Improved ghast combat
* ghast fireballs can now hit the shooter (used to just fly through) * improved ghast aim * increased ghast fireball lifetime * mob projectile lifetime is now counted in seconds (was in ticks) * improved variable naming * improved default mob projectile deflecting (applies to ghast fireball)patch_skins
parent
f41990c1d0
commit
1478960b7f
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@ -362,12 +362,12 @@ function mcl_mobs.register_arrow(name, def)
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collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
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timer = 0,
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switch = 0,
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_lifetime = def._lifetime or 150,
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_lifetime = def._lifetime or 7,
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owner_id = def.owner_id,
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rotate = def.rotate,
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on_punch = def.on_punch or function(self)
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local vel = self.object:get_velocity()
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self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1})
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on_punch = def.on_punch or function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
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local vel = self.object:get_velocity():length()
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self.object:set_velocity({x=dir.x * vel, y=dir.y * vel, z=dir.z * vel})
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end,
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collisionbox = def.collisionbox or {0, 0, 0, 0, 0, 0},
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automatic_face_movement_dir = def.rotate
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@ -377,7 +377,7 @@ function mcl_mobs.register_arrow(name, def)
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on_step = def.on_step or function(self, dtime)
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self.timer = self.timer + 1
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self.timer = self.timer + dtime
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local pos = self.object:get_pos()
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@ -443,24 +443,24 @@ function mcl_mobs.register_arrow(name, def)
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if self.hit_player or self.hit_mob or self.hit_object then
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for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
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for _,object in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
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if self.hit_player
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and player:is_player() then
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and object:is_player() then
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self.hit_player(self, player)
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self.hit_player(self, object)
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self.object:remove();
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return
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end
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local entity = player:get_luaentity()
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local entity = object:get_luaentity()
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if entity
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and self.hit_mob
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and entity.is_mob == true
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and tostring(player) ~= self.owner_id
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and (tostring(object) ~= self.owner_id or self.timer > 2)
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and entity.name ~= self.object:get_luaentity().name then
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self.hit_mob(self, player)
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self.hit_mob(self, object)
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self.object:remove();
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return
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end
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@ -468,9 +468,9 @@ function mcl_mobs.register_arrow(name, def)
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if entity
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and self.hit_object
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and (not entity.is_mob)
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and tostring(player) ~= self.owner_id
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and (tostring(object) ~= self.owner_id or self.timer > 2)
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and entity.name ~= self.object:get_luaentity().name then
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self.hit_object(self, player)
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self.hit_object(self, object)
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self.object:remove();
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return
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end
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@ -54,7 +54,7 @@ mcl_mobs.register_mob("mobs_mc:ghast", {
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attack_type = "dogshoot",
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arrow = "mobs_mc:fireball",
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shoot_interval = 3,
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shoot_offset = -5,
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shoot_offset = -0.5,
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dogshoot_switch = 1,
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dogshoot_count_max =1,
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passive = false,
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@ -109,6 +109,7 @@ mcl_mobs.register_arrow("mobs_mc:fireball", {
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textures = {"mcl_fire_fire_charge.png"},
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velocity = 5,
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collisionbox = {-.5, -.5, -.5, .5, .5, .5},
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_lifetime = 10,
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_is_fireball = true,
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hit_player = function(self, player)
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@ -463,7 +463,7 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull", {
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},
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velocity = 7,
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rotate = 90,
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_lifetime = 350,
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_lifetime = 15,
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on_punch = function(self) end,
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-- direct hit
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@ -516,7 +516,7 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull_strong", {
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},
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velocity = 4,
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rotate = 90,
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_lifetime = 500,
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_lifetime = 25,
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on_punch = function(self) end,
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-- direct hit
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