Players don't take burn damage when they have fire resistance potion in use, or frost walker boots
Entities seem to not burn anymore, and I am not sure why.Optimize_backgrounds_jpg^2
parent
4c3e521779
commit
15bb4fa4bf
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@ -259,7 +259,7 @@ function mcl_campfires.register_campfire(name, def)
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},
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},
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_mcl_blast_resistance = 2,
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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_mcl_hardness = 2,
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damage_per_second = def.damage,
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damage_per_second = def.damage, -- FIXME: Once entity burning is fixed, this needs to be removed.
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on_blast = on_blast,
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on_blast = on_blast,
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after_dig_node = function(pos, node, oldmeta, digger)
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after_dig_node = function(pos, node, oldmeta, digger)
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drop_items(pos, node, oldmeta)
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drop_items(pos, node, oldmeta)
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@ -285,11 +285,15 @@ minetest.register_globalstep(function(dtime)
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if etime < 0.5 then return end
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if etime < 0.5 then return end
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etime = 0
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etime = 0
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for _,pl in pairs(minetest.get_connected_players()) do
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for _,pl in pairs(minetest.get_connected_players()) do
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local armor_feet = pl:get_inventory():get_stack("armor", 5)
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if pl and pl:get_player_control().sneak or (minetest.global_exists("mcl_enchanting") and mcl_enchanting.has_enchantment(armor_feet, "frost_walker")) or (minetest.global_exists("mcl_potions") and mcl_potions.player_has_effect(pl, "fire_proof")) then
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return
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end
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burn_in_campfire(pl)
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burn_in_campfire(pl)
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end
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end
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for _,ent in pairs(minetest.luaentities) do
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for _,ent in pairs(minetest.luaentities) do
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if ent.is_mob then
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if ent.is_mob then
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burn_in_campfire(ent.object)
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burn_in_campfire(ent.object) -- FIXME: Mobs don't seem to burn properly anymore.
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end
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end
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end
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end
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end)
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end)
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