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Seperated common convert code from CLI and GUI so they can both use it

patch_skins
James David Clarke 2024-01-10 07:03:16 +00:00 committed by the-real-herowl
parent 2904e3119f
commit 16cdc9fd12
3 changed files with 30 additions and 104 deletions

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@ -1,110 +1,42 @@
#!/usr/bin/env python #!/usr/bin/env python
# -*- coding: utf-8 -*- # -*- coding: utf-8 -*-
# Texture Converter. # cli.py
# Converts Minecraft resource packs to Minetest texture packs.
# See README.md.
__author__ = "Wuzzy" import argparse
__license__ = "MIT License" import sys
__status__ = "Development"
import shutil, csv, os, tempfile, sys, argparse, glob
from PIL import Image
from collections import Counter
from libtextureconverter.utils import detect_pixel_size, target_dir, colorize, colorize_alpha, handle_default_minecraft_texture, find_all_minecraft_resourcepacks
from libtextureconverter.convert import convert_textures
from libtextureconverter.config import SUPPORTED_MINECRAFT_VERSION, working_dir, mineclone2_path, appname, home
from libtextureconverter.gui import main as launch_gui from libtextureconverter.gui import main as launch_gui
from libtextureconverter.config import SUPPORTED_MINECRAFT_VERSION, working_dir, appname, home
from libtextureconverter.utils import handle_default_minecraft_texture, find_all_minecraft_resourcepacks
from libtextureconverter.common import convert_resource_packs
# Argument parsing def main():
description_text = f"""This is the official MineClone 2 Texture Converter. make_texture_pack = True
This will convert textures from Minecraft resource packs to parser = argparse.ArgumentParser(description=f"This is the official MineClone 2 Texture Converter. This will convert textures from Minecraft resource packs to a Minetest texture pack. Supported Minecraft version: {SUPPORTED_MINECRAFT_VERSION} (Java Edition)")
a Minetest texture pack. parser.add_argument("-i", "--input", help="Directory of Minecraft resource pack to convert")
parser.add_argument("-o", "--output", default=working_dir, help="Directory in which to put the resulting Minetest texture pack")
parser.add_argument("-p", "--pixel-size", type=int, help="Size (in pixels) of the original textures")
parser.add_argument("-d", "--dry-run", action="store_true", help="Pretend to convert textures without changing any files")
parser.add_argument("-v", "--verbose", action="store_true", help="Print out all copying actions")
parser.add_argument("-def", "--default", action="store_true", help="Use the default Minecraft texture pack")
parser.add_argument("-a", "--all", action="store_true", help="Convert all known Minecraft texturepacks")
args = parser.parse_args()
Supported Minecraft version: {SUPPORTED_MINECRAFT_VERSION} (Java Edition)
"""
parser = argparse.ArgumentParser(description=description_text)
parser.add_argument("-i", "--input", help="Directory of Minecraft resource pack to convert")
parser.add_argument("-o", "--output", default=working_dir, help="Directory in which to put the resulting Minetest texture pack")
parser.add_argument("-p", "--pixelsize", type=int, help="Size (in pixels) of the original textures")
parser.add_argument("-d", "--dry_run", action="store_true", help="Pretend to convert textures without changing any files")
parser.add_argument("-v", "--verbose", action="store_true", help="Print out all copying actions")
parser.add_argument("-def", "--default", action="store_true", help="Use the default Minecraft texture pack")
parser.add_argument("-a", "--all", action="store_true", help="Convert all known Minecraft texturepacks")
args = parser.parse_args()
### SETTINGS ###
base_dir = args.input
output_dir = args.output
PXSIZE = args.pixelsize
# If True, will only make console output but not convert anything.
dry_run = args.dry_run
# If True, prints all copying actions
verbose = args.verbose
# If True, textures will be put into a texture pack directory structure.
# If False, textures will be put into MineClone 2 directories.
make_texture_pack = True # Adjust as needed
if __name__ == "__main__":
if len(sys.argv) == 1: if len(sys.argv) == 1:
# No arguments supplied, launch the GUI
launch_gui() launch_gui()
else: else:
if args.default:
base_dir = handle_default_minecraft_texture(home, output_dir)
if base_dir == None and not args.all:
print(
"""ERROR: You didn't tell me the path to the Minecraft resource pack.
Mind-reading has not been implemented yet.
Try this:
"""+appname+""" -i <path to resource pack>
For the full help, use:
"""+appname+""" -h""")
sys.exit(2);
### END OF SETTINGS ###
resource_packs = [] resource_packs = []
if args.default:
if args.all: resource_packs.append(handle_default_minecraft_texture(home, args.output))
for resource_path in find_all_minecraft_resourcepacks(): elif args.all:
resource_packs.append(resource_path) resource_packs.extend(find_all_minecraft_resourcepacks())
elif args.input:
if make_texture_pack and args.input:
resource_packs.append(args.input) resource_packs.append(args.input)
for base_dir in resource_packs: if not resource_packs:
tex_dir = base_dir + "/assets/minecraft/textures" print(f"ERROR: No valid resource packs specified. Use '{appname} -h' for help.")
sys.exit(2)
# Get texture pack name (from directory name) convert_resource_packs(resource_packs, args.output, args.pixelsize, args.dry_run, args.verbose, make_texture_pack)
bdir_split = base_dir.split("/")
output_dir_name = bdir_split[-1]
if len(output_dir_name) == 0:
if len(bdir_split) >= 2:
output_dir_name = base_dir.split("/")[-2]
else:
# Fallback
output_dir_name = "New_MineClone_2_Texture_Pack"
# ENTRY POINT if __name__ == "__main__":
if make_texture_pack and not os.path.isdir(output_dir+"/"+output_dir_name): main()
os.mkdir(output_dir+"/"+output_dir_name)
# If, set to convert all resourcepacks, then autodetect pixel size
if args.all:
PXSIZE = None
if PXSIZE is None:
PXSIZE = detect_pixel_size(base_dir)
tempfile1 = tempfile.NamedTemporaryFile()
tempfile2 = tempfile.NamedTemporaryFile()
convert_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir, tempfile1, tempfile2, output_dir, output_dir_name, mineclone2_path, PXSIZE)
tempfile1.close()
tempfile2.close()

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@ -7,7 +7,7 @@ from libtextureconverter.convert import convert_textures
from libtextureconverter.config import SUPPORTED_MINECRAFT_VERSION, working_dir, mineclone2_path, appname, home from libtextureconverter.config import SUPPORTED_MINECRAFT_VERSION, working_dir, mineclone2_path, appname, home
from libtextureconverter.gui import main as launch_gui from libtextureconverter.gui import main as launch_gui
def convert_resource_packs(resource_packs, output_dir, PXSIZE): def convert_resource_packs(resource_packs, output_dir, PXSIZE, dry_run, verbose, make_texture_pack):
for base_dir in resource_packs: for base_dir in resource_packs:
print(f"Converting resource pack: {base_dir}") print(f"Converting resource pack: {base_dir}")
@ -33,13 +33,7 @@ def convert_resource_packs(resource_packs, output_dir, PXSIZE):
try: try:
# Perform the actual conversion # Perform the actual conversion
convert_textures( convert_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir, tempfile1, tempfile2,output_dir, output_dir_name, mineclone2_path, pixel_size)
base_dir=base_dir,
tex_dir=tex_dir,
temp_files=(tempfile1.name, tempfile2.name),
output_dir=output_path,
pixel_size=pixel_size
)
finally: finally:
# Clean up temporary files # Clean up temporary files
tempfile1.close() tempfile1.close()