Adding timer for look how many time need for load
parent
c6c2607e23
commit
15256967eb
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@ -4,6 +4,7 @@
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Original from Echo, here: http://forum.minetest.net/viewtopic.php?id=3795
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]]--
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local init = os.clock()
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--Rotinas usadas pelo mod
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dofile(minetest.get_modpath("watch").."/rotinas.lua")
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@ -11,5 +12,5 @@ dofile(minetest.get_modpath("watch").."/rotinas.lua")
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--Declarações dos objetos
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dofile(minetest.get_modpath("watch").."/itens.lua")
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-- Apenas para indicar que este módulo foi completamente carregado.
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DOM_mb(minetest.get_current_modname(),minetest.get_modpath(minetest.get_current_modname()))
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local time_to_load= os.clock() - init
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print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))
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@ -1,3 +1,4 @@
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local init = os.clock()
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worldedit = {}
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worldedit.version = {major=1, minor=0}
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worldedit.version_string = "1.0"
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@ -22,4 +23,5 @@ loadmodule(path .. "/serialization.lua")
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loadmodule(path .. "/code.lua")
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loadmodule(path .. "/compatibility.lua")
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print("[MOD] WorldEdit loaded!")
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local time_to_load= os.clock() - init
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print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))
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@ -1,6 +1,7 @@
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--
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-- Helper functions
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--
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local init = os.clock()
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local function is_water(pos)
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local nn = minetest.get_node(pos).name
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@ -173,4 +174,5 @@ minetest.register_craft({
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},
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})
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minetest.debug("[boat] Mod loaded")
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local time_to_load= os.clock() - init
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print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))
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@ -1,4 +1,4 @@
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local init = os.clock()
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-- config zone {{{
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formats = {
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-- ["MATCH"] = {"FORMAT" COLOR PRIV}, --
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@ -106,3 +106,5 @@ minetest.register_on_chat_message(function(name, message)
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return true
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end)
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local time_to_load= os.clock() - init
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print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))
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@ -553,10 +553,13 @@ minetest.register_abm({
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interval = 30,
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chance = 20,
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action = function(pos)
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if pos == nil then
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return
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end
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local can_change = 0
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for i=1,4 do
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p = {x=pos.x, y=pos.y+i, z=pos.z}
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n = minetest.env:get_node(p)
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local p = {x=pos.x, y=pos.y+i, z=pos.z}
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local n = minetest.env:get_node(p)
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-- On verifie si il y a de l'air
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if (n.name=="air") then
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can_change = can_change + 1
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@ -1,6 +1,6 @@
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-- Minetest 0.4 mod: default
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-- See README.txt for licensing and other information.
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local init = os.clock()
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-- The API documentation in here was moved into doc/lua_api.txt
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WATER_ALPHA = 160
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@ -8,6 +8,16 @@ WATER_VISC = 1
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LAVA_VISC = 7
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LIGHT_MAX = 20
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-- Show the ModPack Name :D
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print(" __ __ _ _____ _ ___ ___ _ _ ")
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print("| \\/ (_) / ____| | / _ \\ |__ \\| || | ")
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print("| \\ / |_ _ __ ___| | | | ___ _ __ ___ __ _| | | | ) | || |_ ")
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print("| |\\/| | | '_ \\ / _ \\ | | |/ _ \\| '_ \\ / _ \\ \\ \\ / / | | | / /|__ _|")
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print("| | | | | | | | __/ |____| | (_) | | | | __/ \\ V /| |_| | / /_ | | ")
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print("|_| |_|_|_| |_|\\___|\\_____|_|\\___/|_| |_|\\___| \\_/ \\___(_)____| |_| ")
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-- Definitions made by this mod that other mods can use too
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default = {}
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@ -24,4 +34,7 @@ dofile(minetest.get_modpath("default").."/player.lua")
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minetest.register_alias("default:desert_sand", "default:sand")
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minetest.register_alias("default:desert_stone", "default:sandstone")
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minetest.register_alias("default:iron_lump", "default:stone_with_iron")
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minetest.register_alias("default:gold_lump", "default:stone_with_gold")
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minetest.register_alias("default:gold_lump", "default:stone_with_gold")
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local time_to_load= os.clock() - init
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print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))
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@ -1,3 +1,4 @@
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local init = os.clock()
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doors = {}
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-- Registers a door
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@ -638,4 +639,5 @@ minetest.register_craft({
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}
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})
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print('[OK] Doors loaded!')
