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New way to attach node: attached_node_facedir

objects
Wuzzy 2018-01-08 20:10:44 +01:00
parent dfc0d52372
commit 1505290e24
3 changed files with 26 additions and 0 deletions

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@ -48,6 +48,7 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
* `destroys_items=1`: If an item happens to be *inside* this node, the item will be destroyed
* `no_eat_delay=1`: Only for foodstuffs. When eating this, all eating delays are ignored.
* `can_eat_when_full=1`: Only for foodstuffs. This item can be eaten when the user has a full hunger bar
* `attached_node_facedir=1`: Like `attached_node`, but for facedir nodes
#### Footnotes

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@ -0,0 +1 @@
Adds additional ways for nodes to be attached.

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@ -0,0 +1,24 @@
local original_function = minetest.check_single_for_falling
minetest.check_single_for_falling = function(pos)
local ret_o = original_function(pos)
local ret = false
local node = minetest.get_node(pos)
if minetest.get_item_group(node.name, "attached_node_facedir") ~= 0 then
local dir = minetest.facedir_to_dir(node.param2)
local cpos = vector.add(pos, dir)
local cnode = minetest.get_node(cpos)
if minetest.get_item_group(cnode.name, "solid") == 0 then
minetest.remove_node(pos)
local drops = minetest.get_node_drops(node.name, "")
for dr=1, #drops do
minetest.add_item(pos, drops[dr])
end
ret = true
end
end
return ret_o or ret
end