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Players don't take burn damage when they have fire resistance potion in use, or frost walker boots

Entities seem to not burn anymore, and I am not sure why.
Optimize_backgrounds_jpg^2
PrairieWind 2023-06-21 13:12:38 -06:00 committed by ancientmarinerdev
parent 4c3e521779
commit 15bb4fa4bf
1 changed files with 6 additions and 2 deletions

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@ -259,7 +259,7 @@ function mcl_campfires.register_campfire(name, def)
}, },
_mcl_blast_resistance = 2, _mcl_blast_resistance = 2,
_mcl_hardness = 2, _mcl_hardness = 2,
damage_per_second = def.damage, damage_per_second = def.damage, -- FIXME: Once entity burning is fixed, this needs to be removed.
on_blast = on_blast, on_blast = on_blast,
after_dig_node = function(pos, node, oldmeta, digger) after_dig_node = function(pos, node, oldmeta, digger)
drop_items(pos, node, oldmeta) drop_items(pos, node, oldmeta)
@ -285,11 +285,15 @@ minetest.register_globalstep(function(dtime)
if etime < 0.5 then return end if etime < 0.5 then return end
etime = 0 etime = 0
for _,pl in pairs(minetest.get_connected_players()) do for _,pl in pairs(minetest.get_connected_players()) do
local armor_feet = pl:get_inventory():get_stack("armor", 5)
if pl and pl:get_player_control().sneak or (minetest.global_exists("mcl_enchanting") and mcl_enchanting.has_enchantment(armor_feet, "frost_walker")) or (minetest.global_exists("mcl_potions") and mcl_potions.player_has_effect(pl, "fire_proof")) then
return
end
burn_in_campfire(pl) burn_in_campfire(pl)
end end
for _,ent in pairs(minetest.luaentities) do for _,ent in pairs(minetest.luaentities) do
if ent.is_mob then if ent.is_mob then
burn_in_campfire(ent.object) burn_in_campfire(ent.object) -- FIXME: Mobs don't seem to burn properly anymore.
end end
end end
end) end)