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local time_to_load= os.clock() - init
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print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))
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@ -1,4 +1,4 @@
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local function create_soil(pos, inv, p)
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local function create_soil(pos, inv)
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if pos == nil then
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return false
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end
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@ -9,13 +9,6 @@ local function create_soil(pos, inv, p)
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if above.name == "air" then
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node.name = "farming:soil"
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minetest.env:set_node(pos, node)
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if inv and p and name == "default:dirt_with_grass" then
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for name,rarity in pairs(farming.seeds) do
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if math.random(1, rarity-p) == 1 then
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inv:add_item("main", ItemStack(name))
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end
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end
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end
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return true
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end
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end
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@ -26,7 +19,7 @@ minetest.register_tool("farming:hoe_wood", {
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description = "Wood Hoe",
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inventory_image = "farming_tool_woodhoe.png",
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on_place = function(itemstack, user, pointed_thing)
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if create_soil(pointed_thing.under, user:get_inventory(), 0) then
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if create_soil(pointed_thing.under, user:get_inventory()) then
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/30)
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end
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@ -48,7 +41,7 @@ minetest.register_tool("farming:hoe_stone", {
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description = "Stone Hoe",
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inventory_image = "farming_tool_stonehoe.png",
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on_place = function(itemstack, user, pointed_thing)
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if create_soil(pointed_thing.under, user:get_inventory(), 5) then
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if create_soil(pointed_thing.under, user:get_inventory()) then
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/50)
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end
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@ -70,7 +63,7 @@ minetest.register_tool("farming:hoe_steel", {
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description = "Steel Hoe",
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inventory_image = "farming_tool_steelhoe.png",
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on_place = function(itemstack, user, pointed_thing)
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if create_soil(pointed_thing.under, user:get_inventory(), 10) then
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if create_soil(pointed_thing.under, user:get_inventory()) then
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/80)
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end
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@ -92,7 +85,7 @@ minetest.register_tool("farming:hoe_gold", {
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description = "Gold Hoe",
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inventory_image = "farming_tool_goldhoe.png",
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on_place = function(itemstack, user, pointed_thing)
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if create_soil(pointed_thing.under, user:get_inventory(), 7) then
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if create_soil(pointed_thing.under, user:get_inventory()) then
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/60)
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end
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@ -114,7 +107,7 @@ minetest.register_tool("farming:hoe_diamond", {
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description = "Diamond Hoe",
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inventory_image = "farming_tool_diamondhoe.png",
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on_place = function(itemstack, user, pointed_thing)
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if create_soil(pointed_thing.under, user:get_inventory(), 15) then
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if create_soil(pointed_thing.under, user:get_inventory()) then
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/120)
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end
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@ -1,3 +1,4 @@
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local init = os.clock()
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local override_original = true --change to "true" if you want original and placed fences replaced
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local function dockable(nodename)
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end
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})
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end
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local time_to_load= os.clock() - init
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print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))
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@ -1,5 +1,5 @@
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-- minetest/fire/init.lua
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local init = os.clock()
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minetest.register_node("fire:basic_flame", {
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description = "Fire",
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drawtype = "plantlike",
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@ -156,6 +156,7 @@ minetest.register_abm({
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chance = 2,
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action = function(p0, node, _, _)
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-- If there is water or stuff like that around flame, remove flame
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if fire.flame_should_extinguish(p0) then
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minetest.remove_node(p0)
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fire.on_flame_remove_at(p0)
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@ -190,3 +191,7 @@ minetest.register_abm({
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end,
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})
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local time_to_load= os.clock() - init
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print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))
