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Fix button inv. image breaking if use texture pack

objects
Wuzzy 2017-11-18 20:00:36 +01:00
parent 6a9d3fe55e
commit 14578baec1
2 changed files with 8 additions and 8 deletions

View File

@ -85,9 +85,9 @@ local buttonuse = "Rightclick the button to push it."
minetest.register_node("mesecons_button:button_stone_off", {
drawtype = "nodebox",
tiles = {"default_stone.png"},
wield_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
wield_image = "mesecons_button_wield_mask.png^default_stone.png^mesecons_button_wield_mask.png^[makealpha:255,126,126",
-- FIXME: Use proper 3D inventory image
inventory_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
inventory_image = "mesecons_button_wield_mask.png^default_stone.png^mesecons_button_wield_mask.png^[makealpha:255,126,126",
wield_scale = { x=1, y=1, z=1},
paramtype = "light",
paramtype2 = "wallmounted",
@ -119,8 +119,8 @@ minetest.register_node("mesecons_button:button_stone_off", {
minetest.register_node("mesecons_button:button_stone_on", {
drawtype = "nodebox",
tiles = {"default_stone.png"},
wield_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
inventory_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
wield_image = "mesecons_button_wield_mask.png^default_stone.png^mesecons_button_wield_mask.png^[makealpha:255,126,126",
inventory_image = "mesecons_button_wield_mask.png^default_stone.png^mesecons_button_wield_mask.png^[makealpha:255,126,126",
wield_scale = { x=1, y=1, z=0.5},
paramtype = "light",
paramtype2 = "wallmounted",
@ -145,8 +145,8 @@ minetest.register_node("mesecons_button:button_stone_on", {
minetest.register_node("mesecons_button:button_wood_off", {
drawtype = "nodebox",
tiles = {"default_wood.png"},
wield_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
inventory_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
wield_image = "mesecons_button_wield_mask.png^default_wood.png^mesecons_button_wield_mask.png^[makealpha:255,126,126",
inventory_image = "mesecons_button_wield_mask.png^default_wood.png^mesecons_button_wield_mask.png^[makealpha:255,126,126",
wield_scale = { x=1, y=1, z=1},
paramtype = "light",
paramtype2 = "wallmounted",
@ -178,8 +178,8 @@ minetest.register_node("mesecons_button:button_wood_off", {
minetest.register_node("mesecons_button:button_wood_on", {
drawtype = "nodebox",
tiles = {"default_wood.png"},
wield_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
inventory_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
wield_image = "mesecons_button_wield_mask.png^default_wood.png^mesecons_button_wield_mask.png^[makealpha:255,126,126",
inventory_image = "mesecons_button_wield_mask.png^default_wood.png^mesecons_button_wield_mask.png^[makealpha:255,126,126",
wield_scale = { x=1, y=1, z=0.5},
paramtype = "light",
paramtype2 = "wallmounted",

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