTRES = 1000000
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local head_pos = vector.offset(self.object:get_pos(),0,self.collisionbox[5],0)
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local subh_pos = vector.offset(head_pos,0,-1,0)
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local head_node = minetest.get_node(head_pos).name
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local subh_node = minetest.get_node(subh_pos).name
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local hnodef = minetest.registered_nodes[head_node]
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local subhnodef = minetest.registered_nodes[subh_node]
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if hnodef and subhnodef and (hnodef.walkable or subhnodef.walkable) and not self._xplded_lately then
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if mobs_griefing and not minetest.is_protected(head_pos, "") and hnodef._mcl_blast_resistance < INDESTRUCT_BLASTRES then
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local hp = self.health
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mcl_explosions.explode(head_pos, 5, { drop_chance = 1.0, max_blast_resistance = 0, }, self.object)
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self._xplded_lately = true
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self.health = hp
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else
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self.object:set_pos(vector.offset(head_pos,0,10,0))
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end
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end
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end
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local rand_factor
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local rand_factor
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if self.health < (self.hp_max / 2) then
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if self.health < (self.hp_max / 2) then
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self.base_texture = "mobs_mc_wither_half_health.png"
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self.base_texture = "mobs_mc_wither_half_health.png"
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@ -255,8 +285,6 @@ mcl_mobs.register_mob("mobs_mc:wither", {
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local rand_pos = math.random(1,3)
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local rand_pos = math.random(1,3)
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if rand_pos == 1 then m = sr
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if rand_pos == 1 then m = sr
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elseif rand_pos == 2 then m = sl end
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elseif rand_pos == 2 then m = sl end
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-- TODO multiple targets at once?
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-- TODO targeting most mobs when no players can be seen/in addition to players
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if self.shoot_interval
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if self.shoot_interval
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and self.timer > self.shoot_interval
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and self.timer > self.shoot_interval
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@ -332,6 +360,17 @@ mcl_mobs.register_mob("mobs_mc:wither", {
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})
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})
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local wither_rose_soil = { "group:grass_block", "mcl_core:dirt", "mcl_core:coarse_dirt", "mcl_nether:netherrack", "group:soul_block", "mcl_mud:mud", "mcl_moss:moss" }
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local wither_rose_soil = { "group:grass_block", "mcl_core:dirt", "mcl_core:coarse_dirt", "mcl_nether:netherrack", "group:soul_block", "mcl_mud:mud", "mcl_moss:moss" }
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local function spawn_wither_rose(obj)
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local n = minetest.find_node_near(obj:get_pos(),2,wither_rose_soil)
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if n then
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local p = vector.offset(n,0,1,0)
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if minetest.get_node(p).name == "air" then
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if not ( mobs_griefing and minetest.place_node(p,{name="mcl_flowers:wither_rose"}) ) then
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minetest.add_item(p,"mcl_flowers:wither_rose")
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end
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end
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end
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end
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mcl_mobs.register_arrow("mobs_mc:wither_skull", {
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mcl_mobs.register_arrow("mobs_mc:wither_skull", {
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visual = "cube",
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visual = "cube",
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@ -347,41 +386,37 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull", {
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velocity = 7,
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velocity = 7,
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rotate = 90,
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rotate = 90,
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_lifetime = 350,
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_lifetime = 350,
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on_punch = function(self) end,
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-- direct hit
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-- direct hit
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hit_player = function(self, player)
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hit_player = function(self, player)
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local pos = self.object:get_pos()
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mcl_mobs.effect_functions["withering"](player, 0.5, 10)
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player:punch(self.object, 1.0, {
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player:punch(self.object, 1.0, {
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full_punch_interval = 0.5,
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full_punch_interval = 0.5,
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damage_groups = {fleshy = 8},
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damage_groups = {fleshy = 8},
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}, nil)
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}, nil)
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mcl_mobs.effect_functions["withering"](player, 0.5, 10)
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mcl_mobs.mob_class.boom(self, pos, 1)
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mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1)
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if player:get_hp() <= 0 then
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local shooter = self._shooter:get_luaentity()
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local shooter = self._shooter:get_luaentity()
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if player:get_hp() <= 0 and shooter then
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if shooter then shooter.health = shooter.health + 5 end
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shooter.health = shooter.health + 5
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spawn_wither_rose(player)
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end
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end
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end,