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@ -0,0 +1,195 @@
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-- minetest/fire/init.lua
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local init = os.clock()
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minetest.register_node("fire:basic_flame", {
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description = "Fire",
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drawtype = "plantlike",
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tiles = {{
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name="fire_basic_flame_animated.png",
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animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=1},
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}},
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inventory_image = "fire_basic_flame.png",
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light_source = 14,
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groups = {igniter=2,dig_immediate=3,hot=3,dig_by_water=1},
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drop = '',
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walkable = false,
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buildable_to = true,
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damage_per_second = 4,
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after_place_node = function(pos, placer)
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fire.on_flame_add_at(pos)
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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fire.on_flame_remove_at(pos)
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end,
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})
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fire = {}
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fire.D = 6
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-- key: position hash of low corner of area
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-- value: {handle=sound handle, name=sound name}
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fire.sounds = {}
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function fire.get_area_p0p1(pos)
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local p0 = {
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x=math.floor(pos.x/fire.D)*fire.D,
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y=math.floor(pos.y/fire.D)*fire.D,
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z=math.floor(pos.z/fire.D)*fire.D,
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}
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local p1 = {
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x=p0.x+fire.D-1,
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y=p0.y+fire.D-1,
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z=p0.z+fire.D-1
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}
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return p0, p1
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end
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function fire.update_sounds_around(pos)
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local p0, p1 = fire.get_area_p0p1(pos)
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local cp = {x=(p0.x+p1.x)/2, y=(p0.y+p1.y)/2, z=(p0.z+p1.z)/2}
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local flames_p = minetest.find_nodes_in_area(p0, p1, {"fire:basic_flame"})
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--print("number of flames at "..minetest.pos_to_string(p0).."/"
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-- ..minetest.pos_to_string(p1)..": "..#flames_p)
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local should_have_sound = (#flames_p > 0)
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local wanted_sound = nil
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if #flames_p >= 9 then
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wanted_sound = {name="fire_large", gain=1.5}
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elseif #flames_p > 0 then
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wanted_sound = {name="fire_small", gain=1.5}
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end
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local p0_hash = minetest.hash_node_position(p0)
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local sound = fire.sounds[p0_hash]
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if not sound then
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if should_have_sound then
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fire.sounds[p0_hash] = {
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handle = minetest.sound_play(wanted_sound, {pos=cp, loop=true}),
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name = wanted_sound.name,
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}
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end
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else
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if not wanted_sound then
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minetest.sound_stop(sound.handle)
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fire.sounds[p0_hash] = nil
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elseif sound.name ~= wanted_sound.name then
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minetest.sound_stop(sound.handle)
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fire.sounds[p0_hash] = {
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handle = minetest.sound_play(wanted_sound, {pos=cp, loop=true}),
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name = wanted_sound.name,
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}
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end
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end
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end
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function fire.on_flame_add_at(pos)
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--print("flame added at "..minetest.pos_to_string(pos))
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fire.update_sounds_around(pos)
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end
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function fire.on_flame_remove_at(pos)
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--print("flame removed at "..minetest.pos_to_string(pos))
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fire.update_sounds_around(pos)
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end
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function fire.find_pos_for_flame_around(pos)
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return minetest.find_node_near(pos, 1, {"air"})
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end
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function fire.flame_should_extinguish(pos)
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if minetest.setting_getbool("disable_fire") then return true end
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--return minetest.find_node_near(pos, 1, {"group:puts_out_fire"})
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local p0 = {x=pos.x-2, y=pos.y, z=pos.z-2}
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local p1 = {x=pos.x+2, y=pos.y, z=pos.z+2}
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local ps = minetest.find_nodes_in_area(p0, p1, {"group:puts_out_fire"})
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return (#ps ~= 0)
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end
