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Fix wall sign placement taking away 2 signs

objects
Wuzzy 2017-08-31 18:47:59 +02:00
parent 52648bcc16
commit 1442b38f43
1 changed files with 3 additions and 3 deletions

View File

@ -326,6 +326,9 @@ minetest.register_node("mcl_signs:wall_sign", {
if not success then if not success then
return itemstack return itemstack
end end
if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item()
end
sign_info = signtext_info_standing[rotation_level + 1] sign_info = signtext_info_standing[rotation_level + 1]
-- Side -- Side
else else
@ -352,9 +355,6 @@ minetest.register_node("mcl_signs:wall_sign", {
text_entity:setyaw(sign_info.yaw) text_entity:setyaw(sign_info.yaw)
text_entity:get_luaentity()._signnodename = nodeitem:get_name() text_entity:get_luaentity()._signnodename = nodeitem:get_name()
if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item()
end
minetest.sound_play({name="default_place_node_hard", gain=1.0}, {pos = place_pos}) minetest.sound_play({name="default_place_node_hard", gain=1.0}, {pos = place_pos})
show_formspec(placer, place_pos) show_formspec(placer, place_pos)