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end,
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hit_mob = function(self, mob)
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hit_mob = function(self, mob)
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local pos = self.object:get_pos()
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mcl_mobs.effect_functions["withering"](mob, 0.5, 10)
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mob:punch(self.object, 1.0, {
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mob:punch(self.object, 1.0, {
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full_punch_interval = 0.5,
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full_punch_interval = 0.5,
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damage_groups = {fleshy = 8},
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damage_groups = {fleshy = 8},
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}, nil)
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}, nil)
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mcl_mobs.effect_functions["withering"](mob, 0.5, 10)
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mcl_mobs.mob_class.boom(self, pos, 1)
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mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1)
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local l = mob:get_luaentity()
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local l = mob:get_luaentity()
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if l and l.health - 8 <= 0 then
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if l and l.health - 8 <= 0 then
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local shooter = self._shooter:get_luaentity()
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local shooter = self._shooter:get_luaentity()
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if shooter then shooter.health = shooter.health + 5 end
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if shooter then shooter.health = shooter.health + 5 end
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local n = minetest.find_node_near(mob:get_pos(),2,wither_rose_soil)
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spawn_wither_rose(mob)
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if n then
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local p = vector.offset(n,0,1,0)
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if minetest.get_node(p).name == "air" then
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if not ( mobs_griefing and minetest.place_node(p,{name="mcl_flowers:wither_rose"}) ) then
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minetest.add_item(p,"mcl_flowers:wither_rose")
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end
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end
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end
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end
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end
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end,
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end,
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@ -404,33 +439,35 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull_strong", {
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velocity = 4,
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velocity = 4,
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rotate = 90,
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rotate = 90,
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_lifetime = 500,
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_lifetime = 500,
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on_punch = function(self) end,
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-- direct hit
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-- direct hit
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hit_player = function(self, player)
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hit_player = function(self, player)
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local pos = self.object:get_pos()
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mcl_mobs.effect_functions["withering"](player, 0.5, 10)
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player:punch(self.object, 1.0, {
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player:punch(self.object, 1.0, {
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full_punch_interval = 0.5,
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full_punch_interval = 0.5,
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damage_groups = {fleshy = 12},
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damage_groups = {fleshy = 12},
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}, nil)
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}, nil)
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mcl_mobs.effect_functions["withering"](player, 0.5, 10)
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local pos = self.object:get_pos()
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if mobs_griefing and not minetest.is_protected(pos, "") then
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if mobs_griefing and not minetest.is_protected(pos, "") then
|
|
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|
mcl_explosions.explode(pos, 1, { drop_chance = 1.0, max_blast_resistance = 0, }, self.object)
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|
|
|
mcl_explosions.explode(pos, 1, { drop_chance = 1.0, max_blast_resistance = 0, }, self.object)
|
|
|
|
else
|
|
|
|
else
|
|
|
|
mcl_mobs.mob_class.safe_boom(self, pos, 1) --need to call it this way bc self is the "arrow" object here
|
|
|
|
mcl_mobs.mob_class.safe_boom(self, pos, 1) --need to call it this way bc self is the "arrow" object here
|
|
|
|
end
|
|
|
|
end
|
|
|
|
local shooter = self._shooter:get_luaentity()
|
|
|
|
if player:get_hp() <= 0 then
|
|
|
|
if player:get_hp() <= 0 and shooter then
|
|
|
|
local shooter = self._shooter:get_luaentity()
|
|
|
|
shooter.health = shooter.health + 5
|
|
|
|
if shooter then shooter.health = shooter.health + 5 end
|
|
|
|
|
|
|
|
spawn_wither_rose(player)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end,
|
|
|
|
end,
|
|
|
|
|
|
|
|
|
|
|
|
hit_mob = function(self, mob)
|
|
|
|
hit_mob = function(self, mob)
|
|
|
|
|
|
|
|
local pos = self.object:get_pos()
|
|
|
|
|
|
|
|
mcl_mobs.effect_functions["withering"](mob, 0.5, 10)
|
|
|
|
mob:punch(self.object, 1.0, {
|
|
|
|
mob:punch(self.object, 1.0, {
|
|
|
|
full_punch_interval = 0.5,
|
|
|
|
full_punch_interval = 0.5,
|
|
|
|
damage_groups = {fleshy = 12},
|
|
|
|
damage_groups = {fleshy = 12},
|
|
|
|
}, nil)
|
|
|
|
}, nil)
|
|
|
|
mcl_mobs.effect_functions["withering"](mob, 0.5, 10)
|
|
|
|
|
|
|
|
local pos = self.object:get_pos()
|
|
|
|
|
|
|
|
if mobs_griefing and not minetest.is_protected(pos, "") then
|
|
|
|
if mobs_griefing and not minetest.is_protected(pos, "") then
|
|
|
|
mcl_explosions.explode(pos, 1, { drop_chance = 1.0, max_blast_resistance = 0, }, self.object)
|
|
|
|
mcl_explosions.explode(pos, 1, { drop_chance = 1.0, max_blast_resistance = 0, }, self.object)
|
|
|
|
else
|
|
|
|
else
|
|
|
@ -440,15 +477,7 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull_strong", {
|
|
|
|
if l and l.health - 8 <= 0 then
|
|
|
|
if l and l.health - 8 <= 0 then
|
|
|
|
local shooter = self._shooter:get_luaentity()
|
|
|
|
local shooter = self._shooter:get_luaentity()
|
|
|
|
if shooter then shooter.health = shooter.health + 5 end
|
|
|
|
if shooter then shooter.health = shooter.health + 5 end
|
|
|
|
local n = minetest.find_node_near(mob:get_pos(),2,wither_rose_soil)
|
|
|
|
spawn_wither_rose(mob)
|
|
|
|
if n then
|
|
|
|
|
|
|
|
local p = vector.offset(n,0,1,0)
|
|
|
|
|
|
|
|
if minetest.get_node(p).name == "air" then
|
|
|
|
|
|
|
|
if not ( mobs_griefing and minetest.place_node(p,{name="mcl_flowers:wither_rose"}) ) then
|
|
|
|
|
|
|
|
minetest.add_item(p,"mcl_flowers:wither_rose")
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end,
|
|
|
|
end,
|
|
|
|
|
|
|
|
|
|
|
|