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-- Ignite neighboring nodes
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minetest.register_abm({
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nodenames = {"group:flammable"},
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neighbors = {"group:igniter"},
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interval = 1,
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chance = 2,
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action = function(p0, node, _, _)
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-- If there is water or stuff like that around flame, don't ignite
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if fire.flame_should_extinguish(p0) then
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return
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end
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local p = fire.find_pos_for_flame_around(p0)
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if p then
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minetest.set_node(p, {name="fire:basic_flame"})
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fire.on_flame_add_at(p)
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end
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end,
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})
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-- Rarely ignite things from far
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minetest.register_abm({
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nodenames = {"group:igniter"},
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neighbors = {"air"},
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interval = 2,
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chance = 10,
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action = function(p0, node, _, _)
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local reg = minetest.registered_nodes[node.name]
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if not reg or not reg.groups.igniter or reg.groups.igniter < 2 then
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return
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end
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local d = reg.groups.igniter
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local p = minetest.find_node_near(p0, d, {"group:flammable"})
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if p then
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-- If there is water or stuff like that around flame, don't ignite
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if fire.flame_should_extinguish(p) then
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return
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end
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local p2 = fire.find_pos_for_flame_around(p)
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if p2 then
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minetest.set_node(p2, {name="fire:basic_flame"})
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fire.on_flame_add_at(p2)
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end
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end
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end,
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})
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-- Remove flammable nodes and flame
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minetest.register_abm({
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nodenames = {"fire:basic_flame"},
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interval = 1,
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chance = 2,
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action = function(p0, node, _, _)
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-- If there is water or stuff like that around flame, remove flame
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local time_to_load= os.clock() - init
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print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))
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if fire.flame_should_extinguish(p0) then
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minetest.remove_node(p0)
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fire.on_flame_remove_at(p0)
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return
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end
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-- Make the following things rarer
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if math.random(1,3) == 1 then
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return
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end
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-- If there are no flammable nodes around flame, remove flame
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if not minetest.find_node_near(p0, 1, {"group:flammable"}) then
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minetest.remove_node(p0)
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fire.on_flame_remove_at(p0)
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return
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end
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if math.random(1,3) == 1 then
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-- remove a flammable node around flame
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local p = minetest.find_node_near(p0, 1, {"group:flammable"})
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if p then
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-- If there is water or stuff like that around flame, don't remove
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if fire.flame_should_extinguish(p0) then
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return
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end
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minetest.remove_node(p)
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nodeupdate(p)
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end
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else
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-- remove flame
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minetest.remove_node(p0)
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fire.on_flame_remove_at(p0)
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||||
end
|
||||
end,
|
||||
})
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
-- Minetest 0.4 mod: default
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
local init = os.clock()
|
||||
flower_tmp={}
|
||||
|
||||
|
||||
|
@ -361,4 +361,6 @@ minetest.register_node("flowers:pot",{
|
|||
end,
|
||||
})
|
||||
|
||||
local time_to_load= os.clock() - init
|
||||
print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))
|
||||
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
local init = os.clock()
|
||||
|
||||
local clay = {}
|
||||
clay.dyes = {
|
||||
|
@ -58,3 +59,6 @@ for _, row in ipairs(clay.dyes) do
|
|||
end
|
||||
end
|
||||
|
||||
local time_to_load= os.clock() - init
|
||||
print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))
|
||||
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
local init = os.clock()
|
||||
local path = minetest.get_modpath(minetest.get_current_modname())
|
||||
|
||||
local filepath = minetest.get_worldpath()
|
||||
|
@ -277,3 +278,6 @@ minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack
|
|||
end)
|
||||
|
||||
minetest.register_privilege("gamemode", "Permission to use /gamemode.")
|
||||
local time_to_load= os.clock() - init
|
||||
print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))
|
||||
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
local init = os.clock()
|
||||
|
||||
dofile(minetest.get_modpath("mobs").."/api.lua")
|
||||
|
||||
-- Items
|
||||
|
@ -23,11 +25,10 @@ dofile(minetest.get_modpath("mobs").."/herobrine.lua")
|
|||
|
||||
|
||||
---mobs:register_spawn(name, description, nodes, max_light, min_light, chance, active_object_count, max_height, spawn_func)
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
if minetest.setting_getbool("spawn_friendly_mobs") ~= false then -- “If not defined or set to true then”
|
||||
if minetest.setting_getbool("spawn_friendly_mobs") ~= false then -- “If not defined or set to true then”
|
||||
mobs:register_spawn("mobs:sheep", "Sheep", {"default:dirt_with_grass"},16, 8, 2, 250, 100)
|
||||
end
|
||||
if minetest.setting_getbool("spawn_hostile_mobs") ~= false then -- “If not defined or set to true then”
|
||||
end
|
||||
if minetest.setting_getbool("spawn_hostile_mobs") ~= false then -- “If not defined or set to true then”
|
||||
mobs:register_spawn("mobs:slime", "Slime", { "default:dirt_with_grass"}, 20, 1, 11, 80, 0)
|
||||
mobs:register_spawn("mobs:herobrine", "Herobrine", {"head:herobine"}, 20, -1, 100, 1, 0)
|
||||
mobs:register_spawn("mobs:zombie", "Zombie", {"default:stone", "default:dirt", "default:dirt_with_grass", "default:sand"}, 1, -1, 7, 80, 0)
|
||||
|
@ -38,7 +39,9 @@ if not minetest.setting_getbool("creative_mode") then
|
|||
-- mobs:register_spawn("mobs:tree_monster", "a tree monster", {"default:stone", "default:desert_stone"}, 1, -1, 25000, 2, 0)
|
||||
-- mobs:register_spawn("mobs:dungeon_master", "a dungeon master", {"default:stone", "default:desert_stone"}, 1, -1, 25000, 2, -50)
|
||||
-- mobs:register_spawn("mobs:rhino", "a rhino", {"default:stone", "default:desert_stone"}, 1, -1, 25000, 2, 0)
|
||||
end
|
||||
end
|
||||
|
||||
print('[OK] Mobs loaded!')
|
||||
|
||||
local time_to_load= os.clock() - init
|
||||
print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))
|
||||
|
||||
|
|
|
@ -39,7 +39,7 @@
|
|||
-- }
|
||||
--}
|
||||
|
||||
|
||||
local init = os.clock()
|
||||
-- PUBLIC VARIABLES
|
||||
mesecon={} -- contains all functions and all global variables
|
||||
mesecon.actions_on={} -- Saves registered function callbacks for mesecon on | DEPRECATED
|
||||
|
@ -104,11 +104,11 @@ function mesecon:receptor_off(pos, rules)
|
|||
end
|
||||
end
|
||||
|
||||
|
||||
print("[OK] Mesecons")
|
||||
|
||||
--The actual wires
|
||||
dofile(minetest.get_modpath("mesecons").."/wires.lua");
|
||||
|
||||
--Services like turnoff receptor on dignode and so on
|
||||
dofile(minetest.get_modpath("mesecons").."/services.lua");
|
||||
|
||||
local time_to_load= os.clock() - init
|
||||
print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
-- Minetest 0.4 mod: stairs
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
local init = os.clock()
|
||||
stairs = {}
|
||||
|
||||
-- Node will be called stairs:stair_<subname>
|
||||
|
@ -285,4 +285,5 @@ stairs.register_slab("quartzstair", "default:quartz_pillar",
|
|||
default.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
print('[OK] Stairs loaded')
|
||||
local time_to_load= os.clock() - init
|
||||
print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))
|
||||
|
|
Loading…
Reference in New Issue